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2 Commits
a06c2c0e31
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71379e73fb
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71379e73fb | ||
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8b3f401039 |
@@ -107,9 +107,9 @@ function buildTargetDesc(skill: SkillConfig): string {
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return "全体友方";
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return "全体友方";
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case TGroup.Team: {
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case TGroup.Team: {
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const n = Math.max(1, Math.floor(skill.hit_count ?? 1));
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const n = Math.max(1, Math.floor(skill.hit_count ?? 1));
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// 治疗类命中最缺血队友(SCastSystem.pickHealTargetsByMostMissingHp)
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// 治疗类命中低血量队友(SCastSystem.pickHealTargetsByMostMissingHp)
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if (skill.kind === SkillKind.Heal) {
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if (skill.kind === SkillKind.Heal) {
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return n > 1 ? `${n}名最缺血队友` : "最缺血队友";
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return n > 1 ? `${n}名低血量队友` : "低血量队友";
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}
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}
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return `随机${n}名队友`;
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return `随机${n}名队友`;
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}
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}
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@@ -326,9 +326,11 @@ export function buildSkillDescRich(source: ISkillDescSource): string {
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return buildSkillLines(source)
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return buildSkillLines(source)
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.map(l => {
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.map(l => {
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const prefix = l.prefix.replace(SKILL_NAME_PATTERN, `「<color=${RICH_NAME_COLOR}>$1</color>」`);
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const prefix = l.prefix.replace(SKILL_NAME_PATTERN, `「<color=${RICH_NAME_COLOR}>$1</color>」`);
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return l.value
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const text = l.value
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? `${prefix}<color=${RICH_VALUE_COLOR}>${l.value}</color>${l.suffix}`
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? `${prefix}<color=${RICH_VALUE_COLOR}>${l.value}</color>${l.suffix}`
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: `${prefix}${l.suffix}`;
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: `${prefix}${l.suffix}`;
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// 持续时间数值同样高亮(计时 buff 的"持续X秒")
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return highlightDuration(text);
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})
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})
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.join("\n");
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.join("\n");
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}
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}
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@@ -666,14 +666,14 @@ export const HeroInfo: Record<number, heroInfo> = {
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]
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]
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},
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},
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},
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},
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info: "每攻击5次治疗最缺血队友(200→300%,5级起全队);6级起每攻击7次为全队添加3层护盾",
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info: "每攻击5次治疗低血量队友(200→300%,5级起全队);6级起每攻击7次为全队添加3层护盾",
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infos: [
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infos: [
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"攻击5次治疗最缺血队友,回复攻击力200%生命",
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"攻击5次治疗低血量队友,回复攻击力200%生命",
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"攻击5次治疗最缺血队友,回复攻击力250%生命",
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"攻击5次治疗低血量队友,回复攻击力250%生命",
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"攻击5次治疗最缺血队友,回复攻击力250%生命;额外+80最大生命",
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"攻击5次治疗低血量队友,回复攻击力250%生命;额外+80最大生命",
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"攻击5次治疗最缺血队友,回复攻击力300%生命",
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"攻击5次治疗低血量队友,回复攻击力300%生命",
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"攻击5次治疗2名最缺血队友,回复攻击力300%生命",
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"攻击5次治疗2名低血量队友,回复攻击力300%生命",
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"攻击5次治疗2名最缺血队友,回复攻击力300%生命;攻击7次全队获得3次格挡护盾",
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"攻击5次治疗2名低血量队友,回复攻击力300%生命;攻击7次全队获得3次格挡护盾",
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]
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]
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},
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},
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// 5072: {
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// 5072: {
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