@@ -208,39 +208,33 @@ export const SkillSet: Record<number, SkillConfig> = {
* 6010 箭矢黄 击晕取向
**/
6001 : {
uuid : 6001 , name : "火球" , sp_name : "atk_1" , icon : "1026 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
uuid : 6001 , name : "火球" , sp_name : "atk_1" , icon : "Stat_Attack_01 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , ap : 100 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.Melee ,
RType : RType.bezier , EType : EType.collision , info : "造成攻击力100%的伤害" ,
} ,
6002 : {
uuid : 6002 , name : "紫烟" , sp_name : "atk_2" , icon : "1126 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
uuid : 6002 , name : "紫烟" , sp_name : "atk_2" , icon : "Stat_Attack_01 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , ap : 100 , hit_count : 1 , hitcd : 0.3 , speed : 720 , with : 90 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.bezier , EType : EType.collision , info : "近战普通攻击技能" ,
} ,
6003 : {
uuid : 6003 , name : "白球" , sp_name : "atk_3" , icon : "1126 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
uuid : 6003 , name : "白球" , sp_name : "atk_3" , icon : "Stat_Attack_01 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , ap : 100 , hit_count : 1 , hitcd : 0.3 , speed : 720 , with : 90 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.bezier , EType : EType.collision , info : "一定几率暴击" ,
} ,
6004 : {
uuid : 6004 , name : "水球" , sp_name : "atk_4" , icon : "1126" , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , ap : 100 , hit_count : 1 , hitcd : 0.3 , speed : 720 , with : 90 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.bezier , EType : EType.collision , info : "普通远程攻击" ,
} ,
6008 : {
uuid : 6008 , name : "箭矢" , sp_name : "arrow" , icon : "1135 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
uuid : 6008 , name : "箭矢" , sp_name : "arrow" , icon : "Stat_RangedAttack " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , ap : 100 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.bezier , EType : EType.collision , bezier_start_y : 20 , bezier_mid_y : 140 , bezier_arc : 1.05 , info : "造成攻击力100%的伤害" ,
} ,
6009 : {
uuid : 6009 , name : "箭矢蓝" , sp_name : "arrow_blue" , icon : "1135 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
uuid : 6009 , name : "箭矢蓝" , sp_name : "arrow_blue" , icon : "Stat_RangedAttack " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , ap : 100 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.bezier , EType : EType.collision , bezier_start_y : 20 , bezier_mid_y : 140 , bezier_arc : 1.05 , info : "造成攻击力100%的伤害" ,
} ,
6010 : {
uuid : 6010 , name : "箭矢红" , sp_name : "arrow_red" , icon : "1135 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
uuid : 6010 , name : "箭矢红" , sp_name : "arrow_red" , icon : "Stat_RangedAttack " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , ap : 100 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.bezier , EType : EType.collision , bezier_start_y : 20 , bezier_mid_y : 140 , bezier_arc : 1.05 , info : "造成攻击力100%的伤害" ,
} ,
@@ -252,27 +246,22 @@ export const SkillSet: Record<number, SkillConfig> = {
* 6104 水球 溅射:分裂多个
**/
6101 : {
uuid : 6101 , name : "大火球" , sp_name : "line_1" , icon : "1126 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
uuid : 6101 , name : "大火球" , sp_name : "line_1" , icon : "Stat_FireDamage " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , stun : 0 , ap : 100 , hit_count : 2 , hitcd : 0.3 , speed : 720 , with : 90 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.linear , EType : EType.collision , info : "造成攻击力100%的伤害,一定几率暴击,高阶技能" ,
} ,
//怪物法师统一使用 暗影球
6102 : {
uuid : 6102 , name : "大紫球" , sp_name : "line_2" , icon : "1126 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
