Compare commits
3 Commits
a2c397120c
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695a9e2b66
| Author | SHA1 | Date | |
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695a9e2b66 | ||
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c6b5e1431f | ||
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7fa18329d6 |
@@ -7,21 +7,107 @@
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||||
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"_duration": 0.20833333333333334,
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"_hash": 500763545,
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"_tracks": [],
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"func": "",
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"params": []
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{
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"frame": 0.3333333333333333,
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"func": "atk",
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"params": []
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}
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],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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},
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"_auxiliaryCurveEntries": []
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{
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"__type__": "cc.animation.ObjectTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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"spriteFrame"
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"__type__": "cc.animation.HierarchyPath",
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"path": "Node"
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 6
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}
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{
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"__type__": "cc.ObjectCurve",
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"_times": [
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0,
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0.041666666666666664,
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0.08333333333333333,
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0.125,
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0.16666666666666666
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],
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@c9de1",
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"__expectedType__": "cc.SpriteFrame"
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{
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@3c745",
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@1ebb0",
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@0e5a2",
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"__expectedType__": "cc.SpriteFrame"
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@360bd",
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"__expectedType__": "cc.SpriteFrame"
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}
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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@@ -250,7 +250,11 @@
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},
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"atk_x": 10,
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"atk_y": 15,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -250,7 +250,11 @@
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},
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"atk_x": 10,
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"atk_y": 15,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -250,7 +250,11 @@
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},
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"atk_x": 10,
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"atk_y": 15,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -250,7 +250,11 @@
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},
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"atk_x": 10,
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"atk_y": 15,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -250,7 +250,11 @@
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},
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"atk_x": 10,
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"atk_y": 15,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -108,8 +108,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": -0.5,
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"y": 0.5,
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"x": 1.3,
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"y": 1.1,
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"z": 1
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},
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"_mobility": 0,
