import { _decorator, Component, Node } from 'cc'; import { GameEvent } from '../common/config/GameEvent'; import { oops } from 'db://oops-framework/core/Oops'; import { ecs } from 'db://oops-framework/libs/ecs/ECS'; const { ccclass, property } = _decorator; @ecs.register('MasterModel') export class MasterModelComp extends ecs.Comp { onLoad(){ oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this) } change_equip_special_attr(e:GameEvent,data:any){ console.log("[MasterModel]:change_equip_special_attr",data) } update(deltaTime: number) { } reset(): void { } }