Compare commits
4 Commits
865523471d
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c202f2a751
| Author | SHA1 | Date | |
|---|---|---|---|
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c202f2a751 | ||
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da3d8015ab | ||
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c8d15dbe00 | ||
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198ef03efc |
@@ -1,120 +0,0 @@
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@@ -105,8 +105,8 @@
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@@ -133,8 +133,8 @@
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@@ -186,7 +186,7 @@
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@@ -105,8 +105,8 @@
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@@ -133,8 +133,8 @@
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@@ -170,7 +170,7 @@
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@@ -186,7 +186,7 @@
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"_isTrimmedMode": true,
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20",
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"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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@@ -134,7 +134,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 90,
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"height": 90
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@@ -170,7 +170,7 @@
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"a": 255
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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@@ -186,7 +186,7 @@
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"_isTrimmedMode": true,
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"_atlas": {
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20",
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"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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@@ -105,8 +105,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 0.5,
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"y": 0.5,
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"x": 0.4,
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"y": 0.4,
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"z": 1
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},
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"_mobility": 0,
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@@ -133,8 +133,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 90,
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@@ -170,7 +170,7 @@
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"a": 255
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@@ -186,7 +186,7 @@
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20",
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"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
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@@ -1,7 +1,7 @@
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[
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{
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"__type__": "cc.Prefab",
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@@ -13,7 +13,7 @@
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{
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"__type__": "cc.Node",
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"_name": "aw1",
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@@ -108,8 +108,8 @@
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"x": 0.9,
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@@ -136,8 +136,8 @@
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@@ -173,7 +173,7 @@
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@@ -189,7 +189,7 @@
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"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
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@@ -282,7 +282,6 @@
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@@ -8,6 +8,6 @@
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[
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{
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@@ -108,8 +108,8 @@
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@@ -136,8 +136,8 @@
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"width": 80,
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},
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"__type__": "cc.Vec2",
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@@ -173,7 +173,7 @@
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"a": 255
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"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d@66072",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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@@ -189,7 +189,7 @@
