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3 Commits
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998300f721
| Author | SHA1 | Date | |
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998300f721 | ||
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237df1dc4e |
File diff suppressed because it is too large
Load Diff
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File diff suppressed because it is too large
Load Diff
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||||
"__id__": 72
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 60
|
||||
"__id__": 76
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
@@ -1435,12 +1791,12 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 63
|
||||
"__id__": 79
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 70,
|
||||
"height": 70
|
||||
"width": 60,
|
||||
"height": 60
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -1463,13 +1819,16 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 65
|
||||
"__id__": 81
|
||||
},
|
||||
"icon_node": {
|
||||
"__id__": 50
|
||||
},
|
||||
"info_label": {
|
||||
"__id__": 59
|
||||
"__id__": 75
|
||||
},
|
||||
"cd_mask": {
|
||||
"__id__": 56
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
|
||||
@@ -31,17 +31,17 @@
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 444
|
||||
"__id__": 445
|
||||
},
|
||||
{
|
||||
"__id__": 446
|
||||
"__id__": 447
|
||||
},
|
||||
{
|
||||
"__id__": 448
|
||||
"__id__": 449
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 450
|
||||
"__id__": 451
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
@@ -1386,7 +1386,7 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -270,
|
||||
"x": -180,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
@@ -2514,7 +2514,7 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -90,
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
@@ -3622,7 +3622,7 @@
|
||||
"__id__": 189
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 209
|
||||
@@ -4764,7 +4764,7 @@
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 270,
|
||||
"x": 180,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
@@ -9317,7 +9317,7 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 720,
|
||||
"width": 540,
|
||||
"height": 200
|
||||
},
|
||||
"_anchorPoint": {
|
||||
@@ -9345,8 +9345,8 @@
|
||||
},
|
||||
"_alignFlags": 44,
|
||||
"_target": null,
|
||||
"_left": 0,
|
||||
"_right": 0,
|
||||
"_left": 90,
|
||||
"_right": 90,
|
||||
"_top": 0,
|
||||
"_bottom": -2,
|
||||
"_horizontalCenter": 0,
|
||||
@@ -9714,6 +9714,9 @@
|
||||
},
|
||||
{
|
||||
"__id__": 443
|
||||
},
|
||||
{
|
||||
"__id__": 444
|
||||
}
|
||||
],
|
||||
"removedComponents": []
|
||||
@@ -9816,6 +9819,16 @@
|
||||
],
|
||||
"value": 1193.667
|
||||
},
|
||||
{
|
||||
"__type__": "CCPropertyOverrideInfo",
|
||||
"targetInfo": {
|
||||
"__id__": 436
|
||||
},
|
||||
"propertyPath": [
|
||||
"_active"
|
||||
],
|
||||
"value": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "GameUI<UITransform>",
|
||||
@@ -9826,7 +9839,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 445
|
||||
"__id__": 446
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
@@ -9854,7 +9867,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 447
|
||||
"__id__": 448
|
||||
},
|
||||
"_alignFlags": 45,
|
||||
"_target": null,
|
||||
@@ -9890,7 +9903,7 @@
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 449
|
||||
"__id__": 450