uuid : 6102 , name : "大紫球" , sp_name : "line_2" , icon : "Stat_Mana " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , ap : 100 , hit_count : 2 , hitcd : 0.3 , speed : 720 , with : 90 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.linear , EType : EType.collision , info : "造成攻击力100%的伤害,高阶技能" ,
} ,
6103 : {
uuid : 6103 , name : "大白球" , sp_name : "line_3" , icon : "1126 " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
uuid : 6103 , name : "大白球" , sp_name : "line_3" , icon : "Stat_WaterDamage " , TGroup : TGroup.Enemy , readyAnm : "" , endAnm : "" , act : "atk" ,
DTType : DTType.single , ap : 100 , hit_count : 2 , hitcd : 0.3 , speed : 720 , with : 90 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.linear , EType : EType.collision , info : "造成攻击力100%的伤害,一定几率上毒(后期加入),高阶技能 " ,
} ,
6104 : {
uuid : 6104 , name : "大水球" , sp_name : "line_4" , icon : "1135" , TGroup : TGroup.Enemy , readyAnm : "yellow" , endAnm : "" , act : "max" ,
DTType : DTType.single , crt : 20 , ap : 100 , hit_count : 2 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.linear , EType : EType.collision , info : "射出强力箭矢, 最多穿透6个敌人, 附带20%额外暴击率" ,
} ,
/*** ======高阶范围攻击技能 ====
* 都是3*3 范围攻击 不是英雄技能, 是技能卡20波技能,
* 6201 雷墙 击晕向
@@ -283,105 +272,105 @@ export const SkillSet: Record<number, SkillConfig> = {
* 6206 陨石术 暴击向
**/
6201 : {
uuid : 6201 , name : "雷墙" , sp_name : "box_1" , icon : "1173 " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
uuid : 6201 , name : "雷墙" , sp_name : "box_1" , icon : "Stat_LightningDamag " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
DTType : DTType.aoe_grid , stun : 0 , ap : 150 , hit_count : 6 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.fixed , EType : EType.animationEnd , info : "召唤雷墙阻挡敌人,有概率击晕" ,
} ,
6202 : {
uuid : 6202 , name : "火墙" , sp_name : "box_2" , icon : "1173 " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
uuid : 6202 , name : "火墙" , sp_name : "box_2" , icon : "Stat_FireDamage " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
DTType : DTType.aoe_grid , stun : 0 , ap : 150 , hit_count : 6 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.fixed , EType : EType.animationEnd , info : "召唤雷墙阻挡敌人,有概率击晕" ,
} ,
6203 : {
uuid : 6203 , name : "飓风" , sp_name : "box_3" , icon : "1173 " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
uuid : 6203 , name : "飓风" , sp_name : "box_3" , icon : "Stat_Stun_01 " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
DTType : DTType.aoe_grid , stun : 0 , ap : 150 , hit_count : 6 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.fixed , EType : EType.animationEnd , info : "召唤雷墙阻挡敌人,有概率击晕" ,
} ,
6204 : {
uuid : 6204 , name : "水墙" , sp_name : "box_4" , icon : "1173 " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
uuid : 6204 , name : "水墙" , sp_name : "box_4" , icon : "Stat_Mana " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
DTType : DTType.aoe_grid , stun : 0 , ap : 150 , hit_count : 6 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.fixed , EType : EType.animationEnd , info : "召唤雷墙阻挡敌人,有概率击晕" ,
} ,
6205 : {
uuid : 6205 , name : "风墙" , sp_name : "box_5" , icon : "1173 " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
uuid : 6205 , name : "风墙" , sp_name : "box_5" , icon : "Stat_Stun_01 " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
DTType : DTType.aoe_grid , stun : 0 , ap : 150 , hit_count : 6 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.fixed , EType : EType.animationEnd , info : "召唤风墙困住敌人,有概率击晕" ,
} ,
6206 : {
uuid : 6206 , name : "陨石术" , sp_name : "box_6" , icon : "1173 " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