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"_isTrimmedMode": true,
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"__uuid__": "2423272e-e63b-4736-b15b-30b40cf98a23",
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"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
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"__expectedType__": "cc.SpriteAtlas"
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"_id": ""
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@@ -282,7 +282,6 @@
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},
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"atk_x": 10,
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"debugMode": false,
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"_id": ""
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{
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@@ -8,6 +8,6 @@
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "aw2"
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@@ -1,7 +1,7 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "aw3",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_native": "",
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@@ -13,7 +13,7 @@
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},
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{
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"__type__": "cc.Node",
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"_name": "arrow_red",
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"_name": "aw3",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_parent": null,
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@@ -108,8 +108,8 @@
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},
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"__type__": "cc.Vec3",
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"y": 1.2,
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"x": 0.8,
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"y": 0.8,
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"z": 1
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},
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"_mobility": 0,
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@@ -136,8 +136,8 @@
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},
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"width": 80,
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"height": 28
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -173,7 +173,7 @@
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"a": 255
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},
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"__uuid__": "2423272e-e63b-4736-b15b-30b40cf98a23@3978f",
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"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d@14b64",
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"__expectedType__": "cc.SpriteFrame"
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},
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@@ -189,7 +189,7 @@
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": {
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"__uuid__": "2423272e-e63b-4736-b15b-30b40cf98a23",
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"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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@@ -282,7 +282,6 @@
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},
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"atk_x": 10,
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"atk_y": 25,
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"debugMode": true,
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"_id": ""
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},
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{
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@@ -8,6 +8,6 @@
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "arrow_red"
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"syncNodeName": "aw3"
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}
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}
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@@ -1,7 +1,7 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "f1",
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"_name": "b3",
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"_objFlags": 0,
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"__editorExtras__": {},
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"_native": "",
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@@ -13,7 +13,7 @@