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@@ -136,8 +136,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 139,
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"height": 128
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"width": 95,
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"height": 96
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -172,7 +172,10 @@
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"b": 255,
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"a": 255
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},
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"_spriteFrame": null,
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"_spriteFrame": {
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@3c745",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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@@ -186,7 +189,7 @@
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": {
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"__uuid__": "3d46f945-3f07-477e-a95a-b49557d552c6",
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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@@ -222,8 +225,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 30,
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"height": 50
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"width": 120,
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"height": 120
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -248,8 +251,12 @@
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"__prefab": {
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"__id__": 11
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},
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"atk_x": 0,
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"atk_y": 0,
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"atk_x": 20,
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"atk_y": 40,
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"runType": 2,
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"endType": 2,
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"speed": 720,
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"time": 0,
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"_id": ""
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},
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{
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@@ -311,12 +318,12 @@
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"_offset": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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"y": -0.1
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},
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"_size": {
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"__type__": "cc.Size",
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"width": 30,
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"height": 50
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"width": 120,
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"height": 120
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},
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"_id": ""
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},
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@@ -282,7 +282,11 @@
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},
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"atk_x": 10,
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"atk_y": 25,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -282,7 +282,11 @@
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},
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"atk_x": 10,
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"atk_y": 25,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -282,7 +282,11 @@
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},
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"atk_x": 10,
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"atk_y": 25,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -250,7 +250,11 @@
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},
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"atk_x": 10,
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"atk_y": 15,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -250,7 +250,11 @@
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},
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"atk_x": 10,
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"atk_y": 15,
|
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -253,7 +253,11 @@
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},
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"atk_x": 0,
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"atk_y": 0,
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"_id": ""
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -389,7 +389,11 @@
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},
