import { Timer } from "db://oops-framework/core/common/timer/Timer"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { smc } from "../common/SingletonModuleComp"; import { Attrs } from "../common/config/HeroAttrs"; import { HeroUpSet } from "../common/config/heroSet"; import { HeroSkillsComp } from "./HeroSkills"; import { HeroAttrsComp } from "./HeroAttrsComp"; import { HeroAttrEvent } from "./HeroAttrEvent"; /** * ==================== 英雄属性更新系统 ==================== * * 按照 ECS 设计理念: * - System(HeroAttrEventSystem):处理属性更新事件 * * 系统职责: * 1. 处理当角色收到attr变更事件时,更新角色属性,并处理动画展示 */ @ecs.register('HeroAttrEventSystem') export class HeroAttrEventSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate, ecs.IEntityEnterSystem { filter(): ecs.IMatcher { return ecs.allOf(HeroAttrsComp,HeroAttrEvent); } entityEnter(e: ecs.Entity): void { } update(e: ecs.Entity): void { if(!smc.mission.play ) return; if(smc.mission.pause) return const model = e.get(HeroAttrsComp); if (!model || model.is_dead) return; const event = e.get(HeroAttrEvent); if (!event) return; // 移除事件组件(事件处理完成) } /** * 启用调试模式(调试时使用) */ enableDebug() { } /** * 禁用调试模式(正式运行) */ disableDebug() { } }