2 Commits

Author SHA1 Message Date
pan
cb515ef00a 重构(任务配置): 提取波次金币奖励配置到 FightSet 枚举
将 MissionComp 中原硬编码的波次金币相关常量,迁移至集中定义的 FightSet 枚举中,统一配置管理以提升后续维护便利性。
2026-06-12 14:58:16 +08:00
pan
7f5af4c04a fix(game): 调整卡牌与波次金币奖励配置,修复上限失效
修改卡牌初始金币CardInitCoins从10改为4
调整波次金币奖励的基础值、增长率与上限参数
重命名金币奖励上限变量,修复原有上限未生效的问题并新增总额限制
2026-06-12 14:57:22 +08:00
3 changed files with 7 additions and 9 deletions

View File

@@ -77,7 +77,7 @@ export const CardsUpSet: Record<number, number> = {
}
/**初始coin数 */
export const CardInitCoins = 10
export const CardInitCoins = 4
/** 卡池升级每波减免金额 */
export const CARD_POOL_UPGRADE_DISCOUNT_PER_WAVE = 10
/** 卡池默认初始等级 */

View File

@@ -21,6 +21,9 @@ export enum FacSet {
MON = 1,
}
export enum FightSet {
WAVE_COIN_BASE = 4, // 波次金币基础奖励
WAVE_COIN_GROW = 1, // 波次金币递增值
WAVE_COIN_MAX = 10, // 波次金币最大基础奖励
CRIT_DAMAGE = 50,//暴击伤害
MORE_RC = 10,//更多次数 广告获取的次数
HEARTPOS = -320,//基地位置

View File

@@ -88,12 +88,6 @@ export class MissionComp extends CCComp {
private maxMonsterCount: number = 80;
/** 怪物数量恢复阈值(降至此值以下恢复刷怪) */
private resumeMonsterCount: number = 45;
/** 新一波金币奖励基础值 */
private prepareBaseCoinReward: number = 10;
/** 每一波金币增长值(公式: base + (wave-1) * growth */
private prepareCoinWaveGrow: number = 4;
/** 金币奖励上限(固定收益,此值不再生效) */
private prepareCoinRewardCap: number = 100;
/** 卡池升级波次配置:达到对应波次时,推送卡池升级事件 */
@property({ type: [CCInteger], tooltip: "卡池升级波次配置,例如 [10, 20] 表示第10波升到2级第20波升到3级" })
cardPoolUpgradeWaves: number[] = [5, 10];
@@ -802,8 +796,9 @@ export class MissionComp extends CCComp {
if (wave <= 1) return;
if (wave <= this.lastPrepareCoinWave) return;
// 波次金币公式: baseReward + (wave-1) * waveGrow
const waveReward = this.prepareBaseCoinReward + (wave - 1) * this.prepareCoinWaveGrow;
// 波次金币公式: baseReward + (wave-1) * waveGrow,且不超过 prepareMaxCoinReward
const calculatedReward = FightSet.WAVE_COIN_BASE + (wave - 1) * FightSet.WAVE_COIN_GROW;
const waveReward = Math.min(FightSet.WAVE_COIN_MAX, calculatedReward);
const reward = MissionEconomy.executeWaveGold(waveReward);
this.lastPrepareCoinWave = wave;