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"atk_x": 0,
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"atk_y": 0,
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"_id": ""
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"_id": "",
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"runType": 0,
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"endType": 2,
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"speed": 720,
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
|
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|
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@@ -250,7 +250,11 @@
|
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},
|
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"atk_x": 10,
|
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"atk_y": 15,
|
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"_id": ""
|
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"_id": "",
|
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"runType": 1,
|
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"endType": 2,
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"speed": 720,
|
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
|
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|
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@@ -250,7 +250,11 @@
|
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},
|
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"atk_x": 10,
|
||||
"atk_y": 15,
|
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"_id": ""
|
||||
"_id": "",
|
||||
"runType": 1,
|
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"endType": 2,
|
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"speed": 720,
|
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"time": 0
|
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},
|
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{
|
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"__type__": "cc.CompPrefabInfo",
|
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|
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@@ -250,7 +250,11 @@
|
||||
},
|
||||
"atk_x": 10,
|
||||
"atk_y": 15,
|
||||
"_id": ""
|
||||
"_id": "",
|
||||
"runType": 1,
|
||||
"endType": 2,
|
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"speed": 720,
|
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"time": 0
|
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},
|
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{
|
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"__type__": "cc.CompPrefabInfo",
|
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|
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@@ -250,7 +250,11 @@
|
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},
|
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"atk_x": 10,
|
||||
"atk_y": 15,
|
||||
"_id": ""
|
||||
"_id": "",
|
||||
"runType": 1,
|
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"endType": 2,
|
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"speed": 720,
|
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"time": 0
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},
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{
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"__type__": "cc.CompPrefabInfo",
|
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|
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@@ -1,4 +1,4 @@
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||||
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
|
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// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
|
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import { Attrs } from "./HeroAttrs";
|
||||
|
||||
export enum HSSet {
|
||||
@@ -134,6 +134,7 @@ export interface SkillConfig {
|
||||
gold?: number, // 获取金币技能的金币值
|
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hit_count: number, // 可命中次数
|
||||
hitcd: number, // 持续伤害的伤害间隔(秒)
|
||||
/** @deprecated 已下沉到 SkillView @property(prefab 配置),此处仅作兜底 */
|
||||
speed: number, // 移动速度
|
||||
with: number, // 宽度(暂时无用)
|
||||
ready: number, // 前摇时间
|
||||
@@ -142,11 +143,14 @@ export interface SkillConfig {
|
||||
EAnm: number, // 结束动画ID
|
||||
DAnm: string, // 命中后动画ID
|
||||
IType: IType, // 技能类型(近战/远程/辅助)
|
||||
/** @deprecated 已下沉到 SkillView @property(prefab 配置),此处仅作兜底 */
|
||||
RType: RType, // 技能运行类型(直线/贝塞尔/固定起点/固定终点)
|
||||
/** @deprecated 已下沉到 SkillView @property(prefab 配置),此处仅作兜底 */
|
||||
EType: EType, // 结束条件(动画结束/时间结束/距离结束/碰撞/次数结束)
|
||||
bezier_start_y?: number, // 贝塞尔起始抬升高度
|
||||
bezier_mid_y?: number, // 贝塞尔中间高度增量
|
||||
bezier_arc?: number, // 贝塞尔弧度系数
|
||||
/** @deprecated 已下沉到 SkillView @property(prefab 配置),此处仅作兜底 */
|
||||
time?: number, // timeEnd 持续时间(秒)
|
||||
kind?: SkillKind, // 主效果类型
|
||||
crt?: number, // 额外暴击率
|
||||
@@ -218,22 +222,22 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6002: {
|
||||
6002: {
|
||||