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},
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{
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"__type__": "cc.Node",
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"_name": "f1",
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"_name": "b3",
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"_objFlags": 0,
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"__editorExtras__": {},
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@@ -8,6 +8,6 @@
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],
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"subMetas": {},
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"userData": {
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"syncNodeName": "f1"
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"syncNodeName": "b3"
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}
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@@ -1,371 +0,0 @@
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[
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"_native": "",
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"data": {
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"persistent": false
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},
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{
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"__type__": "cc.Node",
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"_name": "box_1",
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"_objFlags": 0,
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"__editorExtras__": {},
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{
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}
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],
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"_active": true,
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"__type__": "cc.Size",
|
||||
"width": 30,
|
||||
"height": 50
|
||||
"width": 50,
|
||||
"height": 100
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
@@ -337,7 +473,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 17
|
||||
"__id__": 23
|
||||
},
|
||||
"playOnLoad": true,
|
||||
"_clips": [
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "4dc0c920-bc0e-4124-885a-2f2738e41309",
|
||||
"uuid": "645dfb6e-ad1c-4084-bbe8-ebd720c52af0",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
|
||||
@@ -133,8 +133,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 90,
|
||||
"height": 90
|
||||
"width": 78,
|
||||
"height": 78
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -170,7 +170,7 @@
|
||||
"a": 255
|
||||
},
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@8548a",
|
||||
"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d@d2fcb",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_type": 0,
|
||||
@@ -186,7 +186,7 @@
|
||||
"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": {
|
||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20",
|
||||
"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
|
||||
"__expectedType__": "cc.SpriteAtlas"
|
||||
},
|
||||
"_id": ""
|
||||
|
||||
@@ -105,8 +105,8 @@
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0.5,
|
||||
"y": 0.5,
|
||||
"x": 0.4,
|
||||
"y": 0.4,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
@@ -133,8 +133,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 90,
|
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"height": 90
|
||||
"width": 78,
|
||||
"height": 78
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -170,7 +170,7 @@
|
||||
"a": 255
|
||||
},
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@b325e",
|
||||
"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d@f065c",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_type": 0,
|
||||
@@ -186,7 +186,7 @@
|
||||
"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": {
|
||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20",
|
||||
"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
|
||||
"__expectedType__": "cc.SpriteAtlas"
|
||||
},
|
||||
"_id": ""
|
||||
|
||||
@@ -105,8 +105,8 @@
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0.5,
|
||||
"y": 0.5,
|
||||
"x": 0.4,
|
||||
"y": 0.4,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
@@ -133,8 +133,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
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"width": 90,
|
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"height": 90
|
||||
"width": 84,
|
||||
"height": 84
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -170,7 +170,7 @@
|
||||
"a": 255
|
||||
},
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@1f9de",
|
||||
"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d@3156d",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_type": 0,
