/** * @file EquipSet.ts * @description 装备卡池独立配置 * * 职责: * 定义所有装备卡的静态数据,与技能卡池(CardSet.CardPoolList)彻底分离。 * 装备卡不再参与抽卡,改为商店直购,任务开始时一次性全部展示。 * * 装备生效机制: * 购买 → 派发 GameEvent.UseEquipCard → MissEquipComp 接收 → EBox ECS 实体 * → EquipBoxComp(trigger_type=Field,被动驻场)→ FieldSkillHelper 全局聚合属性加成 * * 依赖: * - CardConfig / CardTriggerType / CardType / CKind(CardSet) * - FieldSkillSet(SkillSet)—— 属性词条配置 */ import { CardConfig, CardType, CKind, CardTriggerType } from "./CardSet"; /** 装备卡原始数据(仅装备相关字段,由 EquipSet 内部转换为 CardConfig) */ interface EquipRawData { uuid: number; card_lv: number; name: string; info: string; icon?: string; // 图标ID(对应 ui6 图集 frame 名) field: number[]; cost?: number; } /** 装备卡原始数据表 */ const EquipRawList: EquipRawData[] = [ // ==================== card_lv 1 档(基础强度) ==================== { uuid: 8701, card_lv: 1, icon: "Helmet-FA_Helmet_021_Gray", name: "战后恢复", info: "战斗结束生命回复量+10%", field: [7001] }, { uuid: 8702, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_003_GrayGold", name: "攻击加成", info: "全体攻击力+10%", field: [7002] }, { uuid: 8703, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_002_Wood", name: "击晕加成", info: "全体击晕概率+10%", field: [7003] }, { uuid: 8704, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_001_WoodGray", name: "暴击加成", info: "全体暴击率+10%", field: [7004] }, { uuid: 8705, card_lv: 1, icon: "Bow-FA_WP_Main_Bow_003_WoodGreen", name: "暴伤加成", info: "全体暴击伤害+20%", field: [7005] }, { uuid: 8706, card_lv: 1, icon: "Crossbow-FA_WP_Main_Crossbow_001_WoodWhite", name: "攻速加成", info: "全体攻击速度+10%", field: [7006] }, { uuid: 8707, card_lv: 1, icon: "Chest-FA_Chest_014_Gray", name: "生命加成", info: "全体最大生命+10%", field: [7007] }, { uuid: 8708, card_lv: 1, icon: "Wand-FA_WP_Main_Wand_001_GrayGreen", name: "风怒加成", info: "全体风怒概率+10%", field: [7008] }, { uuid: 8709, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_004_WoodBlue", name: "穿刺加成", info: "全体穿刺概率+10%", field: [7009] }, { uuid: 8710, card_lv: 1, icon: "Shield-FA_WP_Sub_Shield_007_GoldGray", name: "金币收益", info: "每回合金币收益+1", field: [7010] }, { uuid: 8711, card_lv: 1, icon: "Staff-FA_WP_Main_Staff_003_WoodSkyblue", name: "出售强化", info: "卖出英雄金币+1", field: [7011] }, // 多词条装备 { uuid: 8720, card_lv: 1, icon: "Shield-FA_WP_Sub_Shield_007_GoldGray", name: "勇者护符", info: "全体攻击力+10%, 暴击率+10%, 暴击伤害+20%", field: [7002, 7004, 7005] }, // ==================== card_lv 2 档(强度 ×2) ==================== { uuid: 8751, card_lv: 2, icon: "Helmet-FA_Helmet_022_DarkBlue", name: "战后恢复", info: "战斗结束生命回复量+20%", field: [7201] }, { uuid: 8752, card_lv: 2, icon: "Sword-FA_WP_Main_Sword_007_Blue", name: "攻击加成", info: "全体攻击力+20%", field: [7202] }, { uuid: 8753, card_lv: 2, icon: "Blunt-FA_WP_Main_Blunt_004_Gray", name: "击晕加成", info: "全体击晕概率+20%", field: [7203] }, { uuid: 8754, card_lv: 2, icon: "Axe-FA_WP_Main_Axe_006_WoodBronze", name: "暴击加成", info: "全体暴击率+20%", field: [7204] }, { uuid: 8755, card_lv: 2, icon: "Bow-FA_WP_Main_Bow_010_Blue", name: "暴伤加成", info: "全体暴击伤害+40%", field: [7205] }, { uuid: 8756, card_lv: 2, icon: "Crossbow-FA_WP_Main_Crossbow_004_Gray", name: "攻速加成", info: "全体攻击速度+20%", field: [7206] }, { uuid: 8757, card_lv: 2, icon: "Chest-FA_Chest_014_BlueGold", name: "生命加成", info: "全体最大生命+20%", field: [7207] }, { uuid: 8758, card_lv: 2, icon: "Wand-FA_WP_Main_Wand_003_BlueWood", name: "风怒加成", info: "全体风怒概率+20%", field: [7208] }, { uuid: 8759, card_lv: 2, icon: "Spear-FA_WP_Main_Spear_007_GraySkyblue", name: "穿刺加成", info: "全体穿刺概率+20%", field: [7209] }, { uuid: 8760, card_lv: 2, icon: "Shield-FA_WP_Sub_Shield_008_BlueGold", name: "金币收益", info: "每回合金币收益+2", field: [7210] }, { uuid: 8761, card_lv: 2, icon: "Shield-FA_WP_Sub_Shield_008_BlueGold", name: "购买优惠", info: "购买卡牌费用-2金币", field: [7212] }, { uuid: 8762, card_lv: 2, icon: "Staff-FA_WP_Main_Staff_007_WoodGray", name: "刷新优惠", info: "刷新卡牌费用-1金币", field: [7213] }, // 多词条装备 { uuid: 8770, card_lv: 2, icon: "Chest-FA_Chest_014_BlueGold", name: "守卫护甲", info: "全体最大生命+20%, 战后生命回复+20%, 攻速+20%", field: [7207, 