|
||||
},
|
||||
"debugMode": false,
|
||||
"_id": ""
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
@@ -298,7 +298,7 @@ export class CardComp extends CCComp {
|
||||
reason: "",
|
||||
uuid: this.cardData.uuid,
|
||||
hero_lv: this.cardData.hero_lv ?? 1,
|
||||
card_lv: this.cardData.pool_lv ?? 1
|
||||
card_lv: this.cardData.base_pool_lv ?? this.cardData.pool_lv ?? 1
|
||||
};
|
||||
oops.message.dispatchEvent(GameEvent.UseHeroCard, guard);
|
||||
if (guard.cancel) {
|
||||
@@ -355,9 +355,6 @@ export class CardComp extends CCComp {
|
||||
case CardType.Hero:
|
||||
oops.message.dispatchEvent(GameEvent.CallHero, payload);
|
||||
break;
|
||||
case CardType.Skill:
|
||||
oops.message.dispatchEvent(GameEvent.UseSkillCard, payload);
|
||||
break;
|
||||
case CardType.SpecialUpgrade:
|
||||
case CardType.SpecialRefresh:
|
||||
oops.message.dispatchEvent(GameEvent.UseSpecialCard, payload);
|
||||
@@ -507,10 +504,7 @@ export class CardComp extends CCComp {
|
||||
}
|
||||
}
|
||||
|
||||
// 技能卡不支持上划移动
|
||||
if (this.cardData.type !== CardType.Skill) {
|
||||
this.node.setPosition(this.restPosition.x, this.restPosition.y + deltaY, this.restPosition.z);
|
||||
}
|
||||
this.node.setPosition(this.restPosition.x, this.restPosition.y + deltaY, this.restPosition.z);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -533,24 +527,13 @@ export class CardComp extends CCComp {
|
||||
oops.gui.remove(UIID.HInfo);
|
||||
}
|
||||
|
||||
// 技能卡改为点击使用
|
||||
if (this.cardData.type === CardType.Skill) {
|
||||
if (Math.abs(deltaY) < 20 && Math.abs(deltaX) < 20) {
|
||||
const used = this.useCard();
|
||||
if (!used) {
|
||||
this.playReboundAnim();
|
||||
}
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
// 英雄卡保持上划使用
|
||||
if (deltaY >= this.dragUseThreshold) {
|
||||
const used = this.useCard();
|
||||
if (!used) {
|
||||
this.playReboundAnim();
|
||||
}
|
||||
return;
|
||||
// 英雄卡保持上划使用
|
||||
if (deltaY >= this.dragUseThreshold) {
|
||||
const used = this.useCard();
|
||||
if (!used) {
|
||||
this.playReboundAnim();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
this.playReboundAnim();
|
||||
@@ -722,19 +705,6 @@ export class CardComp extends CCComp {
|
||||
this.hp_node.active = true;
|
||||
// 英雄卡:隐藏技能信息节点
|
||||
if (this.info_node) this.info_node.active = false;
|
||||
} else if (this.card_type === CardType.Skill) {
|
||||
if (this.lvl_node) this.lvl_node.node.active = false;
|
||||
// 技能卡:显示技能名 + 品质后缀 + 描述
|
||||
const skill = SkillSet[this.card_uuid];
|
||||
const skillCard = CardPoolList.find(c => c.uuid === this.card_uuid);
|
||||
const card_lv = Math.max(1, Math.floor(this.cardData.card_lv ?? 1));
|
||||
const spSuffix = card_lv >= 2 ? "★".repeat(card_lv - 1) : "";
|
||||
this.setLabel(this.name_node, `${spSuffix}${skillCard?.name || skill?.name || ""}${spSuffix}`);
|
||||
|
||||
this.ap_node.active = false;
|
||||
this.hp_node.active = false;
|
||||
// 技能卡:显示技能信息节点
|
||||
if (this.info_node) this.info_node.active = true;
|
||||
} else {
|
||||
if (this.lvl_node) this.lvl_node.node.active = false;
|
||||
// 特殊卡(升级 / 刷新):显示卡名 + 品质后缀 + 描述
|
||||
@@ -758,11 +728,6 @@ export class CardComp extends CCComp {
|
||||
}
|
||||
}
|
||||
|
||||
if (this.name_node) {
|
||||
const currentPos = this.name_node.position;
|
||||
this.name_node.setPosition(currentPos.x, -70, currentPos.z);
|
||||
}
|
||||
|
||||
// ---- 图标 ----
|
||||
const iconNode = this.icon_node as Node;
|
||||
