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7597e6874e
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f20831008c
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3bd82df5bb |
@@ -42,6 +42,8 @@ export enum CardLV {
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LV1 = 1,
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LV1 = 1,
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LV2 = 2,
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LV2 = 2,
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LV3 = 3,
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LV3 = 3,
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LV4 = 4,
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LV5 = 5,
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}
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}
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/** 通用卡牌配置 */
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/** 通用卡牌配置 */
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@@ -83,7 +85,7 @@ export const CARD_POOL_UPGRADE_DISCOUNT_PER_WAVE = 10
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/** 卡池默认初始等级 */
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/** 卡池默认初始等级 */
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export const CARD_POOL_INIT_LEVEL = CardLV.LV1
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export const CARD_POOL_INIT_LEVEL = CardLV.LV1
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/** 卡池等级上限 */
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/** 卡池等级上限 */
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export const CARD_POOL_MAX_LEVEL = CardLV.LV3
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export const CARD_POOL_MAX_LEVEL = CardLV.LV5
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/** 英雄最高等级限制 */
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/** 英雄最高等级限制 */
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export const CARD_HERO_MAX_LEVEL = 1
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export const CARD_HERO_MAX_LEVEL = 1
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/** 基础卡池(英雄、技能、功能) */
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/** 基础卡池(英雄、技能、功能) */
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@@ -138,33 +140,80 @@ HeroList.forEach(uuid => {
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});
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});
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// 添加非英雄卡牌 (技能、功能卡)
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// 添加非英雄卡牌 (技能、功能卡)
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CardPoolList.push(
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const waveToPoolLv: Record<number, number> = {
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// 技能卡牌 (以增益/辅助为主,因为在备战期没有敌人)
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1: 1,
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{ uuid: 8304, skill: 6304, type: CardType.Skill, cost: 0, weight: 20, pool_lv: 1, wave: 1, kind: CKind.Skill, card_lv: 1, name: t("skill_name_6304"), info: t("skill_info_6304"), is_inst: true, t_times: 1, t_inv: 0, keep_waves: 15 },
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5: 2,
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{ uuid: 8305, skill: 6305, type: CardType.Skill, cost: 0, weight: 20, pool_lv: 1, wave: 1, kind: CKind.Skill, card_lv: 1, name: t("skill_name_6305"), info: t("skill_info_6305"), is_inst: true, t_times: 1, t_inv: 0, keep_waves: 15 },
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10: 3,
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// 自定义 overrides 示例卡牌
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15: 4,
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{
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20: 5
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uuid: 8401, skill: 6401, type: CardType.Skill, cost: 0, weight: 10, pool_lv: 1, wave: 1, kind: CKind.Skill, card_lv: 1,
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};
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name: "超强攻击强化", info: "使场上英雄增加50点攻击力",
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is_inst: true, t_times: 1, t_inv: 0, keep_waves: 15, overrides: { ap: 50 }
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const SkillCardData: any[] = [
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},
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// === 1波技能 ===
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{
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{ uuid: 8301, skill: 6301, wave: 1, name: "护盾", info: "为伙伴/自己添加护盾,可抵挡3次伤害", is_inst: true, keep_waves: 15 },
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uuid: 8101, skill: 6101, type: CardType.Skill, cost: 0, weight: 10, pool_lv: 1, wave: 1, kind: CKind.Skill, card_lv: 1,
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{ uuid: 8302, skill: 6302, wave: 1, name: "治疗", info: "治疗伙伴/自己", is_inst: true, keep_waves: 15 },
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name: "持续天降火球", info: "战斗中每隔3秒释放一个火球,造成300%伤害,持续2波次",
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{ uuid: 8705, skill: 0, wave: 1, name: "金币收益", info: "每回合金币收益+1", is_inst: false, keep_waves: -1, field: [7005] },
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is_inst: false, t_times: 999, t_inv: 3, keep_waves: 2, overrides: { TGroup: TGroup.Enemy, ap: 300, hit_count: 2 }
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{ uuid: 8706, skill: 0, wave: 1, name: "出售强化", info: "卖出英雄金币+1", is_inst: false, keep_waves: -1, field: [7006] },
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},
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{ uuid: 8707, skill: 0, wave: 1, name: "战后恢复", info: "战斗结束生命回复量+10%", is_inst: false, keep_waves: -1, field: [7007] },
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// 驻场技能示例卡牌
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{
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// === 5波技能 ===
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uuid: 8501, skill: 6501, type: CardType.Skill, cost: 0, weight: 10, pool_lv: 1, wave: 1, kind: CKind.Skill, card_lv: 1,
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{ uuid: 8303, skill: 6303, wave: 5, name: "获取金币", info: "增加一定数量的金币", is_inst: true, keep_waves: 15 },
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name: "全体攻击光环", info: "全体英雄攻击力增加20%,只要此卡在场就生效",
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{ uuid: 8401, skill: 6401, wave: 5, name: "攻击强化", info: "全体友方攻击力提升5点,持续1次", is_inst: true, keep_waves: 15 },
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is_inst: false, t_times: 999, t_inv: 0, keep_waves: -1, field: [7008] // 对应 FieldSkillSet[7008] HeroAtk +20%
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{ uuid: 8402, skill: 6402, wave: 5, name: "生命强化", info: "全体友方最大生命值提升20点,持续1次", is_inst: true, keep_waves: 15 },
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},
