Compare commits
2 Commits
50ff3fd150
...
24c32549c0
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
24c32549c0 | ||
|
|
73ca2ffbf0 |
@@ -863,7 +863,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0.5,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -995,7 +995,7 @@
|
||||
},
|
||||
"_type": 0,
|
||||
"_fillType": 0,
|
||||
"_sizeMode": 1,
|
||||
"_sizeMode": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
@@ -1042,8 +1042,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 164,
|
||||
"height": 223
|
||||
"width": 156,
|
||||
"height": 210
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -3243,7 +3243,7 @@
|
||||
"__id__": 181
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 189
|
||||
@@ -8440,7 +8440,7 @@
|
||||
"__id__": 390
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 396
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,3 @@
|
||||
盾战:获得护盾,抵御3次攻击,
|
||||
|
||||
攻击类型:
|
||||
普通: 近战无
|
||||
普通魔法:水球
|
||||
@@ -27,3 +25,11 @@
|
||||
战斗开始技能触发2次
|
||||
战斗结束技能触发2次
|
||||
被攻击技能触发2次
|
||||
|
||||
战士1:普通攻击 : 被攻击3次获得3次格挡的护盾
|
||||
战士2: :
|
||||
战士3: :
|
||||
战士4: :
|
||||
战士5: :
|
||||
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
* - CardInitCoins —— 初始金币数
|
||||
* - UIID.Victory —— 结算弹窗
|
||||
*/
|
||||
import { _decorator, Vec3,Animation, instantiate, Prefab, Node, NodeEventType, ProgressBar, Label, CCInteger } from "cc";
|
||||
import { _decorator, Vec3,Animation, instantiate, Prefab, Node, NodeEventType, ProgressBar, Label, CCInteger, tween, v3, Tween } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
@@ -288,6 +288,17 @@ export class MissionComp extends CCComp {
|
||||
},0.5)
|
||||
}
|
||||
|
||||
/** 更新开始按钮的状态显示 */
|
||||
private updateStartBtnState() {
|
||||
if (!this.start_btn || !this.start_btn.isValid) return;
|
||||
const nobg = this.start_btn.getChildByName("nobg");
|
||||
if (nobg) {
|
||||
// 只有在 Prepare 阶段且未暂停时,按钮才可点击,否则激活 nobg(显示不可点击状态)
|
||||
const canClick = this.currentPhase === MissionPhase.Prepare && smc.mission.play && !smc.mission.pause;
|
||||
nobg.active = !canClick;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 阶段切换核心方法(状态机)
|
||||
* 处理状态流转时所需的事件触发和全局标志位修改。
|
||||
@@ -306,6 +317,19 @@ export class MissionComp extends CCComp {
|
||||
if (label) {
|
||||
label.string = MissionComp.PhaseNameMap[targetPhase] || "未知";
|
||||
}
|
||||
|
||||
// 阶段切换动感表现:针对阶段变化加入缩放与回弹动画,让流程充满心流体验
|
||||
if (targetPhase === MissionPhase.PrepareStart ||
|
||||
targetPhase === MissionPhase.PrepareEnd ||
|
||||
targetPhase === MissionPhase.BattleStart ||
|
||||
targetPhase === MissionPhase.BattleEnd) {
|
||||
Tween.stopAllByTarget(phaseNode);
|
||||
phaseNode.scale = v3(0.5, 0.5, 1);
|
||||
tween(phaseNode)
|
||||
.to(0.3, { scale: v3(1.5, 1.5, 1) }, { easing: "backOut" })
|
||||
.to(0.2, { scale: v3(1, 1, 1) }, { easing: "sineInOut" })
|
||||
.start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -317,7 +341,7 @@ export class MissionComp extends CCComp {
|
||||
smc.mission.in_fight = false;
|
||||
smc.vmdata.mission_data.in_fight = false;
|
||||
smc.mission.stop_spawn_mon = true;
|
||||
if (this.start_btn && this.start_btn.isValid) this.start_btn.active = false;
|
||||
// 不隐藏开始按钮,点击事件在 onStartFightBtnClick 内部做了阶段拦截
|
||||
break;
|
||||
|
||||
case MissionPhase.Prepare:
|
||||
@@ -325,7 +349,7 @@ export class MissionComp extends CCComp {
|
||||
break;
|
||||
|
||||
case MissionPhase.PrepareEnd:
|
||||
if (this.start_btn && this.start_btn.isValid) this.start_btn.active = false;
|
||||
// 不隐藏开始按钮
|
||||
oops.message.dispatchEvent("PhasePrepareEnd");
|
||||
break;
|
||||
|
||||
@@ -353,7 +377,7 @@ export class MissionComp extends CCComp {
|
||||
smc.mission.in_fight = false;
|
||||
smc.vmdata.mission_data.in_fight = false;
|
||||
smc.mission.stop_spawn_mon = true;
|
||||
if (this.start_btn && this.start_btn.isValid) this.start_btn.active = false;
|
||||
// 不隐藏开始按钮
|
||||
break;
|
||||
|
||||
case MissionPhase.None:
|
||||
@@ -363,6 +387,9 @@ export class MissionComp extends CCComp {
|
||||
if (this.start_btn && this.start_btn.isValid) this.start_btn.active = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// 阶段切换后更新按钮状态
|
||||
this.updateStartBtnState();
|
||||
}
|
||||
|
||||
/** 自动流转到下一阶段(过渡状态结束时调用) */
|
||||
|
||||
Reference in New Issue
Block a user