2 Commits

Author SHA1 Message Date
pan
71379e73fb fix(hero skill desc): 统一技能描述中的“最缺血队友”表述
将技能说明里的“最缺血队友”统一调整为“低血量队友”,保持描述风格一致,修正多处旧的描述文本。
2026-07-31 16:12:02 +08:00
pan
8b3f401039 style(heroSkill): 为技能描述添加持续时间高亮
优化技能描述文本的显示效果,给计时buff的持续时间数值添加高亮配色,提升玩家阅读体验
2026-07-31 16:11:57 +08:00
2 changed files with 12 additions and 10 deletions

View File

@@ -107,9 +107,9 @@ function buildTargetDesc(skill: SkillConfig): string {
return "全体友方"; return "全体友方";
case TGroup.Team: { case TGroup.Team: {
const n = Math.max(1, Math.floor(skill.hit_count ?? 1)); const n = Math.max(1, Math.floor(skill.hit_count ?? 1));
// 治疗类命中最缺血队友SCastSystem.pickHealTargetsByMostMissingHp // 治疗类命中低血量队友SCastSystem.pickHealTargetsByMostMissingHp
if (skill.kind === SkillKind.Heal) { if (skill.kind === SkillKind.Heal) {
return n > 1 ? `${n}最缺血队友` : "最缺血队友"; return n > 1 ? `${n}低血量队友` : "低血量队友";
} }
return `随机${n}名队友`; return `随机${n}名队友`;
} }
@@ -326,9 +326,11 @@ export function buildSkillDescRich(source: ISkillDescSource): string {
return buildSkillLines(source) return buildSkillLines(source)
.map(l => { .map(l => {
const prefix = l.prefix.replace(SKILL_NAME_PATTERN, `「<color=${RICH_NAME_COLOR}>$1</color>」`); const prefix = l.prefix.replace(SKILL_NAME_PATTERN, `「<color=${RICH_NAME_COLOR}>$1</color>」`);
return l.value const text = l.value
? `${prefix}<color=${RICH_VALUE_COLOR}>${l.value}</color>${l.suffix}` ? `${prefix}<color=${RICH_VALUE_COLOR}>${l.value}</color>${l.suffix}`
: `${prefix}${l.suffix}`; : `${prefix}${l.suffix}`;
// 持续时间数值同样高亮(计时 buff 的"持续X秒"
return highlightDuration(text);
}) })
.join("\n"); .join("\n");
} }

View File

@@ -666,14 +666,14 @@ export const HeroInfo: Record<number, heroInfo> = {
] ]
}, },
}, },
info: "每攻击5次治疗最缺血队友200→300%5级起全队6级起每攻击7次为全队添加3层护盾", info: "每攻击5次治疗低血量队友200→300%5级起全队6级起每攻击7次为全队添加3层护盾",
infos: [ infos: [
"攻击5次治疗最缺血队友回复攻击力200%生命", "攻击5次治疗低血量队友回复攻击力200%生命",
"攻击5次治疗最缺血队友回复攻击力250%生命", "攻击5次治疗低血量队友回复攻击力250%生命",
"攻击5次治疗最缺血队友回复攻击力250%生命;额外+80最大生命", "攻击5次治疗低血量队友回复攻击力250%生命;额外+80最大生命",
"攻击5次治疗最缺血队友回复攻击力300%生命", "攻击5次治疗低血量队友回复攻击力300%生命",
"攻击5次治疗2名最缺血队友回复攻击力300%生命", "攻击5次治疗2名低血量队友回复攻击力300%生命",
"攻击5次治疗2名最缺血队友回复攻击力300%生命攻击7次全队获得3次格挡护盾", "攻击5次治疗2名低血量队友回复攻击力300%生命攻击7次全队获得3次格挡护盾",
] ]
}, },
// 5072: { // 5072: {