export enum UpType { AP1_HP1 = 0, //平衡 HP2 = 1, //强hp AP2 = 2 //强ap } export const StageGrow = { [UpType.AP1_HP1]: [4,10], [UpType.HP2]: [2,20], [UpType.AP2]: [8,0], } export const StageBossGrow = { [UpType.AP1_HP1]: [3,16], [UpType.HP2]: [1,24], [UpType.AP2]: [10,4], } export const MonType = { AP: 0, // 近战高功 SPEED: 1, // 高速贴近 HP: 2, // 高血皮厚 //远程攻击 // } export const MonList = { [MonType.AP]: [6001,6002], // 近战高功 [MonType.SPEED]: [6003], // 高速贴近 [MonType.HP]: [6009], // 高血皮厚 //远程攻击 // } export const BossList = [5701] export const StageDuration = 30 export const SpawnBaseCd = 1.6 export const SpawnMinCd = 0.5 export const SpawnStageReduce = 0.08 export const BossSpawnTimeline = [60, 120, 180, 240, 300] export const SpawnPowerBias = 1