|
||||
@@ -186,7 +186,7 @@
|
||||
"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": {
|
||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20",
|
||||
"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
|
||||
"__expectedType__": "cc.SpriteAtlas"
|
||||
},
|
||||
"_id": ""
|
||||
|
||||
@@ -105,8 +105,8 @@
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
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"x": 0.5,
|
||||
"y": 0.5,
|
||||
"x": 0.4,
|
||||
"y": 0.4,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
@@ -133,8 +133,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
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"width": 90,
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"height": 90
|
||||
"width": 84,
|
||||
"height": 84
|
||||
},
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"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
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@@ -170,7 +170,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@3895a",
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"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d@03c30",
|
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"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_type": 0,
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@@ -186,7 +186,7 @@
|
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"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": {
|
||||
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20",
|
||||
"__uuid__": "abc35b6e-b052-4835-a3a3-cb85abd47f4d",
|
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"__expectedType__": "cc.SpriteAtlas"
|
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},
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"_id": ""
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|
Before Width: | Height: | Size: 282 KiB |
@@ -1,42 +0,0 @@
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{
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"ver": "1.0.27",
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"importer": "image",
|
||||
"imported": true,
|
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"uuid": "44c4b03b-dd70-4b0d-8ac1-8622f5d8f7c2",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
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"6c48a": {
|
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"importer": "texture",
|
||||
"uuid": "44c4b03b-dd70-4b0d-8ac1-8622f5d8f7c2@6c48a",
|
||||
"displayName": "skill3",
|
||||
"id": "6c48a",
|
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"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "repeat",
|
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"wrapModeT": "repeat",
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"minfilter": "linear",
|
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"magfilter": "linear",
|
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"mipfilter": "none",
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"anisotropy": 0,
|
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"isUuid": true,
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"imageUuidOrDatabaseUri": "44c4b03b-dd70-4b0d-8ac1-8622f5d8f7c2",
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"visible": false
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},
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"ver": "1.0.22",
|
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"imported": true,
|
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"files": [
|
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".json"
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],
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"subMetas": {}
|
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}
|
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},
|
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"userData": {
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"type": "texture",
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"hasAlpha": true,
|
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"fixAlphaTransparencyArtifacts": false,
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"redirect": "44c4b03b-dd70-4b0d-8ac1-8622f5d8f7c2@6c48a"
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}
|
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}
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@@ -5073,7 +5073,7 @@
|
||||
"__id__": 277
|
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}
|
||||
],
|
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"_active": false,
|
||||
"_active": true,
|
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"_components": [
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{