if (this.card_type === CardType.Hero) {
|
||||
@@ -880,10 +845,6 @@ export class CardComp extends CCComp {
|
||||
});
|
||||
});
|
||||
|
||||
if (this.name_node) {
|
||||
const currentPos = this.name_node.position;
|
||||
this.name_node.setPosition(currentPos.x, -70, currentPos.z);
|
||||
}
|
||||
this.iconVisualToken += 1;
|
||||
this.setLabel(this.name_node, "");
|
||||
if (this.cost_node) {
|
||||
@@ -936,9 +897,6 @@ export class CardComp extends CCComp {
|
||||
* @returns 图标帧名称
|
||||
*/
|
||||
private resolveCardIconId(type: CardType, uuid: number): string {
|
||||
if (type === CardType.Skill) {
|
||||
return SkillSet[uuid]?.icon || `${uuid}`;
|
||||
}
|
||||
if (type === CardType.Hero) {
|
||||
return HeroInfo[uuid]?.icon || `${uuid}`;
|
||||
}
|
||||
|
||||
@@ -39,6 +39,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { CARD_POOL_INIT_LEVEL, CARD_POOL_MAX_LEVEL, CARD_POOL_UPGRADE_DISCOUNT_PER_WAVE, CardConfig, CardType, CardsUpSet, drawCardsByRule, getCardsByLv, SpecialRefreshCardList, SpecialRefreshHeroType, SpecialUpgradeCardList } from "../common/config/CardSet";
|
||||
import { CardComp } from "./CardComp";
|
||||
import { SCardComp } from "./SCardComp";
|
||||
import { oops } from "db://oops-framework/core/Oops";
|
||||
import { HeroAttrsComp } from "../hero/HeroAttrsComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
@@ -138,7 +139,7 @@ export class MissionCardComp extends CCComp {
|
||||
/** 四个槽位对应的 CardComp 控制器缓存(有序数组) */
|
||||
private cardComps: CardComp[] = [];
|
||||
/** 技能卡槽控制器缓存 */
|
||||
private skillCardComps: CardComp[] = [];
|
||||
private skillCardComps: SCardComp[] = [];
|
||||
/** 当前卡池等级(仅影响抽卡来源,不直接改卡槽现有内容) */
|
||||
private poolLv: number = CARD_POOL_INIT_LEVEL;
|
||||
/** 是否已缓存卡牌面板基准缩放 */
|
||||
@@ -671,8 +672,8 @@ export class MissionCardComp extends CCComp {
|
||||
|
||||
const skillNodes = [this.skill_card1, this.skill_card2, this.skill_card3];
|
||||
this.skillCardComps = skillNodes
|
||||
.map(node => node?.getComponent(CardComp))
|
||||
.filter((comp): comp is CardComp => !!comp);
|
||||
.map(node => node?.getComponent(SCardComp))
|
||||
.filter((comp): comp is SCardComp => !!comp);
|
||||
}
|
||||
|
||||
// ======================== 核心业务:抽卡 & 升级 ========================
|
||||
|
||||
387
assets/script/game/map/SCardComp.ts
Normal file
387
assets/script/game/map/SCardComp.ts
Normal file
@@ -0,0 +1,387 @@
|
||||
/**
|
||||
* @file SCardComp.ts
|
||||
* @description 技能卡牌槽位组件(UI 视图层)
|
||||
*
|
||||
* 职责:
|
||||
* 1. 管理技能卡牌槽位的显示和交互(点击使用)。
|
||||
* 2. 渲染技能卡面。
|
||||
* 3. 触发使用时扣除费用并分发 UseSkillCard 事件。
|
||||
*/
|
||||
import { mLogger } from "../common/Logger";
|
||||
import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, UITransform, Widget } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { CardConfig, CardType, CKind, CardPoolList } from "../common/config/CardSet";
|
||||
import { CardBgComp } from "./CardBgComp";
|
||||
import { SkillSet } from "../common/config/SkillSet";
|
||||
import { GameEvent } from "../common/config/GameEvent";
|
||||
import { oops } from "db://oops-framework/core/Oops";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { MissionEconomy } from "./MissionEconomy";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('SCardComp')
|
||||
@ecs.register('SCardComp', false)
|
||||
export class SCardComp extends CCComp {
|
||||
private debugMode: boolean = true;
|
||||
|
||||
@property(Node)
|
||||
name_node: Node = null!