uuid : 6206 , name : "陨石术" , sp_name : "box_6" , icon : "Stat_Tripleshot " , TGroup : TGroup.Enemy , readyAnm : "blues" , endAnm : "" , act : "max" ,
DTType : DTType.aoe_grid , stun : 0 , ap : 150 , hit_count : 6 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.remote ,
RType : RType.fixed , EType : EType.animationEnd , info : "召唤陨石范围攻击敌人,有概率击晕" ,
} ,
//============================= ====== 辅助技能 技能卡牌 1 波技能 ====== ==========================
6301 : {
uuid : 6301 , name : "护盾" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Self , readyAnm : "up_blue" , endAnm : "" , act : "atk" ,
uuid : 6301 , name : "护盾" , sp_name : "buff_wind" , icon : "Stat_Defense " , TGroup : TGroup.Self , readyAnm : "up_blue" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Shield , ap : 3 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , info : "为伙伴/自己添加护盾, 可抵挡3次伤害" ,
} ,
6302 : {
uuid : 6302 , name : "治疗" , sp_name : "buff_wind" , icon : "1292 " , TGroup : TGroup.Team , readyAnm : "up_green" , endAnm : "" , act : "atk" ,
uuid : 6302 , name : "治疗" , sp_name : "buff_wind" , icon : "Stat_Hp_01 " , TGroup : TGroup.Team , readyAnm : "up_green" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Heal , ap : 300 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , info : "治疗伙伴/自己" ,
} ,
//==========================buff 技能 也是 技能卡牌 5 波技能
6303 : {
uuid : 6303 , name : "获取金币" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Self , readyAnm : "up_blue" , endAnm : "gold" , act : "atk" ,
uuid : 6303 , name : "获取金币" , sp_name : "buff_wind" , icon : "Stat_GoldGainIncrease_01 " , TGroup : TGroup.Self , readyAnm : "up_blue" , endAnm : "gold" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Gold , ap : 0 , gold : 1 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , info : "增加一定数量的金币" ,
} ,
//==========================buff 技能=====================
6401 : {
uuid : 6401 , name : "攻击强化" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
uuid : 6401 , name : "攻击强化" , sp_name : "buff_wind" , icon : "Stat_Attack_03 " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 5 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , buff_type : Attrs.ap , info : "全体友方攻击力提升5点, 持续1次" ,
} ,
6402 : {
uuid : 6402 , name : "生命强化" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Team , readyAnm : "up_hp" , endAnm : "" , act : "atk" ,
uuid : 6402 , name : "生命强化" , sp_name : "buff_wind" , icon : "Stat_Hp_02 " , TGroup : TGroup.Team , readyAnm : "up_hp" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 20 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , buff_type : Attrs.hp_max , info : "全体友方最大生命值提升20点, 持续1次" ,
} ,
6403 : {
uuid : 6403 , name : "暴击强化" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
uuid : 6403 , name : "暴击强化" , sp_name : "buff_wind" , icon : "Stat_CriticalChance_02 " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 1 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , buff_type : Attrs.critical , info : "全体友方暴击率提升10%, 持续1次" ,
} ,
6404 : {
uuid : 6404 , name : "暴伤强化" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
uuid : 6404 , name : "暴伤强化" , sp_name : "buff_wind" , icon : "Stat_Critical_01 " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 1 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , buff_type : Attrs.critical_damage , info : "全体友方暴击伤害提升20%, 持续1次" ,
} ,
6405 : {
uuid : 6405 , name : "击晕强化" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Team , readyAnm : "up_blue" , endAnm : "" , act : "atk" ,
uuid : 6405 , name : "击晕强化" , sp_name : "buff_wind" , icon : "Stat_Stun_01 " , TGroup : TGroup.Team , readyAnm : "up_blue" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 1 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , buff_type : Attrs.stun_chance , info : "全体友方击晕概率提升10%, 持续1次" ,