uuid: 6002, name: "飞刀", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_009_GraySilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6003: {
|
||||
6003: {
|
||||
uuid: 6003, name: "匕首", sp_name: "a3", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6004: {
|
||||
6004: {
|
||||
uuid: 6004, name: "飞斧", sp_name: "a4", icon: "Axe-FA_WP_Main_Axe_004_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6005: {
|
||||
6005: {
|
||||
uuid: 6005, name: "飞枪", sp_name: "a5", icon: "Spear-FA_WP_Main_Spear_010_MetalBlue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
@@ -241,7 +245,7 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
6006: {
|
||||
uuid: 6006, name: "攻击", sp_name: "atk", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.bezier, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
RType: RType.fixed, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6007: {
|
||||
uuid: 6007, name: "飞棒", sp_name: "b1", icon: "Blunt-FA_WP_Main_Blunt_002_Wood", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
|
||||
@@ -404,7 +404,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5001 铁壁战士 — atked 护盾(标杆,原5011)
|
||||
5001: {
|
||||
uuid: 5001, name: "铁壁战士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 300, ap: 22,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||
@@ -417,7 +417,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5002 影袭刺客 — atking 自身攻击
|
||||
5002: {
|
||||
uuid: 5002, name: "影袭刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 300, ap: 22,
|
||||
skills: { 6003: { uuid: 6003, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } },
|
||||
@@ -430,7 +430,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5003 遗志将军 — dead 全队攻击
|
||||
5003: {
|
||||
uuid: 5003, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 300, ap: 22,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||
@@ -470,7 +470,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5101 不死斗士 — atked 回血(更高数值)
|
||||
5101: {
|
||||
uuid: 5101, name: "不死斗士", path: "hk3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 600, ap: 46,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6302: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 200 } },
|
||||
@@ -483,7 +483,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5102 致命杀手 — atking 暴击(更高数值)
|
||||
5102: {
|
||||
uuid: 5102, name: "致命杀手", path: "hc2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 600, ap: 46,
|
||||
skills: { 6003: { uuid: 6003, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -496,7 +496,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5103 殉道勇士 — dead 全队护盾(更高数值)
|
||||
5103: {
|
||||
uuid: 5103, name: "殉道勇士", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 600, ap: 46,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
|
||||
@@ -549,7 +549,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5201 怒血勇士 — atked 全队攻击(范围扩大)
|
||||
5201: {
|
||||
uuid: 5201, name: "怒血勇士", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 900, ap: 68,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 1 } },
|
||||
@@ -575,7 +575,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5203 传承卫士 — dead 全队生命(范围扩大)
|
||||
5203: {
|
||||
uuid: 5203, name: "传承卫士", path: "hk1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 900, ap: 68,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6402: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
|
||||
@@ -615,7 +615,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5301 复仇守护者 — atked 全队暴击(范围+数值)
|
||||
5301: {
|
||||
uuid: 5301, name: "复仇守护者", path: "hk2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1200, ap: 90,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -641,7 +641,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5303 亡语刺客 — dead 全队暴击+暴伤(双效果)
|
||||
5303: {
|
||||
uuid: 5303, name: "亡语刺客", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: 1200, ap: 90,
|
||||
skills: { 6003: { uuid: 6003, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
@@ -691,7 +691,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5401 不灭战魂 — atked 攻击 + revive(双技能)
|
||||
5401: {
|
||||
uuid: 5401, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: 1500, ap: 114,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||
@@ -727,7 +727,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 5403 凤凰祭司 — dead 攻击+护盾 + revive(双技能)
|
||||
5403: {
|
||||
uuid: 5403, name: "凤凰祭司", path: "hk4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: 1500, ap: 114,
|
||||
skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
@@ -803,15 +803,15 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 前排怪物 — 近战镜像 1 级英雄基准(hp300/ap22/cd1.8),变体微分定位
|
||||
6001: {
|
||||
uuid: 6001, name: "兽人战士", path: "m1", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 300, ap: 22, speed: 70,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "基础前排怪, 与1级近战英雄持平"
|
||||
},
|
||||
6002: {
|
||||