|
||||
@property(Node)
|
||||
icon_node: Node = null!
|
||||
@property(Node)
|
||||
cost_node: Node = null!
|
||||
@property(Node)
|
||||
Ckind_node: Node = null!
|
||||
@property(Node)
|
||||
BG_node: Node = null!
|
||||
@property(Node)
|
||||
info_node: Node = null!
|
||||
|
||||
card_cost: number = 0
|
||||
card_type: CardType = CardType.Skill
|
||||
card_uuid: number = 0
|
||||
|
||||
private cardData: CardConfig | null = null;
|
||||
private touchStartY: number = 0;
|
||||
private touchStartX: number = 0;
|
||||
private isDragging: boolean = false;
|
||||
private isUsing: boolean = false;
|
||||
private restPosition: Vec3 = new Vec3();
|
||||
private hasFixedBasePosition: boolean = false;
|
||||
private fixedBaseY: number = 0;
|
||||
private fixedBaseZ: number = 0;
|
||||
private opacityComp: UIOpacity | null = null;
|
||||
private iconVisualToken: number = 0;
|
||||
|
||||
onLoad() {
|
||||
this.bindEvents();
|
||||
this.restPosition = this.node.position.clone();
|
||||
this.opacityComp = this.node.getComponent(UIOpacity) || this.node.addComponent(UIOpacity);
|
||||
this.opacityComp.opacity = 255;
|
||||
this.applyEmptyUI();
|
||||
}
|
||||
|
||||
onDestroy() {
|
||||
super.onDestroy();
|
||||
this.unbindEvents();
|
||||
}
|
||||
|
||||
init() { }
|
||||
start() {
|
||||
this.node.active = true;
|
||||
}
|
||||
|
||||
applyDrawCard(data: CardConfig | null): boolean {
|
||||
if (!data) return false;
|
||||
this.cardData = data;
|
||||
this.card_uuid = data.uuid;
|
||||
this.card_type = data.type;
|
||||
this.card_cost = Math.floor(data.cost ?? 0);
|
||||
|
||||
this.node.active = true;
|
||||
this.applyCardUI();
|
||||
this.playRefreshAnim();
|
||||
mLogger.log(this.debugMode, "SCardComp", "skill card updated", {
|
||||
uuid: this.card_uuid,
|
||||
cost: this.card_cost
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
useCard(): CardConfig | null {
|
||||
if (!this.cardData || this.isUsing) return null;
|
||||
const cardCost = this.card_cost;
|
||||
|
||||
const success = MissionEconomy.spendCoin(cardCost);
|
||||
if (!success) {
|
||||
oops.gui.toast(`金币不足,需要${cardCost}`);
|
||||
this.playReboundAnim();
|
||||
return null;
|
||||
}
|
||||
|
||||
smc.vmdata.scores.refresh_hit_count++;
|
||||
this.isUsing = true;
|
||||
const used = this.cardData;
|
||||
|
||||
this.playUseDisappearAnim(() => {
|
||||
this.clearAfterUse();
|
||||
this.isUsing = false;
|
||||
oops.message.dispatchEvent(GameEvent.UseSkillCard, used);
|
||||
});
|
||||
return used;
|
||||
}
|
||||
|
||||
hasCard(): boolean {
|
||||
return !!this.cardData;
|
||||
}
|
||||
|
||||
setSlotPosition(x: number) {
|
||||
const current = this.node.position;
|
||||
if (!this.hasFixedBasePosition) {
|
||||
this.fixedBaseY = current.y;
|
||||
this.fixedBaseZ = current.z;
|
||||
this.hasFixedBasePosition = true;
|
||||
}
|
||||
this.restPosition = new Vec3(x, this.fixedBaseY, this.fixedBaseZ);
|
||||
if (!this.isDragging && !this.isUsing) {
|
||||
