/* type : 1:最前排 2:最后排 3: 最少血 4:最高血 5:近战 6:远程 7: 辅助 8: 随机 tg: 对象,0 自己,1:同伴 ,2 自己和同伴,3:敌人,4,自己和对人 dis: 是否移动 1 移动 0 原地 sd: 卡片技能图标持续时间 cd: 卡片技能释放本技能cd count:卡片1次释放本技能数 bsd:buff技能作用持续时间 ,bsd=0 为永久 bcd:buff技能执行一次间隔 sk_uuid:子技能id sk_count:子技能个数 sp_name : 预制体名称 path: 图片地址 mber = 0;0:碰撞不消亡 1:碰撞即消亡 fname:"",flash:false,with:false,debuff: 0depb:50,:无,1:冰,2:灼烧,3:眩晕,4:降低攻击,5:降低hp,6:降低防御,7:吸血,8:击退 */ export enum SkTG { self = 0, friend= 1, team= 2, enemy= 3, all= 4, } export enum SkType { frontRow = 1, backRow = 2, leastHealth = 3, highestHealth = 4, melee = 5, ranged = 6, support = 7, random = 8, all = 9, } export enum skRun { runing = 0, dead = 1, } export const MSklist = [6001,6002] export const MSkillset={ confirmexp:10, } export const MSlist={ 1:[1101], 2:[1101], 3:[1101], 4:[1101], } /** * 技能配置集合 * @description 该文件定义了游戏中各种技能的详细配置信息,包括技能ID、名称、图标、伤害类型等属性。 * 每个技能都是一个对象,包含多个属性来描述技能的特性和效果。 * @example * // 技能ID为6001的技能配置 * { * uuid: 6001, * path: "6001", * run: 1, * type: 1, * tg: 3, * ... // 其他属性 * name: "寒冰弹", * sp_name: "ball_blue", * info: "释放一个火球术攻击敌人" * } */ export const SkillSet = { "6001": { "uuid": 6001, "path": "6001", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "寒冰弹", "sp_name": "ball_blue", "info": "向最前方敌人释放寒冰弹,造成100%攻击的伤害" }, "6002": { "uuid": 6002, "path": "6002", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "火焰弹", "sp_name": "ball_red", "info": "向最前方敌人释放火焰弹,造成100%攻击的伤害" }, "6003": { "uuid": 6003, "path": "6003", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "魔法弹", "sp_name": "ball_green", "info": "向最前方敌人释放魔法弹,造成100%攻击的伤害" }, "6004": { "uuid": 6004, "path": "6004", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "圣光弹", "sp_name": "ball_yellow", "info": "向最前方敌人释放圣光弹,造成100%攻击的伤害" }, "6005": { "uuid": 6005, "path": "6005", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 50, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "普通攻击", "sp_name": "patk", "info": "攻击前方直线100码内的敌人造成50%伤害" }, "6006": { "uuid": 6006, "path": "6006", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "射击", "sp_name": "arrow", "info": "向最前方敌人释放箭矢,造成100%攻击的伤害" }, "6007": { "uuid": 6007, "path": "6007", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "铁斧", "sp_name": "mon_ft", "info": "向最前方敌人扔出铁斧,造成100%攻击的伤害" }, "6008": { "uuid": 6008, "path": "6008", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "木棍", "sp_name": "mon_ly", "info": "向最前方敌人扔出木棍,造成100%攻击的伤害" }, "6009": { "uuid": 6009, "path": "6009", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "飞刀", "sp_name": "mon_xd", "info": "向最前方敌人扔出飞刀,造成100%攻击的伤害" }, "6010": { "uuid": 6010, "path": "6010", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "石斧", "sp_name": "mon_sf", "info": "向最前方敌人扔出石斧,造成100%攻击的伤害" }, "6011": { "uuid": 6011, "path": "6011", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 3, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 0.5, "shield": 0, "speed": 100, "sonsk": 0, "hero": 0, "name": "烈火呼吸", "sp_name": "firequan", "info": "召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒" }, "6012": { "uuid": 6012, "path": "6012", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 2, "depb": 20, "debtime": 2, "derate": 1, "in": 1, "count": 1, "def": 0, "apup": 0, "ap": 300, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "大火球", "sp_name": "fire", "info": "召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧" }, "6013": { "uuid": 6013, "path": "6013", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 10, "count": 1, "def": 0, "apup": 0, "ap": 50, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "火墙", "sp_name": "firewall", "info": "在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害" }, "6014": { "uuid": 6014, "path": "6014", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 1, "depb": 20, "debtime": 2, "derate": 0, "in": 1, "count": 1, "def": 0, "apup": 0, "ap": 200, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "寒冰箭", "sp_name": "arrow_blue", "info": "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人" }, "6015": { "uuid": 6015, "path": "6015", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 3, "depb": 20, "debtime": 2, "derate": 0, "in": 1, "count": 1, "def": 0, "apup": 0, "ap": 200, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "火焰射击", "sp_name": "arrow_yellow", "info": "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人" }, "6016": { "uuid": 6016, "path": "6016", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 8, "depb": 50, "debtime": 1, "derate": 0, "in": 1, "count": 1, "def": 0, "apup": 0, "ap": 200, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 300, "sonsk": 0, "hero": 0, "name": "龙卷风", "sp_name": "bwind", "info": "召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人" }, "6017": { "uuid": 6017, "path": "6017", "type": 1, "tg": 2, "fname": "buff_do", "flash": true, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 5, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 3, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "复苏", "sp_name": "heath", "info": "5秒持续为全体友方恢复施法者最大生命值15%的生命" }, "6018": { "uuid": 6018, "path": "6018", "type": 1, "tg": 0, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 0.8, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 3, "speed": 350, "sonsk": 0, "hero": 0, "name": "圣盾", "sp_name": "shield", "info": "召唤圣盾保护自己,可以抵御3次攻击" }, "6019": { "uuid": 6019, "path": "6019", "type": 1, "tg": 2, "fname": "buff_do2", "flash": true, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 1, "count": 1, "def": 0, "apup": 20, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "狂暴", "sp_name": "apup", "info": "为全体友方增加施法者攻击力20%的攻击" }, "6021": { "uuid": 6021, "path": "6021", "type": 2, "tg": 3, "fname": "buff_do", "flash": true, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 1, "count": 1, "def": 0, "apup": 0, "ap": 600, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "致命射击", "sp_name": "shoot2", "info": "攻击最后方的敌人,造成600%攻击的伤害" }, "6022": { "uuid": 6022, "path": "6022", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 1, "depb": 50, "debtime": 2, "derate": 0, "in": 1, "count": 1, "def": 0, "apup": 0, "ap": 300, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "冰刺", "sp_name": "icez", "info": "在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人" }, "6023": { "uuid": 6023, "path": "6023", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 8, "depb": 50, "debtime": 1, "derate": 0, "in": 1, "count": 1, "def": 0, "apup": 0, "ap": 400, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 350, "sonsk": 0, "hero": 0, "name": "冰墙", "sp_name": "icet", "info": "在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人" }, "6024": { "uuid": 6024, "path": "6024", "type": 1, "tg": 3, "fname": "", "flash": false, "with": true, "debuff": 8, "depb": 50, "debtime": 1, "derate": 0, "in": 2, "count": 1, "def": 0, "apup": 0, "ap": 80, "mhp": 0, "hp": 0, "cd": 0.5, "shield": 0, "speed": 100, "sonsk": 0, "hero": 0, "name": "旋风斩", "sp_name": "fwind", "info": "旋转武器对周围的敌人造成80%攻击,2秒内旋转4次" }, "6025": { "uuid": 6025, "path": "6025", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 8, "depb": 50, "debtime": 1, "derate": 0, "in": 3, "count": 1, "def": 0, "apup": 0, "ap": 500, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 500, "sonsk": 0, "hero": 0, "name": "螺旋击", "sp_name": "fireball", "info": "召唤一个能量球射向前方敌人,对遇到的第一个敌人造成500%攻击的伤害,并击退" }, "6026": { "uuid": 6026, "path": "6026", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 8, "depb": 50, "debtime": 2, "derate": 0, "in": 3, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 500, "sonsk": 0, "hero": 0, "name": "潮汐", "sp_name": "watert", "info": "在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人" }, "6027": { "uuid": 6027, "path": "6027", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 8, "depb": 100, "debtime": 2, "derate": 0, "in": 3, "count": 1, "def": 0, "apup": 2, "ap": 400, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 500, "sonsk": 6019, "hero": 0, "name": "国王霸气", "sp_name": "kingba", "info": "释放霸气攻击周围敌人,造成400%伤害,并100%几率击退敌人" }, "6028": { "uuid": 6028, "path": "6028", "type": 1, "tg": 2, "fname": "buff_do", "flash": true, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 2, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 10, "cd": 1, "shield": 1, "speed": 350, "sonsk": 0, "hero": 0, "name": "自然庇佑", "sp_name": "heath2", "info": "为全体友方恢复施法者最大生命值10%的生命,和抵御1次攻击的护盾" }, "6029": { "uuid": 6029, "path": "6029", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 8, "depb": 50, "debtime": 2, "derate": 0, "in": 3, "count": 1, "def": 0, "apup": 0, "ap": 500, "mhp": 0, "hp": 0, "cd": 1, "shield": 0, "speed": 500, "sonsk": 0, "hero": 0, "name": "陨石术", "sp_name": "fireys", "info": "在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害" }, "6030": { "uuid": 6030, "path": "6030", "type": 1, "tg": 3, "fname": "", "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 3, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 0, "cd": 0.5, "shield": 0, "speed": 100, "sonsk": 0, "hero": 0, "name": "闪电呼吸", "sp_name": "dianquan", "info": "召唤闪电攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒" }, "6031": { "uuid": 6031, "path": 6031, "type": 1, "tg": 0, "fname": "buff_do", "flash": true, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 2, "count": 1, "def": 20, "apup": 0, "ap": 70, "mhp": 0, "hp": 70, "cd": 1, "shield": 0, "speed": 120, "sonsk": 0, "hero": 5211, "name": "召唤仆从", "sp_name": "zhaohuan", "info": "召唤一个与施法者等级相同的骷髅战士为我方而战" }, "6032": { "uuid": 6032, "path": 6032, "type": 1, "tg": 0, "flash": false, "with": false, "debuff": 0, "depb": 0, "debtime": 0, "derate": 0, "in": 2, "count": 1, "def": 0, "apup": 0, "ap": 100, "mhp": 0, "hp": 5, "cd": 1, "shield": 0, "speed": 120, "sonsk": 0, "hero": 0, "name": "自愈", "sp_name": "heath_small", "info": "主动:自己回复自身5%最大生命值的生命" } };