import { _decorator, instantiate, Label ,Prefab,resources,Sprite,SpriteAtlas,v3} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { GameEvent } from "../common/config/GameEvent"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('VictoryComp') @ecs.register('Victory', false) export class VictoryComp extends CCComp { reward_lv:number=1 reward_num:number=2 /** 视图层逻辑代码分离演示 */ protected onLoad(): void { } onAdded(args: any) { console.log("[VictoryComp] onAdded",args) this.node.getChildByName("title").getChildByName("victory").active=args.victory this.node.getChildByName("title").getChildByName("defeat").active=!args.victory this.node.getChildByName("btns").getChildByName("next").active=false this.scheduleOnce(()=>{ this.node.getChildByName("btns").getChildByName("next").active=true },0.2) } victory_end(){ oops.message.dispatchEvent(GameEvent.MissionEnd) oops.gui.removeByNode(this.node) } restart(){ oops.message.dispatchEvent(GameEvent.MissionStart) oops.gui.removeByNode(this.node) } item_show(e:any,val:any){ console.log("item_show",val) } protected onDestroy(): void { console.log("释放胜利界面"); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy() } }