uuid: 6002, name: "兽人精锐战士", path: "m2", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Melee, hp: 340, ap: 26, speed: 110,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow2].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow2].cd, ccd: 0 } }, info: "进阶前排怪, 更快更痛"
|
||||
},
|
||||
6003: {
|
||||
uuid: 6003, name: "兽人重装兵", path: "m3", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.Heavy, hp: 800, ap: 14, speed: 50,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "重型坦克怪, 高HP低攻承伤位"
|
||||
},
|
||||
// 后排怪物 — 远程镜像 1 级法师基准(hp160/ap28/cd1.3),变体微分定位
|
||||
6004: {
|
||||
@@ -825,7 +825,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// 特殊位怪物
|
||||
6006: {
|
||||
uuid: 6006, name: "骷髅领主", path: "m6", fac: FacSet.MON, lv: 1, type: HType.Melee, monType: MonType.MeleeBoss, hp: 900, ap: 20, speed: 60,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排MiniBoss级坦克"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排MiniBoss级坦克"
|
||||
},
|
||||
6007: {
|
||||
uuid: 6007, name: "兽人术士", path: "m7", fac: FacSet.MON, lv: 1, type: HType.Long, monType: MonType.Support, hp: 240, ap: 18, speed: 70,
|
||||
@@ -839,11 +839,11 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
// BOSS怪物 — 与6006同基准,以高HP压场,血量经 BOSS_HP_BONUS_MUL 单独放大
|
||||
6101: {
|
||||
uuid: 6101, name: "兽人首领-双刀战士", path: "mb1", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1200, ap: 24, speed: 120,
|
||||
skills: { 6103: { uuid: 6103, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排Boss, 攻速型"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, info: "前排Boss, 攻速型"
|
||||
},
|
||||
6102: {
|
||||
uuid: 6102, name: "兽人首领-斧头战士", path: "mb2", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1500, ap: 18, speed: 60,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排Boss, 超高HP"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排Boss, 超高HP"
|
||||
},
|
||||
6103: {
|
||||
uuid: 6103, name: "兽人首领-魔法师", path: "mb3", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 28, speed: 110,
|
||||
@@ -851,7 +851,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
},
|
||||
6104: {
|
||||
uuid: 6104, name: "兽人首领-射手", path: "mb4", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1100, ap: 24, speed: 70,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow2].cd, ccd: 0 } }, info: "后排位Boss, 均衡型"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow2].cd, ccd: 0 } }, info: "后排位Boss, 均衡型"
|
||||
},
|
||||
6105: {
|
||||
uuid: 6105, name: "亡灵首领-法师", path: "mb5", fac: FacSet.MON, lv: 6, type: HType.Long, monType: MonType.LongBoss, hp: 1000, ap: 30, speed: 110,
|
||||
@@ -859,7 +859,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
},
|
||||
6106: {
|
||||
uuid: 6106, name: "亡灵首领-骑马战士", path: "mb6", fac: FacSet.MON, lv: 6, type: HType.Melee, monType: MonType.MeleeBoss, hp: 1800, ap: 20, speed: 130,
|
||||
skills: { 6005: { uuid: 6005, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速"
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VerySlow3].cd, ccd: 0 } }, info: "前排终极Boss, 最高HP+高速"
|
||||
},
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { v3, Vec3 ,Node} from "cc";
|
||||
import { v3, Vec3, Node } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { EType, RType, SkillSet } from "../common/config/SkillSet";
|
||||
import { SMoveDataComp } from "./SMoveComp";
|
||||
@@ -40,8 +40,8 @@ export class SMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
return;
|
||||
}
|
||||
|
||||
// 根据配置设置移动速度与加速度
|
||||
if (skillConfig.speed > 0) {
|
||||
// 移动参数由 prefab 的 SkillView @property 决定(speed<=0 时 Skill.load 已回退配置表值)
|
||||
if (moveComp.speed <= 0) {
|
||||
moveComp.speed = skillConfig.speed;
|
||||
}
|
||||
if (skillConfig.is_accel) {
|
||||
@@ -65,7 +65,7 @@ export class SMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
private initializePosition(moveComp: SMoveDataComp, skillView: SkillView): void {
|
||||
const node = skillView.node;
|
||||
|
||||
switch(moveComp.runType) {
|
||||
switch (moveComp.runType) {
|
||||
case RType.linear:
|
||||
// linear类型:根据atk_x和atk_y调整起始位置
|
||||
const adjustedStartPos = v3(
|
||||
@@ -154,8 +154,8 @@ export class SMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
}
|
||||
|
||||
update(entity: ecs.Entity): void {
|
||||
if(!smc.mission.play ) return;
|
||||
if(smc.mission.pause) return
|
||||
if (!smc.mission.play) return;
|
||||
if (smc.mission.pause) return
|
||||
const moveComp = entity.get(SMoveDataComp);
|
||||
const skillView = entity.get(SkillView);
|
||||
|
||||
@@ -205,12 +205,12 @@ export class SMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
const twoOneMinusTt = 2 * oneMinusT * t;
|
||||
|
||||
nextPos.x = oneMinusTSquared * moveComp.startPos.x +
|
||||
twoOneMinusTt * moveComp.controlPoint.x +
|
||||
tSquared * moveComp.targetPos.x;
|
||||
twoOneMinusTt * moveComp.controlPoint.x +
|
||||
tSquared * moveComp.targetPos.x;
|
||||
|
||||
nextPos.y = oneMinusTSquared * moveComp.startPos.y +
|
||||
twoOneMinusTt * moveComp.controlPoint.y +
|
||||
tSquared * moveComp.targetPos.y;
|
||||
twoOneMinusTt * moveComp.controlPoint.y +
|
||||
tSquared * moveComp.targetPos.y;
|
||||
|
||||
// 计算方向角度
|
||||