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"__id__": 453
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|
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.6 MiB |
@@ -9,6 +9,7 @@
|
||||
* - 技能卡不再按 wave 过滤,所有技能卡均可被抽取。
|
||||
* - 所有技能卡均按次数触发(t_times),不再永久存在。
|
||||
* - card_lv 直接显式配置,不再依赖 wave 推导。
|
||||
* - 数值基线高于普通英雄普攻(ap:100),通过 overrides 附加 ap/crt/frz/stun/bck 等效果。
|
||||
*
|
||||
* 依赖:
|
||||
* - CardSet —— CardConfig / CardType / CKind / CardTriggerType
|
||||
@@ -34,22 +35,36 @@ interface SkillCardRaw {
|
||||
}
|
||||
|
||||
const SkillCardData: SkillCardRaw[] = [
|
||||
// ==================== card_lv 2 档(强度 ×2) ====================
|
||||
// --- 范围攻击卡(ap 递增,间隔缩短) ---
|
||||
{ uuid: 8261, skill: 6201, card_lv: 2, icon: "Stat_LightningDamag", name: "雷墙+", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
|
||||
{ uuid: 8262, skill: 6202, card_lv: 2, icon: "Stat_FireDamage", name: "火墙+", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
|
||||
{ uuid: 8263, skill: 6203, card_lv: 2, icon: "Stat_NatureDamage", name: "飓风+", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
|
||||
{ uuid: 8264, skill: 6204, card_lv: 2, icon: "Stat_WaterDamage", name: "水墙+", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
|
||||
{ uuid: 8265, skill: 6205, card_lv: 2, icon: "Stat_NatureDamage", name: "风墙+", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
|
||||
{ uuid: 8266, skill: 6206, card_lv: 2, icon: "Stat_SplashDamage", name: "陨石术+", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
|
||||
// ==================== card_lv 1 · 基础单体(ap:150,附加差异化效果) ====================
|
||||
// --- 刀剑系:暴击 ---
|
||||
{ uuid: 8101, skill: 6001, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", name: "飞剑", info: "造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } },
|
||||
{ uuid: 8102, skill: 6002, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_009_GraySilver", name: "飞刀", info: "造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } },
|
||||
{ uuid: 8103, skill: 6003, card_lv: 1, icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", name: "匕首", info: "造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } },
|
||||
// --- 斧锤系:击退 ---
|
||||
{ uuid: 8104, skill: 6004, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_004_WoodGray", name: "飞斧", info: "造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } },
|
||||
{ uuid: 8107, skill: 6007, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_002_Wood", name: "飞棒", info: "造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } },
|
||||
{ uuid: 8111, skill: 6011, card_lv: 1, icon: "Blunt-FA_WP_Main_Blunt_005_Gray", name: "飞锤", info: "造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } },
|
||||
{ uuid: 8112, skill: 6012, card_lv: 1, icon: "Axe-FA_WP_Main_Axe_002_WoodGray", name: "飞斧·重", info: "造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } },
|
||||
// --- 枪矛系:穿透(多命中1次) ---
|
||||
{ uuid: 8105, skill: 6005, card_lv: 1, icon: "Spear-FA_WP_Main_Spear_010_MetalBlue", name: "飞枪", info: "造成攻击力150%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, hit_count: 2 } },
|
||||
{ uuid: 8106, skill: 6006, card_lv: 2, icon: "Stat_Attack_01", name: "突刺·双", info: "一次释放2发,造成攻击力180%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 180, hit_count: 2, num: 1 } },
|
||||
// --- 远程射击系:高暴击 ---
|
||||
{ uuid: 8108, skill: 6008, card_lv: 1, icon: "Stat_RangedAttack", name: "射击", info: "造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } },
|
||||
{ uuid: 8109, skill: 6009, card_lv: 1, icon: "Stat_RangedAttack", name: "蓝箭", info: "造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } },
|
||||
{ uuid: 8110, skill: 6010, card_lv: 1, icon: "Stat_RangedAttack", name: "火箭", info: "造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } },
|
||||
// --- 魔球系:击晕 ---
|
||||
{ uuid: 8113, skill: 6013, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", name: "蓝魔球", info: "造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } },
|
||||
{ uuid: 8114, skill: 6014, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Purple", name: "紫魔球", info: "造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } },
|
||||
// --- 药瓶系:冰冻 ---
|
||||
{ uuid: 8115, skill: 6015, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", name: "绿药瓶", info: "造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } },
|
||||
{ uuid: 8116, skill: 6016, card_lv: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", name: "红药瓶", info: "造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } },
|
||||
|
||||
// ==================== card_lv 3 档(强度 ×3) ====================
|
||||
{ uuid: 8361, skill: 6201, card_lv: 3, icon: "Stat_LightningDamag", name: "雷墙++", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
|
||||
