Compare commits
2 Commits
43c5cace94
...
27541a054e
| Author | SHA1 | Date | |
|---|---|---|---|
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27541a054e | ||
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36d65ac3cc |
405
assets/resources/gui/anim/animation.anim
Normal file
405
assets/resources/gui/anim/animation.anim
Normal file
@@ -0,0 +1,405 @@
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||||
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13
assets/resources/gui/anim/animation.anim.meta
Normal file
13
assets/resources/gui/anim/animation.anim.meta
Normal file
@@ -0,0 +1,13 @@
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{
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8141
assets/resources/gui/element/heros.prefab
Normal file
8141
assets/resources/gui/element/heros.prefab
Normal file
File diff suppressed because it is too large
Load Diff
13
assets/resources/gui/element/heros.prefab.meta
Normal file
13
assets/resources/gui/element/heros.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
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{
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@@ -37,17 +37,17 @@
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@@ -145,8 +145,8 @@
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@@ -198,7 +198,7 @@
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@@ -3835,89 +3835,35 @@
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 282 KiB After Width: | Height: | Size: 291 KiB |
@@ -63,8 +63,6 @@ export const CARD_POOL_MAX_LEVEL = CardLV.LV5
|
||||
/** 英雄最高等级限制 */
|
||||
export const CARD_HERO_MAX_LEVEL = 3
|
||||
/** 基础卡池(英雄、技能、功能) */
|
||||
export const HERO_LV2_INIT_PROB = 0
|
||||
export const HERO_LV2_PROB_INC_PER_LV = 0.02
|
||||
|
||||
export const CardPoolList: CardConfig[] = [
|
||||
{ uuid: 5001, type: CardType.Hero, cost: 3, weight: 25, pool_lv: 1, kind: CKind.Hero, hero_lv: 1 },
|
||||
@@ -186,20 +184,6 @@ const pickCards = (cards: CardConfig[], count: number): CardConfig[] => {
|
||||
return selected
|
||||
}
|
||||
|
||||
/** 根据概率尝试将抽到的英雄卡的 hero_lv 提升到 2 */
|
||||
const applyHeroLv2Probability = (cards: CardConfig[], currentPoolLv: number): CardConfig[] => {
|
||||
return cards.map(card => {
|
||||
if (card.type === CardType.Hero && card.hero_lv === 1) {
|
||||
const prob = HERO_LV2_INIT_PROB + HERO_LV2_PROB_INC_PER_LV * (currentPoolLv - card.pool_lv)
|
||||
if (Math.random() < prob) {
|
||||
// 升级到2级时,花费呈指数增长 (1级cost * MERGE_NEED^(2-1))
|
||||
return { ...card, hero_lv: 2, cost: card.cost * Math.pow(FightSet.MERGE_NEED, 1) }
|
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}
|
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}
|
||||
return card
|
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})
|
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}
|
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|
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/** 获取指定等级可出现的基础卡池 */
|
||||
export const getCardPoolByLv = (lv: number, onlyCurrentLv: boolean = false): CardConfig[] => {
|
||||
const cardLv = clampCardLv(lv)
|
||||
@@ -224,13 +208,13 @@ export const getCardsByLv = (
|
||||
if (type !== undefined) {
|
||||
const typeSet = normalizeTypeFilter(type)
|
||||
const filteredPool = pool.filter(card => typeSet.has(card.type))
|
||||
return applyHeroLv2Probability(pickCards(filteredPool, 4), lv)
|
||||
return pickCards(filteredPool, 4)
|
||||
}
|
||||
const heroPool = pool.filter(card => card.type === CardType.Hero)
|
||||
const otherPool = pool.filter(card => card.type !== CardType.Hero)
|
||||
const heroes = pickCards(heroPool, 2)
|
||||
const others = pickCards(otherPool, 2)
|
||||
return applyHeroLv2Probability([...heroes, ...others], lv)
|
||||
return [...heroes, ...others]
|
||||
}
|
||||
|
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export const drawCardsByRule = (
|
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@@ -270,9 +254,5 @@ export const drawCardsByRule = (
|
||||
})
|
||||
}
|
||||
const picked = pickCards(pool, count)
|
||||
// 如果明确指定了需要的 heroLv,则不触发升级概率
|
||||
if (options.heroLv !== undefined) {
|
||||
return picked
|
||||
}
|
||||
return applyHeroLv2Probability(picked, lv)
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ export enum UIID {
|
||||
IBox,
|
||||
Notity,
|
||||
Ranks,
|
||||
Heros,
|
||||
}
|
||||
|
||||
/** 打开界面方式的配置数据 */
|
||||
@@ -29,4 +30,5 @@ export var UIConfigData: { [key: number]: UIConfig } = {
|
||||
[UIID.IBox]: { layer: LayerType.UI, prefab: "gui/element/ibox" },
|
||||
[UIID.Notity]: { layer: LayerType.UI, prefab: "gui/element/notity" },
|
||||
[UIID.Ranks]: { layer: LayerType.UI, prefab: "gui/element/ranks" },
|
||||
[UIID.Heros]: { layer: LayerType.UI, prefab: "gui/element/heros" },
|
||||
}
|
||||
@@ -25,6 +25,7 @@ import { HeroInfo, HeroList } from "../common/config/heroSet";
|
||||
import { IType, SkillSet } from "../common/config/SkillSet";
|
||||
import { oops } from "db://oops-framework/core/Oops";
|
||||
import { mLogger } from "../common/Logger";
|
||||
import { UIID } from "../common/config/GameUIConfig";
|
||||
|
||||
const {property, ccclass } = _decorator;
|
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|
||||
@@ -96,7 +97,14 @@ export class HListComp extends CCComp {
|
||||
this.pre_btn?.on(NodeEventType.TOUCH_END, this.onPreClick, this);
|
||||
this.next_btn?.on(NodeEventType.TOUCH_END, this.onNextClick, this);
|
||||
}
|
||||
/** 预留:弹窗打开时接收参数 */
|
||||
onAdded(args: any) {
|
||||
|
||||
}
|
||||
/** 关闭排行榜弹窗 */
|
||||
closeHeros(){
|
||||
oops.gui.remove(UIID.Heros)
|
||||
}
|
||||
start() {
|
||||
// 初始化轮播节点数组和固定位置
|
||||
if (this.phero1_icon && this.phero_icon && this.hero_icon && this.nhero_icon && this.nhero1_icon) {
|
||||
|
||||
@@ -83,7 +83,9 @@ export class MissionHomeComp extends CCComp {
|
||||
openRanks(){
|
||||
oops.gui.open(UIID.Ranks)
|
||||
}
|
||||
|
||||
openHero(){
|
||||
oops.gui.open(UIID.Heros)
|
||||
}
|
||||
/** 任务结束回调:重新显示主页 */
|
||||
mission_end(){
|
||||
mLogger.log(this.debugMode, 'MissionHomeComp', "[MissionHomeComp]=>mission_end")
|
||||
|
||||
Reference in New Issue
Block a user