const direction = new Vec3();
|
||||
|
||||
@@ -146,7 +146,7 @@ export class Skill extends ecs.Entity {
|
||||
if (node.isValid) node.destroy();
|
||||
return;
|
||||
}
|
||||
if (config.EType != EType.collision) {
|
||||
if (SView.endType != EType.collision) {
|
||||
const collider = node.getComponent(BoxCollider2D);
|
||||
if (collider) {
|
||||
collider.enabled = false
|
||||
@@ -174,8 +174,10 @@ export class Skill extends ecs.Entity {
|
||||
sMoveCom.targetPos.set(targetPos);
|
||||
sMoveCom.s_uuid = s_uuid;
|
||||
sMoveCom.scale = caster.node.scale.x < 0 ? -1 : 1;
|
||||
sMoveCom.runType = config.RType;
|
||||
sMoveCom.endType = config.EType;
|
||||
// runType/endType/speed/time 由 prefab 的 SkillView @property 决定,配置表同名字段仅作兜底
|
||||
sMoveCom.runType = SView.runType;
|
||||
sMoveCom.endType = SView.endType;
|
||||
sMoveCom.speed = SView.speed > 0 ? SView.speed : config.speed;
|
||||
sMoveCom.bezierStartHeight = config.bezier_start_y ?? sMoveCom.bezierStartHeight;
|
||||
sMoveCom.bezierMidHeight = config.bezier_mid_y ?? sMoveCom.bezierMidHeight;
|
||||
sMoveCom.bezierArc = config.bezier_arc ?? sMoveCom.bezierArc;
|
||||
@@ -183,12 +185,12 @@ export class Skill extends ecs.Entity {
|
||||
sMoveCom.atk_x = SView.atk_x;
|
||||
sMoveCom.atk_y = SView.atk_y;
|
||||
|
||||
if (config.EType === EType.timeEnd) {
|
||||
if (SView.endType === EType.timeEnd) {
|
||||
let sTimeCom = this.get(StimeDataComp);
|
||||
if (!sTimeCom) sTimeCom = this.add(StimeDataComp);
|
||||
sTimeCom.reset();
|
||||
sTimeCom.s_uuid = s_uuid;
|
||||
sTimeCom.totalTime = Math.max(1, config.time ?? 0);
|
||||
sTimeCom.totalTime = Math.max(1, SView.time > 0 ? SView.time : (config.time ?? 0));
|
||||
sTimeCom.hitInterval = Math.max(0.5, config.hitcd || 0);
|
||||
} else {
|
||||
const sTimeCom = this.get(StimeDataComp);
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { _decorator, Animation, CCInteger, Collider2D, Contact2DType, UITransform, v3, Vec3 } from "cc";
|
||||
import { _decorator, Animation, CCFloat, CCInteger, Collider2D, Contact2DType, Enum, UITransform, v3, Vec3 } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||
import { DTType, EType, SkillConfig, SkillSet } from "../common/config/SkillSet";
|
||||
import { DTType, EType, RType, SkillConfig, SkillSet } from "../common/config/SkillSet";
|
||||
import { SDataCom } from "./SDataCom";
|
||||
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
|
||||
import { DamageQueueHelper } from "../hero/DamageQueueComp";
|
||||
@@ -22,13 +22,29 @@ export class SkillView extends CCComp {
|
||||
@property({ type: CCInteger })
|
||||
atk_y: number = 0
|
||||
|
||||
/** 运动类型:直线/贝塞尔/固定起点/固定终点(由 prefab 配置,优先级高于 SkillSet) */
|
||||
@property({ type: Enum(RType), tooltip: "技能特效运动类型" })
|
||||
runType: RType = RType.linear;
|
||||
|
||||
/** 消亡条件:动画结束/计时结束/碰撞次数结束(由 prefab 配置,优先级高于 SkillSet) */
|
||||
@property({ type: Enum(EType), tooltip: "技能特效消亡条件" })
|
||||
endType: EType = EType.collision;
|
||||
|
||||
/** 移动速度(由 prefab 配置,<=0 时回退 SkillSet.speed) */
|
||||
@property({ type: CCFloat, slide: true, range: [0, 2000, 10], tooltip: "技能特效移动速度" })
|
||||
speed: number = 0;
|
||||
|
||||
/** timeEnd 持续时间(秒),仅 endType=timeEnd 时生效(由 prefab 配置,<=0 时回退 SkillSet.time) */
|
||||
@property({ type: CCFloat, slide: true, range: [0, 30, 0.1], tooltip: "timeEnd 持续时间(秒)" })
|
||||
time: number = 0;
|
||||
|
||||
private debugMode: boolean = false;
|
||||
|
||||
anim:Animation=null;
|
||||
group:number=0;
|
||||
SConf:SkillConfig=null;
|
||||
sData:SDataCom=null;
|
||||
s_uuid:number=1001
|
||||
anim: Animation = null;
|
||||
group: number = 0;
|
||||
SConf: SkillConfig = null;
|
||||
sData: SDataCom = null;
|
||||
s_uuid: number = 1001
|
||||
private collider: Collider2D = null; // 缓存碰撞体引用
|
||||
private pendingDisableCollider: boolean = false;
|
||||
private isDisposing: boolean = false;
|
||||
@@ -41,15 +57,15 @@ export class SkillView extends CCComp {
|
||||
this.pendingDisableCollider = false;
|
||||
this.isDisposing = false;
|
||||
this.collider = this.getComponent(Collider2D);
|
||||
if(this.collider) {
|
||||
if (this.collider) {
|
||||
this.collider.group = this.group;
|
||||
this.collider.off(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
this.collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
|
||||
this.collider.enabled = this.SConf?.EType === EType.collision;
|
||||
this.collider.enabled = this.endType === EType.collision;
|
||||
}
|
||||
if(this.node.getComponent(Animation)){
|
||||
if (this.node.getComponent(Animation)) {
|
||||
let anim = this.node.getComponent(Animation);
|
||||
mLogger.log(this.debugMode, 'SkillView', "[SkillCom]:has anim",anim)
|
||||
mLogger.log(this.debugMode, 'SkillView', "[SkillCom]:has anim", anim)
|
||||
anim.off(Animation.EventType.FINISHED, this.onAnimationFinished, this);
|
||||
anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
|
||||
|
||||
@@ -59,7 +75,7 @@ export class SkillView extends CCComp {
|
||||
}
|
||||
}
|
||||
}
|
||||
onBeginContact (seCol: Collider2D, oCol: Collider2D) {