this.node.setPosition(this.restPosition);
|
||||
}
|
||||
}
|
||||
|
||||
clearBySystem() {
|
||||
Tween.stopAllByTarget(this.node);
|
||||
if (this.opacityComp) {
|
||||
Tween.stopAllByTarget(this.opacityComp);
|
||||
this.opacityComp.opacity = 255;
|
||||
}
|
||||
this.cardData = null;
|
||||
this.card_uuid = 0;
|
||||
this.card_cost = 0;
|
||||
this.isDragging = false;
|
||||
this.isUsing = false;
|
||||
this.node.setPosition(this.restPosition);
|
||||
this.node.setScale(new Vec3(1, 1, 1));
|
||||
this.applyEmptyUI();
|
||||
this.node.active = false;
|
||||
}
|
||||
|
||||
private clearAfterUse() {
|
||||
Tween.stopAllByTarget(this.node);
|
||||
if (this.opacityComp) {
|
||||
Tween.stopAllByTarget(this.opacityComp);
|
||||
this.opacityComp.opacity = 255;
|
||||
}
|
||||
this.cardData = null;
|
||||
this.card_uuid = 0;
|
||||
this.card_cost = 0;
|
||||
this.isDragging = false;
|
||||
this.node.setPosition(this.restPosition);
|
||||
this.node.setScale(new Vec3(1, 1, 1));
|
||||
this.applyEmptyUI();
|
||||
this.node.active = false;
|
||||
}
|
||||
|
||||
private bindEvents() {
|
||||
this.node.on(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
|
||||
this.node.on(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
|
||||
this.node.on(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
|
||||
this.node.on(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
|
||||
}
|
||||
|
||||
private unbindEvents() {
|
||||
if (this.node && this.node.isValid) {
|
||||
this.node.off(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
|
||||
this.node.off(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
|
||||
this.node.off(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
|
||||
this.node.off(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
|
||||
}
|
||||
}
|
||||
|
||||
private onCardTouchStart(event: EventTouch) {
|
||||
if (!this.cardData || this.isUsing) return;
|
||||
this.touchStartY = event.getUILocation().y;
|
||||
this.touchStartX = event.getUILocation().x;
|
||||
this.isDragging = true;
|
||||
}
|
||||
|
||||
private onCardTouchMove(event: EventTouch) {
|
||||
if (!this.isDragging || !this.cardData || this.isUsing) return;
|
||||
// 技能卡不支持上拉移动
|
||||
}
|
||||
|
||||
private onCardTouchEnd(event: EventTouch) {
|
||||
if (!this.isDragging || !this.cardData || this.isUsing) return;
|
||||
const endY = event.getUILocation().y;
|
||||
const endX = event.getUILocation().x;
|
||||
const deltaY = endY - this.touchStartY;
|
||||
const deltaX = endX - this.touchStartX;
|
||||
this.isDragging = false;
|
||||
|
||||
// 点击触发
|
||||
if (Math.abs(deltaY) < 20 && Math.abs(deltaX) < 20) {
|
||||
const used = this.useCard();
|
||||
if (!used) {
|
||||
this.playReboundAnim();
|
||||
}
|
||||
return;
|
||||
}
|
||||
this.playReboundAnim();
|
||||
}
|
||||
|
||||
private onCardTouchCancel() {
|
||||
if (!this.isDragging || this.isUsing) return;
|
||||
this.isDragging = false;
|
||||
this.playReboundAnim();
|
||||
}
|
||||
|
||||