} ,
6406 : {
uuid : 6406 , name : "击退强化" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Team , readyAnm : "up_blue" , endAnm : "" , act : "atk" ,
uuid : 6406 , name : "击退强化" , sp_name : "buff_wind" , icon : "Stat_Stun_01 " , TGroup : TGroup.Team , readyAnm : "up_blue" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 1 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , info : "暂未使用" ,
} ,
6407 : {
uuid : 6407 , name : "距推强化" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Team , readyAnm : "up_blue" , endAnm : "" , act : "atk" ,
uuid : 6407 , name : "距推强化" , sp_name : "buff_wind" , icon : "Stat_Stun_01 " , TGroup : TGroup.Team , readyAnm : "up_blue" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 1 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , info : "暂未使用" ,
} ,
6408 : {
uuid : 6408 , name : "穿刺强化" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
uuid : 6408 , name : "穿刺强化" , sp_name : "buff_wind" , icon : "Stat_Tripleshot " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 20 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , buff_type : Attrs.puncture_chance , info : "全体友方穿透概率提升20%, 持续1次" ,
} ,
6409 : {
uuid : 6409 , name : "风怒强化" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
uuid : 6409 , name : "风怒强化" , sp_name : "buff_wind" , icon : "Stat_CriticalComboChance " , TGroup : TGroup.Team , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 1 , hit_count : 1 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , buff_type : Attrs.wfuny , info : "全体友方风怒次数提升1次, 持续1次" ,
} ,
6501 : {
uuid : 6501 , name : "复活" , sp_name : "buff_wind" , icon : "1255 " , TGroup : TGroup.Self , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
uuid : 6501 , name : "复活" , sp_name : "buff_wind" , icon : "Stat_HolyDamage " , TGroup : TGroup.Self , readyAnm : "up_ap" , endAnm : "" , act : "atk" ,
DTType : DTType.single , kind : SkillKind.Support , ap : 50 , hit_count : 3 , hitcd : 0.2 , speed : 720 , with : 0 , ready : 0.2 , EAnm : 0 , DAnm : "" , IType : IType.support ,
RType : RType.fixed , EType : EType.animationEnd , info : "ap 代表复活的生命值百分比" ,
}
@@ -413,29 +402,30 @@ export enum FieldSkillType {
export interface FieldSkillConfig {
uuid : number ;
name : string ;
icon : string ; // 新增图标字段
type : FieldSkillType ;
value : number ; // 提升的数值
info : string ;
}
export const FieldSkillSet : Record < number , FieldSkillConfig > = {
7001 : { uuid : 7001 , name : "召唤强化" , type : FieldSkillType . SummonCount , value : 1 , info : "召唤触发技能次数+1" } , //15 波技能
7002 : { uuid : 7002 , name : "死亡强化" , type : FieldSkillType . DeadCount , value : 1 , info : "死亡触发技能次数+1" } , //15 波技能
7003 : { uuid : 7003 , name : "开场强化" , type : FieldSkillType . StartCount , value : 1 , info : "战斗开始触发技能次数+1" } , //15 波技能
7004 : { uuid : 7004 , name : "结束强化" , type : FieldSkillType . EndCount , value : 1 , info : "战斗结束触发技能次数+1" } , //15 波技能
7005 : { uuid : 7005 , name : "金币收益" , type : FieldSkillType . WaveGold , value : 1 , info : "每回合金币收益+1" } , //1 波技能
7006 : { uuid : 7006 , name : "出售强化" , type : FieldSkillType . SellGold , value : 1 , info : "卖出英雄金币+1" } , //1 波技能
7007 : { uuid : 7007 , name : "战后恢复" , type : FieldSkillType . WaveHeal , value : 0.1 , info : "战斗结束生命回复量+10%" } , //1 波技能
7008 : { uuid : 7008 , name : "攻击加成" , type : FieldSkillType . HeroAtk , value : 0.1 , info : "英雄攻击力+10%" } , //10 波技能
7009 : { uuid : 7009 , name : "击晕加成" , type : FieldSkillType . HeroStun , value : 0.1 , info : "英雄击晕概率+10%" } , //10 波技能
