import { _decorator } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { GameEvent } from "../common/config/GameEvent"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardsCompComp') @ecs.register('CardsComp', false) export class CardsCompComp extends CCComp { /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 this.on(GameEvent.FightReady, this.onHandler, this); } /** 全局消息逻辑处理 */ private onHandler(event: string, args: any) { switch (event) { case GameEvent.FightReady: break; } } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }