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18cbc1c75c
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18cbc1c75c | ||
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31df25033d |
@@ -15,8 +15,8 @@ import { FightSet } from "./config/GameSet";
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* 用远程数据覆盖本地数据(统一方法)
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* 用远程数据覆盖本地数据(统一方法)
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* @param remoteData 远程数据(云端或本地调试)
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* @param remoteData 远程数据(云端或本地调试)
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*/
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*/
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export interface GameDate{
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export interface GameDate {
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gold:number,
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gold: number,
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timestamp?: number, // 用于比对本地与云端数据的最新状态
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timestamp?: number, // 用于比对本地与云端数据的最新状态
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collection?: {
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collection?: {
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talents: Record<TalentType, number>,
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talents: Record<TalentType, number>,
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@@ -42,28 +42,28 @@ export class SingletonModuleComp extends ecs.Comp {
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/** 全局缓存的通用图集 */
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/** 全局缓存的通用图集 */
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uiconsAtlas: SpriteAtlas | null = null;
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uiconsAtlas: SpriteAtlas | null = null;
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openid:string=''
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openid: string = ''
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mission:any={
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mission: any = {
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status:0, //0:未开始 1:进行中 2:胜利 3:失败
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status: 0, //0:未开始 1:进行中 2:胜利 3:失败
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play:false,
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play: false,
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pause:false,
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pause: false,
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in_select:false,
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in_select: false,
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in_fight:false,
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in_fight: false,
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stop_mon_action:false,
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stop_mon_action: false,
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};
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};
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data:any={
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data: any = {
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score:0,
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score: 0,
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mission:1,
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mission: 1,
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diamond:100, //商店购买 及 双倍奖励资源
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diamond: 100, //商店购买 及 双倍奖励资源
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gold:1000,
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gold: 1000,
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task:0,
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task: 0,
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noStop:false,
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noStop: false,
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showInfo:true,
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showInfo: true,
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}
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}
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guides:any=[0,0,0,0,0]
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guides: any = [0, 0, 0, 0, 0]
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current_guide:number=0
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current_guide: number = 0
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collection: {
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collection: {
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talents: Record<TalentType, number>;
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talents: Record<TalentType, number>;
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@@ -90,20 +90,20 @@ export class SingletonModuleComp extends ecs.Comp {
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};
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};
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vmdata: any = {
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vmdata: any = {
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game_over:false,
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game_over: false,
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game_pause:false,
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game_pause: false,
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mission_data:{
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mission_data: {
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mon_num:0,//怪物数量
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mon_num: 0,//怪物数量
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hero_num:0,//英雄数量
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hero_num: 0,//英雄数量
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hero_max_num:FightSet.HERO_MAX_NUM,//英雄可召唤上限
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hero_max_num: FightSet.HERO_MAX_NUM,//英雄可召唤上限
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hero_extend_max_num:FightSet.HERO_MAX_NUM + 1,//英雄可拓展上限
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hero_extend_max_num: FightSet.HERO_MAX_NUM + 1,//英雄可拓展上限
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wave_time_num:0,//波次时间
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wave_time_num: 0,//波次时间
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in_fight:false,
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in_fight: false,
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fight_time:0,//战斗时间
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fight_time: 0,//战斗时间
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level:1,//关卡等级
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level: 1,//关卡等级
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max_mission:4,//最大关卡
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max_mission: 4,//最大关卡
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coin:0,
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coin: 0,
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time:15*60,//游戏时间
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time: 15 * 60,//游戏时间
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},
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},
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scores: {
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scores: {
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score: 0, // 基础得分
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score: 0, // 基础得分
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@@ -229,11 +229,11 @@ export class SingletonModuleComp extends ecs.Comp {
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return gameDataSync.isWxClient();
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return gameDataSync.isWxClient();
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}
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}
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updateCloudData(){
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updateCloudData() {
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return gameDataSync.updateCloudData();
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return gameDataSync.updateCloudData();
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}
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}
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getCloudData(){
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getCloudData() {
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gameDataSync.getCloudData();
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gameDataSync.getCloudData();
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}
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}
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public async overrideLocalDataWithRemote(cloudData: any) {
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public async overrideLocalDataWithRemote(cloudData: any) {
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@@ -268,7 +268,7 @@ export class SingletonModuleComp extends ecs.Comp {
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mLogger.error(this.debugMode, 'SMC', `[SMC]: 数据覆盖失败:`, error);
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mLogger.error(this.debugMode, 'SMC', `[SMC]: 数据覆盖失败:`, error);
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}
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}
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}
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}
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getGameDate(){
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getGameDate() {
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let data: GameDate = {
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let data: GameDate = {
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gold: this.vmdata.gold,
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gold: this.vmdata.gold,
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collection: this.collection,
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collection: this.collection,
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@@ -277,7 +277,7 @@ export class SingletonModuleComp extends ecs.Comp {
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return data;
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return data;
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}
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}
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updateGold(gold:number, is_sync: boolean = true){
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updateGold(gold: number, is_sync: boolean = true) {
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this.vmdata.gold += gold;
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this.vmdata.gold += gold;
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if (is_sync) {
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if (is_sync) {
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gameDataSync.markDataDirty();
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gameDataSync.markDataDirty();
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