7010 : { uuid : 7010 , name : "暴击加成" , type : FieldSkillType . HeroCrit , value : 0.1 , info : "英雄暴击率+10%" } , //10 波技能
7011 : { uuid : 7011 , name : "暴伤加成" , type : FieldSkillType . HeroCritDamage , value : 0.2 , info : "英雄暴击伤害+20%" } , //10 波技能
7012 : { uuid : 7012 , name : "攻速加成" , type : FieldSkillType . HeroSpeed , value : 0.1 , info : "英雄攻击速度+10%" } , //10 波技能
7001 : { uuid : 7001 , name : "召唤强化" , icon : "Stat_UnitSummonIncrease_02" , type : FieldSkillType . SummonCount , value : 1 , info : "召唤触发技能次数+1" } , //15 波技能
7002 : { uuid : 7002 , name : "死亡强化" , icon : "Stat_PoisonChanceIncrease" , type : FieldSkillType . DeadCount , value : 1 , info : "死亡触发技能次数+1" } , //15 波技能
7003 : { uuid : 7003 , name : "开场强化" , icon : "Stat_AttackRangeIncrease_01" , type : FieldSkillType . StartCount , value : 1 , info : "战斗开始触发技能次数+1" } , //15 波技能
7004 : { uuid : 7004 , name : "结束强化" , icon : "Stat_UnitSummonIncrease_01" , type : FieldSkillType . EndCount , value : 1 , info : "战斗结束触发技能次数+1" } , //15 波技能
7005 : { uuid : 7005 , name : "金币收益" , icon : "Stat_InventorySlotIncrease" , type : FieldSkillType . WaveGold , value : 1 , info : "每回合金币收益+1" } , //1 波技能
7006 : { uuid : 7006 , name : "出售强化" , icon : "Stat_GoldGainIncrease_01" , type : FieldSkillType . SellGold , value : 1 , info : "卖出英雄金币+1" } , //1 波技能
7007 : { uuid : 7007 , name : "战后恢复" , icon : "Stat_PotionBoost" , type : FieldSkillType . WaveHeal , value : 0.1 , info : "战斗结束生命回复量+10%" } , //1 波技能
7008 : { uuid : 7008 , name : "攻击加成" , icon : "Stat_Attack_03" , type : FieldSkillType . HeroAtk , value : 0.1 , info : "英雄攻击力+10%" } , //10 波技能
7009 : { uuid : 7009 , name : "击晕加成" , icon : "Stat_Stun_01" , type : FieldSkillType . HeroStun , value : 0.1 , info : "英雄击晕概率+10%" } , //10 波技能
7010 : { uuid : 7010 , name : "暴击加成" , icon : "Stat_CriticalChance_02" , type : FieldSkillType . HeroCrit , value : 0.1 , info : "英雄暴击率+10%" } , //10 波技能
7011 : { uuid : 7011 , name : "暴伤加成" , icon : "Stat_Critical_01" , type : FieldSkillType . HeroCritDamage , value : 0.2 , info : "英雄暴击伤害+20%" } , //10 波技能
7012 : { uuid : 7012 , name : "攻速加成" , icon : "Stat_AttackSpeed_02" , type : FieldSkillType . HeroSpeed , value : 0.1 , info : "英雄攻击速度+10%" } , //10 波技能
// ---- 13~18 来自原 TalentSet, 统一为驻场百分比 / 绝对值口径 ----
// 出售返还由原生 SellGold 承担, SellBonus 不再单独配置
7013 : { uuid : 7013 , name : "购买优惠" , type : FieldSkillType . BuyDiscount , value : 1 , info : "购买卡牌费用-1金币" } , //10 波技能
7014 : { uuid : 7014 , name : "刷新优惠" , type : FieldSkillType . RefreshDiscount , value : 1 , info : "刷新卡牌费用-1金币" } , //10 波技能
7016 : { uuid : 7016 , name : "生命加成" , type : FieldSkillType . HeroHp , value : 0.1 , info : "英雄最大生命+10%" } , //10 波技能
7017 : { uuid : 7017 , name : "风怒加成" , type : FieldSkillType . HeroWindFury , value : 0.1 , info : "英雄风怒概率+10%" } , //10 波技能
7018 : { uuid : 7018 , name : "穿刺加成" , type : FieldSkillType . HeroPuncture , value : 0.1 , info : "英雄穿刺概率+10%" } , //10 波技能
7013 : { uuid : 7013 , name : "购买优惠" , icon : "Stat_KeyCapacityIncrease" , type : FieldSkillType . BuyDiscount , value : 1 , info : "购买卡牌费用-1金币" } , //10 波技能
7014 : { uuid : 7014 , name : "刷新优惠" , icon : "Stat_RandomBonus" , type : FieldSkillType . RefreshDiscount , value : 1 , info : "刷新卡牌费用-1金币" } , //10 波技能
7016 : { uuid : 7016 , name : "生命加成" , icon : "Stat_Hp_02" , type : FieldSkillType . HeroHp , value : 0.1 , info : "英雄最大生命+10%" } , //10 波技能
7017 : { uuid : 7017 , name : "风怒加成" , icon : "Stat_CriticalComboChance" , type : FieldSkillType . HeroWindFury , value : 0.1 , info : "英雄风怒概率+10%" } , //10 波技能
7018 : { uuid : 7018 , name : "穿刺加成" , icon : "Stat_Tripleshot" , type : FieldSkillType . HeroPuncture , value : 0.1 , info : "英雄穿刺概率+10%" } , //10 波技能
} ;