# Art Bible: [Game Title] ## Document Status - **Version**: 1.0 - **Last Updated**: [Date] - **Owned By**: art-director - **Status**: [Draft / Under Review / Approved] ## Visual Identity Summary [2-3 sentences describing the overall visual identity] ## Reference Board [List reference games, films, art, and what specific visual quality each represents] | Reference | Medium | What We're Taking | | --------- | ------ | ----------------- | | [Name] | [Game/Film/Art] | [Specific quality] | ## Color Palette ### Primary Palette | Name | Hex | Usage | | ---- | --- | ----- | | [Color Name] | #XXXXXX | [Where and when to use] | ### Emotional Color Mapping | Game State | Dominant Colors | Mood | | ---------- | --------------- | ---- | | Exploration | [Colors] | [Feeling] | | Combat | [Colors] | [Feeling] | | Safe zones | [Colors] | [Feeling] | | Danger | [Colors] | [Feeling] | ## Art Style ### Rendering Style [Realistic / Stylized / Pixel / Cel-shaded / etc.] ### Proportions [Character proportions, environment scale, UI scale relationships] ### Level of Detail [How detailed are characters, environments, UI elements?] ### Visual Hierarchy [How do we guide the player's eye? What's always most prominent?] ## Character Art Standards [Silhouette requirements, color coding, animation style, proportions] ## Environment Art Standards [Tilesets, modularity, lighting, atmospheric effects, scale] ## UI Art Standards [Button styles, typography, icon style, menu layout principles, HUD density] ## VFX Standards [Particle style, screen effects, impact feedback, color coding] ## Asset Production Standards ### Naming Convention `[category]_[name]_[variant]_[size].[ext]` ### Texture Standards | Category | Max Resolution | Format | Color Space | | -------- | -------------- | ------ | ----------- | | Characters | [Size] | [Format] | [Space] | | Environments | [Size] | [Format] | [Space] | | UI | [Size] | [Format] | [Space] | | VFX | [Size] | [Format] | [Space] | ### Animation Standards [Frame rates, blend times, animation graph structure] ## Accessibility - Colorblind-safe UI elements required - Minimum text size: [X]px at 1080p - High contrast mode specifications - Icon + color (never color alone) for game state