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2 Commits
50ff3fd150
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24c32549c0
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24c32549c0 | ||
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73ca2ffbf0 |
@@ -863,7 +863,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": 0.5,
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"y": 0,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
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"_lrot": {
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@@ -995,7 +995,7 @@
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},
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},
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"_type": 0,
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"_type": 0,
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"_fillType": 0,
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"_fillType": 0,
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"_sizeMode": 1,
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"_sizeMode": 0,
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"_fillCenter": {
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"__type__": "cc.Vec2",
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"x": 0,
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"x": 0,
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@@ -1042,8 +1042,8 @@
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},
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},
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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"width": 164,
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"width": 156,
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"height": 223
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"height": 210
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},
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},
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"_anchorPoint": {
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"__type__": "cc.Vec2",
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@@ -3243,7 +3243,7 @@
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"__id__": 181
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"__id__": 181
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}
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}
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],
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],
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"_active": true,
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"_active": false,
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"_components": [
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"_components": [
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{
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{
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"__id__": 189
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"__id__": 189
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@@ -8440,7 +8440,7 @@
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"__id__": 390
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"__id__": 390
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}
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}
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],
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],
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"_active": true,
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"_active": false,
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"_components": [
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"_components": [
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{
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{
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"__id__": 396
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"__id__": 396
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File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,3 @@
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盾战:获得护盾,抵御3次攻击,
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攻击类型:
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攻击类型:
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普通: 近战无
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普通: 近战无
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普通魔法:水球
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普通魔法:水球
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@@ -27,3 +25,11 @@
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战斗开始技能触发2次
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战斗开始技能触发2次
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战斗结束技能触发2次
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战斗结束技能触发2次
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被攻击技能触发2次
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被攻击技能触发2次
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战士1:普通攻击 : 被攻击3次获得3次格挡的护盾
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战士2: :
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战士3: :
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战士4: :
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战士5: :
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@@ -27,7 +27,7 @@
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* - CardInitCoins —— 初始金币数
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* - CardInitCoins —— 初始金币数
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* - UIID.Victory —— 结算弹窗
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* - UIID.Victory —— 结算弹窗
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*/
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*/
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import { _decorator, Vec3,Animation, instantiate, Prefab, Node, NodeEventType, ProgressBar, Label, CCInteger } from "cc";
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import { _decorator, Vec3,Animation, instantiate, Prefab, Node, NodeEventType, ProgressBar, Label, CCInteger, tween, v3, Tween } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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import { smc } from "../common/SingletonModuleComp";
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@@ -288,6 +288,17 @@ export class MissionComp extends CCComp {
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},0.5)
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},0.5)
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}
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}
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/** 更新开始按钮的状态显示 */
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private updateStartBtnState() {
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if (!this.start_btn || !this.start_btn.isValid) return;
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const nobg = this.start_btn.getChildByName("nobg");
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if (nobg) {
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// 只有在 Prepare 阶段且未暂停时,按钮才可点击,否则激活 nobg(显示不可点击状态)
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const canClick = this.currentPhase === MissionPhase.Prepare && smc.mission.play && !smc.mission.pause;
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nobg.active = !canClick;
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}
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}
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/**
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/**
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* 阶段切换核心方法(状态机)
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* 阶段切换核心方法(状态机)
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* 处理状态流转时所需的事件触发和全局标志位修改。
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* 处理状态流转时所需的事件触发和全局标志位修改。
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@@ -306,6 +317,19 @@ export class MissionComp extends CCComp {
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if (label) {
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if (label) {
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label.string = MissionComp.PhaseNameMap[targetPhase] || "未知";
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label.string = MissionComp.PhaseNameMap[targetPhase] || "未知";
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}
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}
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// 阶段切换动感表现:针对阶段变化加入缩放与回弹动画,让流程充满心流体验
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if (targetPhase === MissionPhase.PrepareStart ||
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targetPhase === MissionPhase.PrepareEnd ||
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targetPhase === MissionPhase.BattleStart ||
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targetPhase === MissionPhase.BattleEnd) {
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Tween.stopAllByTarget(phaseNode);
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phaseNode.scale = v3(0.5, 0.5, 1);
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tween(phaseNode)
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.to(0.3, { scale: v3(1.5, 1.5, 1) }, { easing: "backOut" })
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.to(0.2, { scale: v3(1, 1, 1) }, { easing: "sineInOut" })
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.start();
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}
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}
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}
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}
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}
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@@ -317,7 +341,7 @@ export class MissionComp extends CCComp {
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smc.mission.in_fight = false;
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smc.mission.in_fight = false;
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smc.vmdata.mission_data.in_fight = false;
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smc.vmdata.mission_data.in_fight = false;
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smc.mission.stop_spawn_mon = true;
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smc.mission.stop_spawn_mon = true;
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if (this.start_btn && this.start_btn.isValid) this.start_btn.active = false;
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// 不隐藏开始按钮,点击事件在 onStartFightBtnClick 内部做了阶段拦截
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break;
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break;
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case MissionPhase.Prepare:
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case MissionPhase.Prepare:
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@@ -325,7 +349,7 @@ export class MissionComp extends CCComp {
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break;
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break;
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case MissionPhase.PrepareEnd:
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case MissionPhase.PrepareEnd:
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if (this.start_btn && this.start_btn.isValid) this.start_btn.active = false;
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// 不隐藏开始按钮
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oops.message.dispatchEvent("PhasePrepareEnd");
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oops.message.dispatchEvent("PhasePrepareEnd");
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break;
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break;
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@@ -353,7 +377,7 @@ export class MissionComp extends CCComp {
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smc.mission.in_fight = false;
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smc.mission.in_fight = false;
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smc.vmdata.mission_data.in_fight = false;
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smc.vmdata.mission_data.in_fight = false;
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smc.mission.stop_spawn_mon = true;
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smc.mission.stop_spawn_mon = true;
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if (this.start_btn && this.start_btn.isValid) this.start_btn.active = false;
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// 不隐藏开始按钮
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break;
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break;
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case MissionPhase.None:
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case MissionPhase.None:
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@@ -363,6 +387,9 @@ export class MissionComp extends CCComp {
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if (this.start_btn && this.start_btn.isValid) this.start_btn.active = false;
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if (this.start_btn && this.start_btn.isValid) this.start_btn.active = false;
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break;
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break;
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}
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}
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// 阶段切换后更新按钮状态
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this.updateStartBtnState();
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}
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}
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/** 自动流转到下一阶段(过渡状态结束时调用) */
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/** 自动流转到下一阶段(过渡状态结束时调用) */
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