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4 Commits
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64536e926f
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@@ -186,5 +186,12 @@ export const HeroInfo: Record<number, heroInfo> = {
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};
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};
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export const HeroList: number[] = [
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5001, 5002, 5003, 5004, 5005,
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5101, 5102, 5103, 5104, 5105,
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5201, 5202, 5203,
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5301, 5302, 5303, 5304
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];
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177
assets/script/game/map/HlistComp.ts
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177
assets/script/game/map/HlistComp.ts
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@@ -0,0 +1,177 @@
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import { _decorator, Animation, AnimationClip, Button, Event, Label, Node, NodeEventType, Sprite, resources } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroInfo, HeroList } from "../common/config/heroSet";
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import { IType, SkillSet } from "../common/config/SkillSet";
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import { oops } from "db://oops-framework/core/Oops";
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import { mLogger } from "../common/Logger";
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const {property, ccclass } = _decorator;
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/** 视图层对象 */
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@ccclass('HListComp')
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@ecs.register('HListComp', false)
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export class HListComp extends CCComp {
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@property(Node)
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hero_icon=null!
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@property(Node)
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ap_node=null!
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@property(Node)
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hp_node=null!
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@property(Node)
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info_node=null!
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@property(Node)
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name_node=null!
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@property(Node)
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pre_btn=null!
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@property(Node)
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next_btn=null!
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huuid:number=null!
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private currentIndex: number = 0;
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private iconVisualToken: number = 0;
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debugMode: boolean = false;
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onLoad() {
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this.pre_btn?.on(NodeEventType.TOUCH_END, this.onPreClick, this);
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this.next_btn?.on(NodeEventType.TOUCH_END, this.onNextClick, this);
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}
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start() {
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if (HeroList && HeroList.length > 0) {
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this.currentIndex = 0;
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this.updateHeroView();
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}
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}
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private onPreClick() {
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if (!HeroList || HeroList.length === 0) return;
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this.currentIndex = (this.currentIndex - 1 + HeroList.length) % HeroList.length;
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this.updateHeroView();
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}
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private onNextClick() {
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if (!HeroList || HeroList.length === 0) return;
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this.currentIndex = (this.currentIndex + 1) % HeroList.length;
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this.updateHeroView();
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}
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private updateHeroView() {
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this.huuid = HeroList[this.currentIndex];
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const hero = HeroInfo[this.huuid];
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if (!hero) return;
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// 更新基础属性标签
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this.setLabelText(this.name_node, hero.name);
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this.setLabelText(this.ap_node, `攻击力: ${hero.ap}`);
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this.setLabelText(this.hp_node, `生命值: ${hero.hp}`);
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// 更新动画
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this.updateHeroAnimation(this.hero_icon, this.huuid);
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// 更新技能列表
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this.updateSkillInfo(hero);
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}
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private setLabelText(node: Node, text: string) {
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if (!node) return;
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const label = node.getComponent(Label) || node.getComponentInChildren(Label);
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if (label) {
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label.string = text;
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}
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}
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private updateHeroAnimation(node: Node, uuid: number) {
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if (!node) return;
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const sprite = node.getComponent(Sprite) || node.getComponentInChildren(Sprite);
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if (sprite) sprite.spriteFrame = null;
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const hero = HeroInfo[uuid];
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if (!hero) return;
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const anim = node.getComponent(Animation) || node.addComponent(Animation);
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this.clearAnimationClips(anim);
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this.iconVisualToken++;
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const token = this.iconVisualToken;
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const path = `game/heros/hero/${hero.path}/idle`;
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resources.load(path, AnimationClip, (err, clip) => {
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if (err || !clip) {
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mLogger.log(this.debugMode, "HListComp", `load hero animation failed ${uuid}`, err);
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return;
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}
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if (token !== this.iconVisualToken || this.huuid !== uuid) {
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return;
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}
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this.clearAnimationClips(anim);
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anim.addClip(clip);
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anim.play("idle");
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});
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}
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private clearAnimationClips(anim: Animation) {
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const clips = anim.clips;
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if (clips && clips.length > 0) {
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for (let i = clips.length - 1; i >= 0; i--) {
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const clip = clips[i];
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if (clip) anim.removeClip(clip, true);