private applyCardUI() {
|
||||
if (!this.cardData) {
|
||||
this.applyEmptyUI();
|
||||
return;
|
||||
}
|
||||
this.iconVisualToken += 1;
|
||||
if (this.opacityComp) this.opacityComp.opacity = 255;
|
||||
this.node.setPosition(this.restPosition.x, this.restPosition.y, this.restPosition.z);
|
||||
|
||||
const kindName = CKind[this.cardData.kind];
|
||||
|
||||
if (this.BG_node) {
|
||||
const bgLv = this.cardData.base_pool_lv ?? this.cardData.pool_lv;
|
||||
this.BG_node.children.forEach(child => {
|
||||
child.active = (child.name === kindName);
|
||||
const bg = child.getComponent(CardBgComp);
|
||||
if (bg) child.active ? bg.apply(bgLv) : bg.clear();
|
||||
});
|
||||
}
|
||||
|
||||
if (this.Ckind_node) {
|
||||
this.Ckind_node.children.forEach(child => {
|
||||
child.active = (child.name === kindName);
|
||||
});
|
||||
}
|
||||
|
||||
this.node.children.forEach(child => {
|
||||
const widget = child.getComponent(Widget);
|
||||
if (widget) widget.updateAlignment();
|
||||
child.children.forEach(subChild => {
|
||||
const subWidget = subChild.getComponent(Widget);
|
||||
if (subWidget) subWidget.updateAlignment();
|
||||
});
|
||||
});
|
||||
|
||||
const skill = SkillSet[this.card_uuid];
|
||||
const skillCard = CardPoolList.find(c => c.uuid === this.card_uuid);
|
||||
const card_lv = Math.max(1, Math.floor(this.cardData.card_lv ?? 1));
|
||||
const spSuffix = card_lv >= 2 ? "★".repeat(card_lv - 1) : "";
|
||||
this.setLabel(this.name_node, `${spSuffix}${skillCard?.name || skill?.name || ""}${spSuffix}`);
|
||||
|
||||
if (this.info_node) this.info_node.active = true;
|
||||
|
||||
if (this.cost_node) {
|
||||
this.cost_node.active = true;
|
||||
const numNode = this.cost_node.getChildByName("num");
|
||||
if (numNode) {
|
||||
this.setLabel(numNode, `${this.card_cost}`);
|
||||
}
|
||||
}
|
||||
|
||||
const iconNode = this.icon_node as Node;
|
||||
if (iconNode) {
|
||||
iconNode.setScale(new Vec3(1, 1, 1));
|
||||
this.clearIconAnimation(iconNode);
|
||||
const iconId = skill?.icon || `${this.card_uuid}`;
|
||||
this.updateIcon(iconNode, iconId);
|
||||
}
|
||||
}
|
||||
|
||||
private playRefreshAnim() {
|
||||
Tween.stopAllByTarget(this.node);
|
||||
this.node.setPosition(this.restPosition);
|
||||
this.node.setScale(new Vec3(0.92, 0.92, 1));
|
||||
tween(this.node)
|
||||
.to(0.08, { scale: new Vec3(1.06, 1.06, 1) })
|
||||
.to(0.1, { scale: new Vec3(1, 1, 1) })
|
||||
.start();
|
||||
}
|
||||
|
||||
private playReboundAnim() {
|
||||
Tween.stopAllByTarget(this.node);
|
||||
tween(this.node)
|
||||
.to(0.12, {
|
||||
position: new Vec3(this.restPosition.x, this.restPosition.y, this.restPosition.z),
|
||||
scale: new Vec3(1, 1, 1)
|
||||
})
|
||||
.start();
|
||||
}
|
||||
|
||||
private playUseDisappearAnim(onComplete: () => void) {
|
||||
const targetPos = new Vec3(this.restPosition.x, this.restPosition.y + 120, this.restPosition.z);
|
||||
Tween.stopAllByTarget(this.node);
|
||||
if (this.opacityComp) {
|