{ uuid: 8362, skill: 6202, card_lv: 3, icon: "Stat_FireDamage", name: "火墙++", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
|
||||
{ uuid: 8363, skill: 6203, card_lv: 3, icon: "Stat_NatureDamage", name: "飓风++", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
|
||||
{ uuid: 8364, skill: 6204, card_lv: 3, icon: "Stat_WaterDamage", name: "水墙++", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
|
||||
{ uuid: 8365, skill: 6205, card_lv: 3, icon: "Stat_NatureDamage", name: "风墙++", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
|
||||
{ uuid: 8366, skill: 6206, card_lv: 3, icon: "Stat_SplashDamage", name: "陨石术++", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
|
||||
// ==================== card_lv 2 · 中阶范围(ap:200,群体附加) ====================
|
||||
{ uuid: 8201, skill: 6101, card_lv: 2, icon: "Stat_FireDamage", name: "火球·双", info: "一次释放2发,造成攻击力200%的伤害,30%暴击,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, crt: 30, num: 1 } },
|
||||
{ uuid: 8202, skill: 6102, card_lv: 2, icon: "Stat_Mana", name: "飓风", info: "造成攻击力200%的伤害,30%击晕,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, stun: 30 } },
|
||||
|
||||
// ==================== card_lv 3 · 高阶范围(ap:250,群体附加) ====================
|
||||
{ uuid: 8301, skill: 6201, card_lv: 3, icon: "Stat_SplashDamage", name: "陨石雨", info: "一次释放3发,每发造成攻击力250%的范围伤害,40%击晕", is_inst: false, t_times: 4, t_inv: 4, trigger_type: CardTriggerType.Interval, overrides: { ap: 250, stun: 40, num: 2 } },
|
||||
];
|
||||
|
||||
/**
|
||||
|
||||
@@ -178,6 +178,8 @@ export interface SkillOverrides {
|
||||
buff_duration?: number;
|
||||
call_hero?: number;
|
||||
is_accel?: boolean;
|
||||
/** 单次施法额外释放次数(0=单次,1=双发,2=三发;弹道由 resolveRepeatCastTargetPos 分散上/中/下三路) */
|
||||
num?: number;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -194,10 +196,6 @@ export function mergeSkillParams(config: SkillConfig, overrides?: SkillOverrides
|
||||
};
|
||||
}
|
||||
|
||||
export const SkillUpList = {
|
||||
1001: { ap: 0, hit_count: 0, buff_ap: 0, buff_hp: 0, bck: 0, frz: 0, stun: 0, crt: 0, num: 0 }
|
||||
}
|
||||
|
||||
/******
|
||||
*
|
||||
* 射箭类技能 带暴击属性
|
||||
@@ -216,36 +214,85 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
* 6010 箭矢黄 击晕取向
|
||||
**/
|
||||
6001: {
|
||||
uuid: 6001, name: "火球", sp_name: "a1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
uuid: 6001, name: "飞剑", sp_name: "a1", icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6002: {
|
||||
uuid: 6002, name: "紫烟", sp_name: "atk_2", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.linear, EType: EType.collision, info: "近战普通攻击技能",
|
||||
6002: {
|
||||
uuid: 6002, name: "飞刀", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_009_GraySilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6003: {
|
||||
uuid: 6003, name: "白球", sp_name: "atk_3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.linear, EType: EType.collision, info: "一定几率暴击",
|
||||
6003: {
|
||||
uuid: 6003, name: "匕首", sp_name: "a3", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6004: {
|
||||
uuid: 6004, name: "飞斧", sp_name: "a4", icon: "Axe-FA_WP_Main_Axe_004_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6005: {
|
||||
uuid: 6005, name: "飞枪", sp_name: "a5", icon: "Spear-FA_WP_Main_Spear_010_MetalBlue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6006: {
|
||||
uuid: 6006, name: "攻击", sp_name: "atk", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6007: {
|
||||
uuid: 6007, name: "飞棒", sp_name: "b1", icon: "Blunt-FA_WP_Main_Blunt_002_Wood", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
|
||||
6008: {
|
||||
uuid: 6008, name: "箭矢", sp_name: "arrow", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
uuid: 6008, name: "射击", sp_name: "aw2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6009: {
|
||||
uuid: 6009, name: "箭矢蓝", sp_name: "arrow_blue", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
uuid: 6009, name: "蓝箭", sp_name: "aw1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6010: {
|
||||
uuid: 6010, name: "箭矢红", sp_name: "arrow_red", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
uuid: 6010, name: "火箭", sp_name: "aw3", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6011: {
|
||||
uuid: 6011, name: "飞锤", sp_name: "b2", icon: "Blunt-FA_WP_Main_Blunt_005_Gray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6012: {
|
||||
uuid: 6012, name: "飞斧", sp_name: "b2", icon: "Axe-FA_WP_Main_Axe_002_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6013: {
|
||||
uuid: 6013, name: "蓝魔球", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6014: {
|
||||
uuid: 6014, name: "紫魔球", sp_name: "m2", icon: " Sub_Item-FA_WP_Sub_MagicBall_001_Purple", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6015: {
|
||||
uuid: 6015, name: "绿药瓶", sp_name: "h1", icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