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}
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}
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}
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private findNodeByName(root: Node, name: string): Node | null {
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if (!root) return null;
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if (root.name === name) return root;
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for (let i = 0; i < root.children.length; i++) {
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const res = this.findNodeByName(root.children[i], name);
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if (res) return res;
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}
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return null;
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}
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private updateSkillInfo(hero: any) {
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if (!this.info_node) return;
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const skills = Object.values(hero.skills || {});
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for (let i = 1; i <= 5; i++) {
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let line = this.findNodeByName(this.info_node, `Line${i}`) || this.findNodeByName(this.info_node, `line${i}`);
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if (!line) continue;
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const skill: any = skills[i - 1];
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if (skill) {
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line.active = true;
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const skillId = skill.uuid;
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const config = SkillSet[skillId];
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const text = config ? `${config.name} Lv.${skill.lv} CD:${skill.cd}s ${config.info}` : `未知技能 CD:${skill.cd}s`;
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const noteNode = this.findNodeByName(line, "note");
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const label = noteNode?.getComponent(Label) || noteNode?.getComponentInChildren(Label) || line.getComponentInChildren(Label);
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if (label) {
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label.string = text;
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}
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this.updateLineTypeIcon(line, config?.IType);
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} else {
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line.active = false;
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}
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}
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}
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private updateLineTypeIcon(line: Node, iType?: IType) {
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const meleeNode = this.findNodeByName(line, "Melee");
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const remoteNode = this.findNodeByName(line, "remote");
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const supportNode = this.findNodeByName(line, "support");
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if (meleeNode) meleeNode.active = iType === IType.Melee;
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if (remoteNode) remoteNode.active = iType === IType.remote;
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if (supportNode) supportNode.active = iType === IType.support;
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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}
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1
assets/script/game/map/HlistComp.ts.meta
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1
assets/script/game/map/HlistComp.ts.meta
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{"ver":"4.0.24","importer":"typescript","imported":true,"uuid":"89bf6d65-5432-4946-9b14-3e5150dddedd","files":[],"subMetas":{},"userData":{}}
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@@ -1,4 +1,4 @@
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import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform } from "cc";
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import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform ,Node} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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@@ -15,6 +15,19 @@ const { ccclass, property } = _decorator;
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export class MissionHomeComp extends CCComp {
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export class MissionHomeComp extends CCComp {
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debugMode: boolean = false;
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debugMode: boolean = false;
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@property(Node)
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heros_page=null!
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@property(Node)
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rank_page=null!
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@property(Node)
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home_btn=null!
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@property(Node)
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hero_btn=null!
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@property(Node)
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rank_btn=null!
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protected onLoad(): void {
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protected onLoad(): void {
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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}
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}
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@@ -42,7 +55,7 @@ export class MissionHomeComp extends CCComp {
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home_active(){
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home_active(){
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this.uodate_data()
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this.uodate_data()
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this.node.active=true
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this.node.active=true
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this.switch_tab('home')
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}
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}
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uodate_data(){
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uodate_data(){
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@@ -50,8 +63,24 @@ export class MissionHomeComp extends CCComp {
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isWxClient(){
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isWxClient(){
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return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function';
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return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function';
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}
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}
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btn_func(e:string,data:any){
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btn_func(e: any, data: string){
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if (['home', 'hero', 'rank'].includes(data)) {
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this.switch_tab(data);
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}
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}
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switch_tab(tab: string) {
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if (this.heros_page) this.heros_page.active = tab === 'hero';
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if (this.rank_page) this.rank_page.active = tab === 'rank';
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const setBtnActive = (btn: Node, isActive: boolean) => {
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const activeNode = btn?.getChildByName('active');
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if (activeNode) activeNode.active = isActive;
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}
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setBtnActive(this.home_btn, tab === 'home');
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setBtnActive(this.hero_btn, tab === 'hero');
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setBtnActive(this.rank_btn, tab === 'rank');
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}
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}
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