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{ uuid: 8403, skill: 6403, wave: 5, name: "暴击强化", info: "全体友方暴击率提升10%,持续1次", is_inst: true, keep_waves: 15 },
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{
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{ uuid: 8404, skill: 6404, wave: 5, name: "暴伤强化", info: "全体友方暴击伤害提升20%,持续1次", is_inst: true, keep_waves: 15 },
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uuid: 8502, skill: 6502, type: CardType.Skill, cost: 0, weight: 10, pool_lv: 1, wave: 1, kind: CKind.Skill, card_lv: 1,
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{ uuid: 8405, skill: 6405, wave: 5, name: "击晕强化", info: "全体友方击晕概率提升10%,持续1次", is_inst: true, keep_waves: 15 },
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name: "全体生命光环", info: "全体英雄最大生命增加10%,只要此卡在场就生效",
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{ uuid: 8408, skill: 6408, wave: 5, name: "穿刺强化", info: "全体友方穿透概率提升20%,持续1次", is_inst: true, keep_waves: 15 },
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is_inst: false, t_times: 999, t_inv: 0, keep_waves: -1, field: [7016] // 对应 FieldSkillSet[7016] HeroHp +10%
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{ uuid: 8409, skill: 6409, wave: 5, name: "风怒强化", info: "全体友方风怒次数提升1次,持续1次", is_inst: true, keep_waves: 15 },
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}
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{ uuid: 8501, skill: 6501, wave: 5, name: "复活", info: "ap 代表复活的生命值百分比", is_inst: true, keep_waves: 15 },
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);
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// === 10波技能 ===
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{ uuid: 8708, skill: 0, wave: 10, name: "攻击加成", info: "英雄攻击力+10%", is_inst: false, keep_waves: -1, field: [7008] },
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{ uuid: 8709, skill: 0, wave: 10, name: "击晕加成", info: "英雄击晕概率+10%", is_inst: false, keep_waves: -1, field: [7009] },
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{ uuid: 8710, skill: 0, wave: 10, name: "暴击加成", info: "英雄暴击率+10%", is_inst: false, keep_waves: -1, field: [7010] },
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{ uuid: 8711, skill: 0, wave: 10, name: "暴伤加成", info: "英雄暴击伤害+20%", is_inst: false, keep_waves: -1, field: [7011] },
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{ uuid: 8712, skill: 0, wave: 10, name: "攻速加成", info: "英雄攻击速度+10%", is_inst: false, keep_waves: -1, field: [7012] },
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{ uuid: 8713, skill: 0, wave: 10, name: "购买优惠", info: "购买卡牌费用-1金币", is_inst: false, keep_waves: -1, field: [7013] },
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{ uuid: 8714, skill: 0, wave: 10, name: "刷新优惠", info: "刷新卡牌费用-1金币", is_inst: false, keep_waves: -1, field: [7014] },
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{ uuid: 8716, skill: 0, wave: 10, name: "生命加成", info: "英雄最大生命+10%", is_inst: false, keep_waves: -1, field: [7016] },
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{ uuid: 8717, skill: 0, wave: 10, name: "风怒加成", info: "英雄风怒概率+10%", is_inst: false, keep_waves: -1, field: [7017] },
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{ uuid: 8718, skill: 0, wave: 10, name: "穿刺加成", info: "英雄穿刺概率+10%", is_inst: false, keep_waves: -1, field: [7018] },
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// === 15波技能 ===
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{ uuid: 8701, skill: 0, wave: 15, name: "召唤强化", info: "召唤触发技能次数+1", is_inst: false, keep_waves: -1, field: [7001] },
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{ uuid: 8702, skill: 0, wave: 15, name: "死亡强化", info: "死亡触发技能次数+1", is_inst: false, keep_waves: -1, field: [7002] },
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{ uuid: 8703, skill: 0, wave: 15, name: "开场强化", info: "战斗开始触发技能次数+1", is_inst: false, keep_waves: -1, field: [7003] },
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{ uuid: 8704, skill: 0, wave: 15, name: "结束强化", info: "战斗结束触发技能次数+1", is_inst: false, keep_waves: -1, field: [7004] },
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// === 20波技能 ===
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{ uuid: 8201, skill: 6201, wave: 20, name: "雷墙", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1 },
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{ uuid: 8202, skill: 6202, wave: 20, name: "火墙", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1 },
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{ uuid: 8203, skill: 6203, wave: 20, name: "飓风", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1 },
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{ uuid: 8204, skill: 6204, wave: 20, name: "水墙", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1 },
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{ uuid: 8205, skill: 6205, wave: 20, name: "风墙", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1 },
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{ uuid: 8206, skill: 6206, wave: 20, name: "陨石术", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1 },
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];
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SkillCardData.forEach(data => {
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CardPoolList.push({
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uuid: data.uuid,
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skill: data.skill || undefined,
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type: CardType.Skill,
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cost: 0,
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weight: 10,
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pool_lv: waveToPoolLv[data.wave] as CardLV,
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wave: data.wave,
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kind: CKind.Skill,
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card_lv: 1,
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name: data.name,
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info: data.info,
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is_inst: data.is_inst,
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t_times: data.t_times || (data.is_inst ? 1 : 999),
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t_inv: data.t_inv || 0,
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keep_waves: data.keep_waves,
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field: data.field
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});
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});
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export enum SpecialRefreshHeroType {
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export enum SpecialRefreshHeroType {
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@@ -203,7 +203,6 @@ export const SkillSet: Record<number, SkillConfig> = {
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* 6002 紫球 带毒向
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* 6002 紫球 带毒向
