import { _decorator, Label, Node, NodeEventType, UITransform } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { HeroInfo } from "../common/config/heroSet"; import { IType, SkillSet } from "../common/config/SkillSet"; import { oops } from "db://oops-framework/core/Oops"; const { ccclass, property } = _decorator; @ccclass('IBoxComp') @ecs.register('IBoxComp', false) export class IBoxComp extends CCComp { @property(Node) Line1: Node = null! @property(Node) Line2: Node = null! @property(Node) Line3: Node = null! @property(Node) Line4: Node = null! @property(Node) Line5: Node = null! private readonly baseHeight: number = 100; private readonly extraLineHeight: number = 50; private readonly nameBaseY: number = 50; private readonly nameExtraLineOffsetY: number = 25; onAdded(args: { heroUuid?: number; heroLv?: number; skills?: Record; }) { this.renderHeroInfo(args); } onLoad() { this.node.on(NodeEventType.TOUCH_END, this.onTapClose, this); } onDestroy() { this.node.off(NodeEventType.TOUCH_END, this.onTapClose, this); } reset() { this.node.destroy(); } private renderHeroInfo(args: { heroUuid?: number; heroLv?: number; skills?: Record; }) { const heroUuid = Math.floor(args?.heroUuid ?? 0); const heroLv = Math.max(1, Math.floor(args?.heroLv ?? 1)); const hero = HeroInfo[heroUuid]; if (!hero) { this.setHeroName(""); this.applyLineData([{ text: "暂无技能信息" }]); return; } this.setHeroName(hero.name); const runtimeSkills = args?.skills ? Object.values(args.skills) : []; const sourceSkills = runtimeSkills.length > 0 ? runtimeSkills : Object.values(hero.skills ?? {}); const lineData = sourceSkills.map(skill => { const skillId = Math.floor(skill?.uuid ?? 0); if (!skillId) return null; const config = SkillSet[skillId]; if (!config) return null; const runtimeLv = runtimeSkills.length > 0 ? Math.max(0, Math.floor(skill.lv ?? 0)) : Math.max(0, Math.floor((skill.lv ?? 1) + heroLv - 2)); const cd = Number(skill?.cd ?? 0); return { text: `${config.name} Lv.${runtimeLv} CD:${cd}s ${config.info}`, iType: config.IType }; }).filter(item => !!item) as Array<{ text: string; iType: IType }>; this.applyLineData(lineData.length > 0 ? lineData : [{ text: "暂无技能信息" }]); } private applyLineData(skillLines: Array<{ text: string; iType?: IType }>) { const lines = [this.Line1, this.Line2, this.Line3, this.Line4, this.Line5]; const showCount = Math.max(1, Math.min(lines.length, skillLines.length)); for (let i = 0; i < lines.length; i++) { const line = lines[i]; if (!line) continue; const active = i < showCount; line.active = active; if (!active) continue; const data = skillLines[i]; const text = data?.text ?? ""; const noteNode = line.getChildByName("note"); const label = noteNode?.getComponent(Label) || noteNode?.getComponentInChildren(Label) || line.getComponentInChildren(Label); if (label) label.string = text; this.updateLineTypeIcon(line, data?.iType); } const targetHeight = this.baseHeight + Math.max(0, showCount - 1) * this.extraLineHeight; this.updateIBoxHeight(targetHeight); this.updateNamePosition(showCount); } private updateIBoxHeight(height: number) { const bgNode = this.node.getChildByName("Bg"); const bgTransform = bgNode?.getComponent(UITransform); if (bgTransform) { bgTransform.setContentSize(bgTransform.contentSize.width, height); } } private setHeroName(name: string) { const bgNode = this.node.getChildByName("Bg"); const nameNode = bgNode?.getChildByName("name"); const valNode = nameNode?.getChildByName("val"); const label = valNode?.getComponent(Label) || valNode?.getComponentInChildren(Label); if (label) { label.string = name; } } private updateNamePosition(showCount: number) { const bgNode = this.node.getChildByName("Bg"); const nameNode = bgNode?.getChildByName("name"); if (!nameNode) return; const targetY = this.nameBaseY + Math.max(0, showCount - 1) * this.nameExtraLineOffsetY; const current = nameNode.position; nameNode.setPosition(current.x, targetY, current.z); } private updateLineTypeIcon(line: Node, iType?: IType) { const meleeNode = line.getChildByName("Melee"); const remoteNode = line.getChildByName("remote"); const supportNode = line.getChildByName("support"); if (meleeNode) meleeNode.active = iType === IType.Melee; if (remoteNode) remoteNode.active = iType === IType.remote; if (supportNode) supportNode.active = iType === IType.support; } private onTapClose() { oops.gui.removeByNode(this.node); } }