6016: {
|
||||
uuid: 6016, name: "红药瓶", sp_name: "h2", icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害",
|
||||
},
|
||||
/*** ======中阶范围攻击技能 ====
|
||||
* 都带有穿刺属性,至少穿透1 个目标 攻击2 个目标, 升级方向是 最多 穿透3 个攻击 4 个目标
|
||||
* 6101 火球 基础属性,暴击取向
|
||||
@@ -254,62 +301,18 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
* 6104 水球 溅射:分裂多个
|
||||
**/
|
||||
6101: {
|
||||
uuid: 6101, name: "大火球", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
uuid: 6101, name: "火球", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, stun: 0, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率暴击,高阶技能",
|
||||
},
|
||||
//怪物法师统一使用 暗影球
|
||||
6102: {
|
||||
uuid: 6102, name: "大紫球", sp_name: "fb-2", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
uuid: 6102, name: "飓风", sp_name: "fb-2", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,高阶技能",
|
||||
},
|
||||
|
||||
6103: {
|
||||
uuid: 6103, name: "大白球", sp_name: "fb-2", icon: "Stat_WaterDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 ",
|
||||
},
|
||||
/*** ======高阶范围攻击技能 ====
|
||||
* 都是3*3 范围攻击 不是英雄技能,是技能卡20波技能,
|
||||
* 6201 雷墙 击晕向
|
||||
* 6202 火墙 暴击向
|
||||
* 6203 风 多段攻击
|
||||
* 6204 水墙 多段攻击
|
||||
* 6205 风墙 多段攻击
|
||||
* 6206 陨石术 暴击向
|
||||
**/
|
||||
6201: {
|
||||
uuid: 6201, name: "雷墙", sp_name: "box_1", icon: "Stat_LightningDamag", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
|
||||
DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕",
|
||||
},
|
||||
6202: {
|
||||
uuid: 6202, name: "火墙", sp_name: "box_2", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
|
||||
DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕",
|
||||
},
|
||||
|
||||
6203: {
|
||||
uuid: 6203, name: "飓风", sp_name: "box_3", icon: "Stat_Stun_01", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
|
||||
DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕",
|
||||
},
|
||||
|
||||
6204: {
|
||||
uuid: 6204, name: "水墙", sp_name: "box_4", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
|
||||
DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.fixed, EType: EType.animationEnd, info: "召唤雷墙阻挡敌人,有概率击晕",
|
||||
},
|
||||
|
||||
6205: {
|
||||
uuid: 6205, name: "风墙", sp_name: "box_5", icon: "Stat_Stun_01", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
|
||||
DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.fixed, EType: EType.animationEnd, info: "召唤风墙困住敌人,有概率击晕",
|
||||
},
|
||||
|
||||
6206: {
|
||||
uuid: 6206, name: "陨石术", sp_name: "box_6", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
|
||||
uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
|
||||
DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人,有概率击晕",
|
||||
},
|
||||
|
||||
@@ -2,7 +2,7 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
|
||||
import { Vec3, Prefab, instantiate, tween, Node } from "cc";
|
||||
import { HeroAttrsComp } from "./HeroAttrsComp";
|
||||
import { HeroViewComp } from "./HeroViewComp";
|
||||
import { DTType, RType, SkillConfig, SkillKind, SkillSet, SkillUpList, TGroup, SkillOverrides, mergeSkillParams } from "../common/config/SkillSet";
|
||||
import { DTType, RType, SkillConfig, SkillKind, SkillSet, TGroup, SkillOverrides, mergeSkillParams } from "../common/config/SkillSet";
|
||||
import { Skill } from "../skill/Skill";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { HeroDisVal, HeroInfo, HType } from "../common/config/heroSet";
|
||||
@@ -90,8 +90,8 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
targetEids = this.collectFriendlyTargetEids(FacSet.HERO, undefined, true); // 获取所有英雄阵营的目标
|
||||
}
|
||||
|
||||
const sUp = SkillUpList[s_uuid] ? SkillUpList[s_uuid] : SkillUpList[1001];
|
||||
const cNum = Math.min(2, Math.max(0, Math.floor(sUp.num ?? 0)));
|
||||
// 多发次数由 overrides.num 提供(技能卡差异化多发),限制在 [0, 2]
|
||||
const cNum = Math.min(2, Math.max(0, Math.floor(overrides?.num ?? 0)));
|
||||
const castTimes = 1 + cNum;
|
||||
|
||||
// 构造一个模拟的 HeroAttrsComp 用于数值计算,只包含基础卡牌伤害计算所需的属性
|
||||
@@ -273,8 +273,8 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
}
|
||||
}
|
||||
|
||||
const sUp = SkillUpList[s_uuid] ? SkillUpList[s_uuid] : SkillUpList[1001];
|
||||
const cNum = Math.min(2, Math.max(0, Math.floor(sUp.num ?? 0)));
|
||||
// 多发次数由 overrides.num 提供(技能卡差异化多发),限制在 [0, 2]
|
||||
const cNum = Math.min(2, Math.max(0, Math.floor(overrides?.num ?? 0)));
|
||||
const castTimes = 1 + cNum;
|
||||
let val = ""
|
||||
if (castTimes > 1) {
|
||||
@@ -343,8 +343,8 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
const skillLv = castPlan.skillLv;
|
||||
const overrides = castPlan.overrides;
|
||||
let config = SkillSet[s_uuid];
|
||||
const sUp = SkillUpList[s_uuid] ? SkillUpList[s_uuid] : SkillUpList[1001];
|
||||
const cNum = Math.min(2, Math.max(0, Math.floor(sUp.num ?? 0)));
|
||||
