/** * @file TalentSet.ts * @description 天赋系统配置数据,包含经验要求、消耗、每个天赋的具体加成数值和描述。 */ export enum TalentType { Attack = 1, // 攻击强化 Hp = 2, // 生命强化 Critical = 3, // 暴击强化 WindFury = 4, // 风怒强化 Freeze = 5, // 冰冻强化 Puncture = 6, // 穿刺强化 DeadTrigger = 7,// 亡语强化 Summon = 8, // 召唤强化 BuyDiscount = 9,// 采购优惠 RefreshDiscount = 10, // 刷新优惠 SellBonus = 11 // 出售补贴 } export enum TalentFragmentType { Power = 1, // 力量碎片 Tempest = 2, // 风暴碎片 Vitality = 3, // 生机碎片 Frost = 4, // 寒霜碎片 Tactics = 5, // 谋略碎片 Spirit = 6, // 灵契碎片 Trade = 7, // 商贸碎片 Fate = 8 // 命运碎片 } export interface TalentFragmentInfo { /** 碎片 ID */ id: TalentFragmentType; /** 碎片名称 */ name: string; /** 碎片图标或标识(可选) */ icon?: string; /** 该碎片可用于哪些天赋,单个碎片最多映射 3 个天赋 */ talentIds: TalentType[]; } export interface TalentInfo { /** 天赋 ID */ id: number; /** 天赋名称 */ name: string; /** 天赋图标或标识(可选) */ icon?: string; /** 描述模板,使用 {value} 替换具体数值 */ desc: string; /** 最大等级 */ maxLevel: number; /** 每一级的加成数值,从第1级到最大级 */ values: number[]; /** 每一级的消耗数量,下标 0 表示升到 1 级 */ costs: number[]; /** 升级所需的单碎片类型 */ fragmentType: TalentFragmentType; } export const TalentConfig = { // 玩家升级所需经验配置 expRequirements: [ { maxLevel: 10, expPerLevel: 100 }, { maxLevel: 20, expPerLevel: 150 }, { maxLevel: 30, expPerLevel: 200 } ], // 天赋碎片配置:不同天赋可共用同一种碎片,单个碎片最多映射 3 个天赋 fragments: [ { id: TalentFragmentType.Power, name: "力量碎片", icon: "◆", talentIds: [TalentType.Attack, TalentType.Critical, TalentType.Puncture] }, { id: TalentFragmentType.Tempest, name: "风暴碎片", icon: "◇", talentIds: [TalentType.WindFury, TalentType.RefreshDiscount] }, { id: TalentFragmentType.Vitality, name: "生机碎片", icon: "●", talentIds: [TalentType.Hp, TalentType.DeadTrigger, TalentType.Summon] }, { id: TalentFragmentType.Frost, name: "寒霜碎片", icon: "○", talentIds: [TalentType.Freeze] }, { id: TalentFragmentType.Tactics, name: "谋略碎片", icon: "■", talentIds: [TalentType.BuyDiscount] }, { id: TalentFragmentType.Spirit, name: "灵契碎片", icon: "□", talentIds: [TalentType.SellBonus] }, { id: TalentFragmentType.Trade, name: "商贸碎片", icon: "▲", talentIds: [] }, { id: TalentFragmentType.Fate, name: "命运碎片", icon: "△", talentIds: [] } ] as TalentFragmentInfo[], // 所有天赋定义(使用数组维护) talents: [ { id: TalentType.Attack, name: "攻击强化", icon: "⚔️", desc: "所有英雄 ATK +{value}%", maxLevel: 5, values: [3, 6, 9, 12, 15], costs: [1, 1, 2, 2, 3], fragmentType: TalentFragmentType.Power }, { id: TalentType.Hp, name: "生命强化", icon: "❤️", desc: "所有英雄 HP +{value}%", maxLevel: 5, values: [5, 10, 15, 20, 25], costs: [1, 1, 2, 2, 3], fragmentType: TalentFragmentType.Vitality }, { id: TalentType.Critical, name: "暴击强化", icon: "🔥", desc: "所有英雄暴击率 +{value}%", maxLevel: 5, values: [2, 4, 6, 8, 10], costs: [1, 1, 2, 2, 3], fragmentType: TalentFragmentType.Power }, { id: TalentType.WindFury, name: "风怒强化", icon: "⚡", desc: "所有英雄风怒率 +{value}%", maxLevel: 5, values: [2, 4, 6, 8, 10], costs: [1, 1, 2, 2, 3], fragmentType: TalentFragmentType.Tempest }, { id: TalentType.Freeze, name: "冰冻强化", icon: "❄️", desc: "所有英雄冰冻率 +{value}%", maxLevel: 5, values: [2, 4, 6, 8, 10], costs: [1, 1, 2, 2, 3], fragmentType: TalentFragmentType.Frost }, { id: TalentType.Puncture, name: "穿刺强化", icon: "🗡️", desc: "所有英雄穿刺 +{value}", maxLevel: 5, values: [0.2, 0.4, 0.6, 0.8, 1.0], costs: [1, 1, 2, 2, 3], fragmentType: TalentFragmentType.Power }, { id: TalentType.DeadTrigger, name: "亡语强化", icon: "🛡️", desc: "死亡触发技能额外触发次数+{value}次", maxLevel: 1, values: [1], costs: [25], fragmentType: TalentFragmentType.Vitality }, { id: TalentType.Summon, name: "召唤强化", icon: "🛡️", desc: "召唤触发技能额外触发次数+{value}次", maxLevel: 1, values: [1], costs: [25], fragmentType: TalentFragmentType.Vitality }, { id: TalentType.BuyDiscount, name: "采购优惠", icon: "🛒", desc: "购买英雄 -{value}金", maxLevel: 1, values: [1], costs: [10], fragmentType: TalentFragmentType.Tactics }, { id: TalentType.RefreshDiscount, name: "刷新优惠", icon: "🔄", desc: "刷新重抽 -{value}金", maxLevel: 1, values: [1], costs: [10], fragmentType: TalentFragmentType.Tempest }, { id: TalentType.SellBonus, name: "出售补贴", icon: "💰", desc: "出售英雄返还 +{value}金币", maxLevel: 1, values: [1], costs: [10], fragmentType: TalentFragmentType.Spirit } ] as TalentInfo[] };