||||
Tween.stopAllByTarget(this.opacityComp);
|
||||
this.opacityComp.opacity = 255;
|
||||
tween(this.opacityComp)
|
||||
.to(0.18, { opacity: 0 })
|
||||
.start();
|
||||
}
|
||||
tween(this.node)
|
||||
.to(0.18, {
|
||||
position: targetPos,
|
||||
scale: new Vec3(0.8, 0.8, 1)
|
||||
})
|
||||
.call(onComplete)
|
||||
.start();
|
||||
}
|
||||
|
||||
private applyEmptyUI() {
|
||||
if (this.BG_node) {
|
||||
this.BG_node.children.forEach(child => {
|
||||
child.active = false;
|
||||
const bg = child.getComponent(CardBgComp);
|
||||
if (bg) bg.clear();
|
||||
});
|
||||
}
|
||||
this.node.children.forEach(child => {
|
||||
const widget = child.getComponent(Widget);
|
||||
if (widget) widget.updateAlignment();
|
||||
child.children.forEach(subChild => {
|
||||
const subWidget = subChild.getComponent(Widget);
|
||||
if (subWidget) subWidget.updateAlignment();
|
||||
});
|
||||
});
|
||||
this.iconVisualToken += 1;
|
||||
this.setLabel(this.name_node, "");
|
||||
if (this.cost_node) {
|
||||
const numNode = this.cost_node.getChildByName("num");
|
||||
if (numNode) {
|
||||
this.setLabel(numNode, "");
|
||||
}
|
||||
this.cost_node.active = false;
|
||||
}
|
||||
if (this.Ckind_node) {
|
||||
this.Ckind_node.children.forEach(child => {
|
||||
child.active = false;
|
||||
});
|
||||
}
|
||||
if (this.info_node) this.info_node.active = false;
|
||||
|
||||
if (this.icon_node) {
|
||||
(this.icon_node as Node).setScale(new Vec3(1, 1, 1));
|
||||
this.clearIconAnimation(this.icon_node as Node);
|
||||
const sprite = this.icon_node.getComponent(Sprite) || this.icon_node.getComponentInChildren(Sprite);
|
||||
if (sprite) sprite.spriteFrame = null;
|
||||
}
|
||||
}
|
||||
|
||||
private setLabel(node: Node | null, value: string) {
|
||||
if (!node) return;
|
||||
const label = node.getComponent(Label) || node.getComponentInChildren(Label);
|
||||
if (label) label.string = value;
|
||||
}
|
||||
|
||||
private updateIcon(node: Node, iconId: string) {
|
||||
if (!node || !iconId) return;
|
||||
const sprite = node.getComponent(Sprite) || node.getComponentInChildren(Sprite);
|
||||
if (!sprite) return;
|
||||
if (smc.uiconsAtlas) {
|
||||
const frame = smc.uiconsAtlas.getSpriteFrame(iconId);
|
||||
sprite.spriteFrame = frame || null;
|
||||
}
|
||||
}
|
||||
|
||||
private clearIconAnimation(node: Node) {
|
||||
const anim = node?.getComponent(Animation);
|
||||
if (!anim) return;
|
||||
anim.stop();
|
||||
const clips = (anim as any).clips as AnimationClip[] | undefined;
|
||||
if (!clips || clips.length === 0) return;
|
||||
[...clips].forEach(clip => anim.removeClip(clip, true));
|
||||
}
|
||||
|
||||
/** ECS 组件移除时的释放钩子:销毁节点 */
|
||||
reset() {
|
||||
this.node.destroy();
|
||||
}
|
||||
}
|
||||
1
assets/script/game/map/SCardComp.ts.meta
Normal file
1
assets/script/game/map/SCardComp.ts.meta
Normal file
@@ -0,0 +1 @@
|
||||
{"ver":"4.0.24","importer":"typescript","imported":true,"uuid":"3fe4ed29-26ed-4aef-9feb-a7a451a31f99","files":[],"subMetas":{},"userData":{}}