7201, 7206] }, // ==================== card_lv 3 档(强度 ×3) ==================== { uuid: 8801, card_lv: 3, icon: "Helmet-FA_Helmet_021_RedGold", name: "战后恢复", info: "战斗结束生命回复量+30%", field: [7401] }, { uuid: 8802, card_lv: 3, icon: "Sword-FA_WP_Main_Sword_001_Gold", name: "攻击加成", info: "全体攻击力+30%", field: [7402] }, { uuid: 8803, card_lv: 3, icon: "Blunt-FA_WP_Main_Blunt_006_OrangeGray", name: "击晕加成", info: "全体击晕概率+30%", field: [7403] }, { uuid: 8804, card_lv: 3, icon: "Axe-FA_WP_Main_Axe_012_WoodGold", name: "暴击加成", info: "全体暴击率+30%", field: [7404] }, { uuid: 8805, card_lv: 3, icon: "Bow-FA_WP_Main_Bow_010_Gold", name: "暴伤加成", info: "全体暴击伤害+60%", field: [7405] }, { uuid: 8806, card_lv: 3, icon: "Crossbow-FA_WP_Main_Crossbow_005_WoodGold", name: "攻速加成", info: "全体攻击速度+30%", field: [7406] }, { uuid: 8807, card_lv: 3, icon: "Chest-FA_Chest_015_RedGold", name: "生命加成", info: "全体最大生命+30%", field: [7407] }, { uuid: 8808, card_lv: 3, icon: "Wand-FA_WP_Main_Wand_004_WoodGold", name: "风怒加成", info: "全体风怒概率+30%", field: [7408] }, { uuid: 8809, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "穿刺加成", info: "全体穿刺概率+30%", field: [7409] }, { uuid: 8810, card_lv: 3, icon: "Shield-FA_WP_Sub_Shield_009_RedGold", name: "金币收益", info: "每回合金币收益+3", field: [7410] }, // 触发次数强化 { uuid: 8811, card_lv: 3, icon: "Wand-FA_WP_Main_Wand_004_WoodGold", name: "召唤强化", info: "召唤触发技能次数+1", field: [7014] }, { uuid: 8812, card_lv: 3, icon: "Staff-FA_WP_Main_Staff_005_WoodGold", name: "死亡强化", info: "死亡触发技能次数+1", field: [7015] }, { uuid: 8813, card_lv: 3, icon: "Spear-FA_WP_Main_Spear_008_GrayGold", name: "开场强化", info: "战斗开始触发技能次数+1", field: [7016] }, { uuid: 8814, card_lv: 3, icon: "Blunt-FA_WP_Main_Blunt_006_OrangeGray", name: "结束强化", info: "战斗结束触发技能次数+1", field: [7017] }, { uuid: 8815, card_lv: 3, icon: "Sword-FA_WP_Main_Sword_001_Gold", name: "攻击强化", info: "攻击触发技能次数+1", field: [7018] }, { uuid: 8816, card_lv: 3, icon: "Shield-FA_WP_Sub_Shield_009_RedGold", name: "受击强化", info: "被攻击触发技能次数+1", field: [7019] }, // 多词条装备 { uuid: 8820, card_lv: 3, icon: "Sword-FA_WP_Main_Sword_001_Gold", name: "神圣之刃", info: "全体攻击力+30%, 暴击率+30%, 暴击伤害+60%, 攻速+30%", field: [7402, 7404, 7405, 7406] }, ]; /** * 装备卡池列表(转换为 CardConfig 格式) * * 所有装备卡统一配置: * - type: Skill(复用卡牌体系) * - trigger_type: Field(被动驻场) * - keep_waves: -1(持续到战斗结束) * - is_inst: false(不主动施法) * - cost: 由原始数据指定,默认 0 */ export const EquipPoolList: CardConfig[] = EquipRawList.map(data => ({ uuid: data.uuid, type: CardType.Skill, cost: data.cost ?? 0, weight: 10, kind: CKind.Skill, card_lv: data.card_lv, icon: data.icon, name: data.name, info: data.info, is_inst: false, t_times: 999, t_inv: 0, keep_waves: -1, field: data.field, trigger_type: CardTriggerType.Field, })); /** * 按权重抽取 N 张装备卡(unique 保证一次刷新内不重复,不足时允许重复补齐)。 * @param count 需要抽取的数量 */ export function drawEquipCards(count: number): CardConfig[] { const safeCount = Math.max(0, Math.floor(count)); if (EquipPoolList.length === 0 || safeCount <= 0) return []; const picked: CardConfig[] = []; let available = [...EquipPoolList]; while (picked.length < safeCount) { if (available.length === 0) break; const pick = weightedPick(available); if (!pick) break; picked.push(pick); available = available.filter(c => c.uuid !== pick.uuid); } // 不足时允许重复补齐 const filled = [...picked]; while (filled.length < safeCount) { const fallback = weightedPick(EquipPoolList); if (!fallback) break; filled.push(fallback); } return filled; } /** 单次按权重抽取一张卡 */ function weightedPick(cards: CardConfig[]): CardConfig | null { if (cards.length === 0) return null; const totalWeight = cards.reduce((total, card) => total + (card.weight ?? 0), 0); let random = Math.random() * totalWeight; for (const card of cards) { random -= (card.weight ?? 0); if (random <= 0) return card; } return cards[cards.length - 1]; } /** * 按 UUID 查找装备卡配置 * @param uuid 装备卡 UUID */ export function findEquipByUuid(uuid: number): CardConfig | undefined { return EquipPoolList.find(e => e.uuid === uuid); }