|
||||
onBeginContact(seCol: Collider2D, oCol: Collider2D) {
|
||||
if (!this.sData || !this.SConf) {
|
||||
mLogger.warn(this.debugMode, 'SkillView', '[SkillView] onBeginContact 缺少 sData 或 SConf,忽略此次碰撞');
|
||||
return;
|
||||
@@ -126,17 +142,23 @@ export class SkillView extends CCComp {
|
||||
this.apply_damage(targetView, this.sData.hit_count)
|
||||
}
|
||||
|
||||
onAnimationFinished(){
|
||||
// animationEnd 类型:动画结束后再关闭碰撞并销毁
|
||||
if(this.SConf.EType==EType.animationEnd){
|
||||
onAnimationFinished() {
|
||||
// animationEnd 类型:动画结束后再关闭碰撞并销毁
|
||||
if (this.endType == EType.animationEnd) {
|
||||
this.disable_collider_now();
|
||||
this.ent.destroy()
|
||||
}
|
||||
return;
|
||||
}
|
||||
// fixed 类型不移动,无法通过移动完成销毁;动画播完作为兜底销毁时机
|
||||
if (this.runType == RType.fixed) {
|
||||
this.disable_collider_now();
|
||||
this.ent.destroy()
|
||||
}
|
||||
}
|
||||
// 动画帧事件 atk:仅负责开启一帧碰撞窗口,不负责伤害与计数
|
||||
public atk(args:any){
|
||||
if(!this.SConf) return;
|
||||
if(this.SConf.EType==EType.collision) return
|
||||
public atk(args: any) {
|
||||
if (!this.SConf) return;
|
||||
if (this.endType == EType.collision) return
|
||||
if (this.enable_collider_safely()) {
|
||||
mLogger.log(this.debugMode, 'SkillView', `[SkillView] [${this.SConf?.name}] 开启碰撞检测`);
|
||||
this.scheduleOnce(() => {
|
||||
@@ -179,7 +201,7 @@ export class SkillView extends CCComp {
|
||||
finalRatio,
|
||||
);
|
||||
}
|
||||
close_collider(){
|
||||
close_collider() {
|
||||
if (!this.collider) return;
|
||||
if (this.pendingDisableCollider && !this.collider.enabled) return;
|
||||
this.pendingDisableCollider = true;
|
||||
|
||||
83
tools/sync-skill-prefab.js
Normal file
83
tools/sync-skill-prefab.js
Normal file
@@ -0,0 +1,83 @@
|
||||
/**
|
||||
* 一次性迁移脚本:把 SkillSet 中的 RType/EType/speed/time 刷入各技能 prefab 的 SkillView 序列化字段。
|
||||
* 用法: node tools/sync-skill-prefab.js
|
||||
* 注意: 直接改写 prefab JSON,运行前请保证工作区已提交。
|
||||
*/
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
const SKILL_SET = path.join(ROOT, 'assets/script/game/common/config/SkillSet.ts');
|
||||
const PREFAB_DIR = path.join(ROOT, 'assets/resources/game/skill/atk');
|
||||
// SkillView 组件在 prefab 中的脚本类 cid
|
||||
const SKILL_VIEW_CID = '57aabs7TE1J5obTAZczc+64';
|
||||
|
||||
const RTYPE = { linear: 0, bezier: 1, fixed: 2, fixedEnd: 3 };
|
||||
const ETYPE = { animationEnd: 0, timeEnd: 1, collision: 2 };
|
||||
|
||||
/** 从 SkillSet.ts 解析 sp_name -> {runType, endType, speed, time} */
|
||||
function parseSkillSet(src) {
|
||||
const map = new Map();
|
||||
// 匹配每个技能条目块
|
||||
const entryRe = /\d+:\s*\{([\s\S]*?)\n\s*\},/g;
|
||||
let m;
|
||||
while ((m = entryRe.exec(src)) !== null) {
|
||||
const body = m[1];
|
||||
const sp = body.match(/sp_name:\s*"([^"]+)"/);
|
||||
if (!sp) continue;
|
||||
const spName = sp[1];
|
||||
|
||||
const rt = body.match(/RType:\s*RType\.(\w+)/);
|
||||
const et = body.match(/EType:\s*EType\.(\w+)/);
|
||||
const speed = body.match(/speed:\s*([\d.]+)/);
|
||||
const time = body.match(/\btime:\s*([\d.]+)/);
|
||||
|
||||
const entry = {
|
||||
runType: rt ? RTYPE[rt[1]] : undefined,
|
||||
endType: et ? ETYPE[et[1]] : undefined,
|
||||
speed: speed ? Number(speed[1]) : undefined,
|
||||
time: time ? Number(time[1]) : 0,
|
||||
};
|
||||
// 多个技能可共用同一 sp_name,保留首个非 undefined 组合
|
||||
if (!map.has(spName)) map.set(spName, entry);
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
function main() {
|
||||
const src = fs.readFileSync(SKILL_SET, 'utf8');
|
||||
const confMap = parseSkillSet(src);
|
||||
|
||||
const files = fs.readdirSync(PREFAB_DIR).filter(f => f.endsWith('.prefab'));
|
||||
const report = { updated: [], skipped: [], noConf: [] };
|
||||
|
||||
for (const file of files) {
|
||||
const spName = path.basename(file, '.prefab');
|
||||
const conf = confMap.get(spName);
|
||||
const fp = path.join(PREFAB_DIR, file);
|
||||
const json = JSON.parse(fs.readFileSync(fp, 'utf8'));
|
||||
|
||||
// 定位 SkillView 组件
|
||||
const comp = json.find(o => o && o.__type__ === SKILL_VIEW_CID);
|
||||
if (!comp) { report.skipped.push(file + ' (no SkillView)'); continue; }
|
||||
|
||||
if (!conf) { report.noConf.push(file); continue; }
|
||||
|
||||
if (conf.runType !== undefined) comp.runType = conf.runType;
|
||||
if (conf.endType !== undefined) comp.endType = conf.endType;
|
||||
if (conf.speed !== undefined) comp.speed = conf.speed;
|
||||
comp.time = conf.time ?? 0;
|
||||
|
||||
fs.writeFileSync(fp, JSON.stringify(json, null, 2) + '\n', 'utf8');
|
||||
report.updated.push(`${file} -> runType=${comp.runType} endType=${comp.endType} speed=${comp.speed} time=${comp.time}`);
|
||||
}
|
||||
|
||||
console.log('=== updated ===');
|
||||
report.updated.forEach(s => console.log(' ' + s));
|
||||
console.log('=== no config matched ===');
|
||||
report.noConf.forEach(s => console.log(' ' + s));
|
||||
console.log('=== skipped ===');
|
||||
report.skipped.forEach(s => console.log(' ' + s));
|
||||
}
|
||||
|
||||
main();
|
||||
Reference in New Issue
Block a user