|
||||
@@ -26,7 +26,7 @@
|
||||
* - smc.mission —— 游戏运行状态
|
||||
*/
|
||||
import { mLogger } from "../common/Logger";
|
||||
import { _decorator, Node, Prefab, Sprite, Label, Vec3, resources, SpriteAtlas } from "cc";
|
||||
import { _decorator, Node, Prefab, Sprite, Label, Vec3, resources, SpriteAtlas, tween, v3, Tween } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { CardPoolList } from "../common/config/CardSet";
|
||||
@@ -56,6 +56,9 @@ export class SkillBoxComp extends CCComp {
|
||||
@property(Label)
|
||||
private info_label: Label = null;
|
||||
|
||||
/** cd计时遮罩 */
|
||||
@property({ type: Node })
|
||||
private cd_mask: Node = null;
|
||||
// ======================== 技能配置 ========================
|
||||
|
||||
/** 技能 UUID */
|
||||
@@ -175,11 +178,23 @@ export class SkillBoxComp extends CCComp {
|
||||
if (this.info_label) {
|
||||
if (!this.is_instant) {
|
||||
const remain = Math.max(0, this.trigger_times - this.current_trigger_times);
|
||||
this.info_label.string = `${remain}次`;
|
||||
this.info_label.string = `${remain}`;
|
||||
} else {
|
||||
this.info_label.string = "";
|
||||
}
|
||||
}
|
||||
|
||||
// 初始化或重置 CD 遮罩表现
|
||||
if (this.cd_mask && this.cd_mask.isValid) {
|
||||
let sprite = this.cd_mask.getComponent(Sprite);
|
||||
if (sprite) {
|
||||
if (this.is_instant || this.trigger_interval <= 0) {
|
||||
sprite.fillRange = 0; // 无需冷却,直接归 0
|
||||
} else {
|
||||
sprite.fillRange = Math.max(0, 1 - (this.timer / this.trigger_interval));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ======================== 战斗状态事件 ========================
|
||||
@@ -271,6 +286,15 @@ export class SkillBoxComp extends CCComp {
|
||||
|
||||
if (this.current_trigger_times < this.trigger_times) {
|
||||
this.timer += dt;
|
||||
|
||||
// 更新 CD 遮罩 (fillRange 从 1 降到 0)
|
||||
if (this.cd_mask && this.cd_mask.isValid && this.trigger_interval > 0) {
|
||||
let sprite = this.cd_mask.getComponent(Sprite);
|
||||
if (sprite) {
|
||||
sprite.fillRange = Math.max(0, 1 - (this.timer / this.trigger_interval));
|
||||
}
|
||||
}
|
||||
|
||||
if (this.timer >= this.trigger_interval) {
|
||||
this.timer = 0;
|
||||
this.triggerSkill();
|
||||
@@ -304,6 +328,17 @@ export class SkillBoxComp extends CCComp {
|
||||
const parentPos = this.node.parent ? this.node.parent.position : new Vec3(0, 0, 0);
|
||||
targetPos.set(parentPos.x + localPos.x, parentPos.y + localPos.y, 0);
|
||||
|
||||
// 播放技能释放缓动动画:图标放大再缩回
|
||||
if (this.node && this.node.isValid) {
|
||||
// 停止之前的缓动,防止快速重复触发导致缩放异常
|
||||
Tween.stopAllByTarget(this.node);
|
||||
this.node.scale = v3(1, 1, 1);
|
||||
tween(this.node)
|
||||
.to(0.1, { scale: v3(1.3, 1.3, 1.3) })
|
||||
.to(0.15, { scale: v3(1, 1, 1) })
|
||||
.start();
|
||||
}
|
||||
|
||||
oops.message.dispatchEvent(GameEvent.TriggerSkill, {
|
||||
s_uuid: this.s_uuid,
|
||||
isCardSkill: true, // 标记为卡牌技能(区别于英雄自身技能)
|
||||
|
||||
Reference in New Issue
Block a user