// 多发次数由 overrides.num 提供(技能卡差异化多发),限制在 [0, 2]
|
||||
const cNum = Math.min(2, Math.max(0, Math.floor(overrides?.num ?? 0)));
|
||||
if (!config) return;
|
||||
|
||||
config = mergeSkillParams(config, overrides);
|
||||
@@ -445,19 +445,19 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
*/
|
||||
private applyFriendlySkillEffects(_s_uuid: number, _skillLv: number, config: SkillConfig, _heroView: HeroViewComp, _cAttrsComp: HeroAttrsComp, targets: HeroViewComp[], _targetPos: Vec3 | null, isCardSkill: boolean = false) {
|
||||
const kind = config.kind ?? SkillKind.Support;
|
||||
const sUp = SkillUpList[_s_uuid] ?? SkillUpList[1001];
|
||||
const sAp = config.ap + sUp.ap * _skillLv;
|
||||
const sHit = config.hit_count + sUp.hit_count * _skillLv;
|
||||
// 技能成长数值已由 SkillConfig/SkillOverrides 提供,无需再叠加 SkillUpList
|
||||
const sAp = config.ap;
|
||||
const sHit = config.hit_count;
|
||||
const applyTargets = kind === SkillKind.Heal
|
||||
? this.pickHealTargetsByMostMissingHp(targets, sHit)
|
||||
: this.pickRandomFriendlyTargets(targets, sHit);
|
||||
|
||||
for (const target of applyTargets) {
|
||||
this.applyActualFriendlyEffect(target, kind, sAp, _cAttrsComp, config, sUp, _skillLv);
|
||||
this.applyActualFriendlyEffect(target, kind, sAp, _cAttrsComp, config, _skillLv);
|
||||
}
|
||||
}
|
||||
|
||||
private applyActualFriendlyEffect(target: HeroViewComp, kind: SkillKind, sAp: number, _cAttrsComp: HeroAttrsComp, config: SkillConfig, sUp: any, _skillLv: number = 1) {
|
||||
private applyActualFriendlyEffect(target: HeroViewComp, kind: SkillKind, sAp: number, _cAttrsComp: HeroAttrsComp, config: SkillConfig, _skillLv: number = 1) {
|
||||
if (!target.ent) return;
|
||||
const model = target.ent.get(HeroAttrsComp);
|
||||
if (!model || model.is_dead) return;
|
||||
@@ -479,8 +479,7 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
const addShield = Math.max(0, Math.floor(sAp));
|
||||
model.add_shield(addShield);
|
||||
} else if (kind === SkillKind.Gold) {
|
||||
const baseGold = config.gold ?? config.ap;
|
||||
const addGold = baseGold + (sUp.ap * _skillLv);
|
||||
const addGold = config.gold ?? config.ap;
|
||||
if (addGold > 0) {
|
||||
MissionEconomy.addCoin(addGold);
|
||||
}
|
||||
@@ -504,16 +503,8 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
||||
return;
|
||||
}
|
||||
|
||||
const baseValue = config.ap;
|
||||
let upgradeValue = 0;
|
||||
|
||||
// 根据 buff 类型选择对应的升级加成
|
||||
if (config.buff_type === Attrs.ap) upgradeValue = sUp.buff_ap || 0;
|
||||
else if (config.buff_type === Attrs.hp_max) upgradeValue = sUp.buff_hp || 0;
|
||||
else if (config.buff_type === Attrs.critical) upgradeValue = sUp.crt || 0;
|
||||
// 如果后续有冰冻、击晕等,在这里加上对应的 sUp 字段即可,如 sUp.frz / sUp.stun
|
||||
|
||||
const totalBuffValue = baseValue + upgradeValue;
|
||||
// 永久 buff 的数值直接取 config.ap(已由 SkillConfig/SkillOverrides 提供最终值)
|
||||
const totalBuffValue = config.ap;
|
||||
|
||||
switch (config.buff_type) {
|
||||
case Attrs.ap:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { BoxCollider2D, instantiate, Node, Prefab, v3, Vec3, NodePool } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { EType, SkillSet, SkillUpList, SkillOverrides, mergeSkillParams } from "../common/config/SkillSet";
|
||||
import { EType, SkillSet, SkillOverrides, mergeSkillParams } from "../common/config/SkillSet";
|
||||
import { oops } from "db://oops-framework/core/Oops";
|
||||
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
|
||||
import { Attrs } from "../common/config/HeroAttrs";
|
||||
@@ -203,13 +203,13 @@ export class Skill extends ecs.Entity {
|
||||
sDataCom.group = caster.box_group
|
||||
sDataCom.casterEid = caster.ent.eid
|
||||
sDataCom.Attrs = {};
|
||||
const SUp = SkillUpList[s_uuid] ? SkillUpList[s_uuid] : SkillUpList[1001];
|
||||
const sCrt = (config.crt ?? 0) + (SUp.crt * skill_lv);
|
||||
const sFrz = (config.frz ?? 0) + (SUp.frz * skill_lv);
|
||||
const sStun = (config.stun ?? 0) + (SUp.stun * skill_lv);
|
||||
const sBck = (config.bck ?? 0) + (SUp.bck * skill_lv);
|
||||
const sAp = config.ap + (SUp.ap * skill_lv);
|
||||
const sHit = config.hit_count + (SUp.hit_count * skill_lv);
|
||||
// 技能成长数值已由 SkillConfig/SkillOverrides 提供(crt/frz/stun/bck/ap/hit_count),无需再叠加 SkillUpList
|
||||
const sCrt = config.crt ?? 0;
|
||||
const sFrz = config.frz ?? 0;
|
||||
const sStun = config.stun ?? 0;
|
||||
const sBck = config.bck ?? 0;
|
||||
const sAp = config.ap;
|
||||
const sHit = config.hit_count;
|
||||
sDataCom.Attrs[Attrs.ap] = Math.floor(cAttrsComp.getFinalAp() * sAp / 100); //技能的ap是百分值 需要/100 而且需要再最终计算总ap时再/100,不然会出现ap为90%变0
|
||||
sDataCom.Attrs[Attrs.critical] = cAttrsComp.getFinalCritical() + sCrt;
|
||||
sDataCom.Attrs[Attrs.critical_damage] = cAttrsComp.getFinalCritDamage();
|
||||
|
||||
Reference in New Issue
Block a user