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* 6003 白球 击晕取向
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* 6003 白球 击晕取向
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* 6004 水球 溅射 分裂取向,一定概率分裂多个
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* 6004 水球 溅射 分裂取向,一定概率分裂多个
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* 6005 风球 风怒取向
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* 6008 箭矢 单体攻击,
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* 6008 箭矢 单体攻击,
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* 6009 箭矢蓝 溅射,分裂取向,一定概率分裂多个
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* 6009 箭矢蓝 溅射,分裂取向,一定概率分裂多个
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* 6010 箭矢黄 击晕取向
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* 6010 箭矢黄 击晕取向
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@@ -228,11 +227,6 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "普通远程攻击",
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RType: RType.linear, EType: EType.collision, info: "普通远程攻击",
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},
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},
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6005: {
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uuid: 6005, name: "风球", sp_name: "atk_5", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "普通远程攻击",
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},
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6008: {
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6008: {
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@@ -256,7 +250,6 @@ export const SkillSet: Record<number, SkillConfig> = {
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* 6102 暗影球 毒取向
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* 6102 暗影球 毒取向
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* 6103 光球 击晕取向
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* 6103 光球 击晕取向
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* 6104 水球 溅射:分裂多个
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* 6104 水球 溅射:分裂多个
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* 6105 风球 风怒取向
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**/
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**/
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6101: {
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6101: {
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uuid: 6101, name: "大火球", sp_name: "line_1", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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uuid: 6101, name: "大火球", sp_name: "line_1", icon: "1126", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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@@ -280,13 +273,8 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, crt: 20, ap: 100, hit_count: 2, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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DTType: DTType.single, crt: 20, ap: 100, hit_count: 2, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "射出强力箭矢,最多穿透6个敌人,附带20%额外暴击率",
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RType: RType.linear, EType: EType.collision, info: "射出强力箭矢,最多穿透6个敌人,附带20%额外暴击率",
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},
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},
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6105: {
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uuid: 6105, name: "大风球", sp_name: "line_5", icon: "1173", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
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DTType: DTType.range, stun: 0, ap: 150, hit_count: 2, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.fixedEnd, EType: EType.animationEnd, info: "召唤雷爆攻击一排的敌人,有概率击晕",
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},
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/*** ======高阶范围攻击技能 ====
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/*** ======高阶范围攻击技能 ====
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* 都是3*3 范围攻击 不是英雄技能,是技能卡专属的 常驻战斗技能,
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* 都是3*3 范围攻击 不是英雄技能,是技能卡20波技能,
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* 6201 雷墙 击晕向
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* 6201 雷墙 击晕向
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* 6202 火墙 暴击向
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* 6202 火墙 暴击向
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* 6203 风 多段攻击
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* 6203 风 多段攻击
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@@ -329,7 +317,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人,有概率击晕",
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RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人,有概率击晕",
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},
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},
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//============================= ====== 辅助技能 ====== ==========================
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//============================= ====== 辅助技能 技能卡牌 1 波技能 ====== ==========================
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6301: {
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6301: {
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uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
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uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
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DTType: DTType.single, kind: SkillKind.Shield, ap: 3, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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DTType: DTType.single, kind: SkillKind.Shield, ap: 3, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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@@ -340,6 +328,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, kind: SkillKind.Heal, ap: 300, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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DTType: DTType.single, kind: SkillKind.Heal, ap: 300, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
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RType: RType.fixed, EType: EType.animationEnd, info: "治疗伙伴/自己",
|
RType: RType.fixed, EType: EType.animationEnd, info: "治疗伙伴/自己",
|
||||||
},
|
},
|
||||||
|
//==========================buff 技能 也是 技能卡牌 5 波技能
|
||||||
6303: {
|
6303: {
|
||||||
uuid: 6303, name: "获取金币", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "gold", act: "atk",
|
uuid: 6303, name: "获取金币", sp_name: "buff_wind", icon: "1255", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "gold", act: "atk",
|
||||||
DTType: DTType.single, kind: SkillKind.Gold, ap: 0, gold: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
|
DTType: DTType.single, kind: SkillKind.Gold, ap: 0, gold: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
|
||||||
|
|||||||
Reference in New Issue
Block a user