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3 Commits
0129771435
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a14115fb6a
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a14115fb6a | ||
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07b8d47760 | ||
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c350071841 |
@@ -26,31 +26,34 @@
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@@ -631,6 +634,118 @@
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@@ -641,7 +756,7 @@
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@@ -669,7 +784,7 @@
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@@ -690,7 +805,7 @@
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@@ -709,7 +824,7 @@
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@@ -743,7 +858,7 @@
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@@ -777,7 +892,7 @@
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@@ -800,6 +915,9 @@
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@@ -87,7 +87,7 @@
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@@ -99,8 +99,8 @@
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@@ -127,8 +127,8 @@
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@@ -99,8 +99,8 @@
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@@ -87,7 +87,7 @@
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@@ -99,7 +99,7 @@
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338
assets/resources/game/skill/buff/plus.prefab
Normal file
338
assets/resources/game/skill/buff/plus.prefab
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File diff suppressed because it is too large
Load Diff
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@@ -2543,7 +2543,7 @@
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220
assets/resources/gui/element/light.prefab
Normal file
220
assets/resources/gui/element/light.prefab
Normal file
@@ -0,0 +1,220 @@
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13
assets/resources/gui/element/light.prefab.meta
Normal file
13
assets/resources/gui/element/light.prefab.meta
Normal file
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@@ -869,7 +869,7 @@
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Load Diff
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Before Width: | Height: | Size: 252 KiB After Width: | Height: | Size: 245 KiB |
@@ -84,57 +84,57 @@ export interface HSkillInfo {
|
|||||||
* skills[0]是普通攻击技能
|
* skills[0]是普通攻击技能
|
||||||
* skills[1]是等级1时的技能,skills[2]是等级2时的技能,skills[3]是等级3时的技能,最多3级
|
* skills[1]是等级1时的技能,skills[2]是等级2时的技能,skills[3]是等级3时的技能,最多3级
|
||||||
*
|
*
|
||||||
* 属性基准(cards_lv:1,lv:1) : SPEED:360,AP:30 | HP:300 | skills[0].cd=1
|
* 属性基准(cards_lv:1,lv:1) : SPEED:480,AP:30 | HP:300 | skills[0].cd=1
|
||||||
* 坦克(cards_lv:1,lv:1) : SPEED:360,AP:25 | HP:450 | skills[0].cd=0.75
|
* 坦克(cards_lv:1,lv:1) : SPEED:480,AP:25 | HP:450 | skills[0].cd=0.75
|
||||||
* 近战dps(cards_lv:1,lv:1) : SPEED:360,AP:50 | HP:250 | skills[0].cd=1.1
|
* 近战dps(cards_lv:1,lv:1) : SPEED:480,AP:50 | HP:250 | skills[0].cd=1.1
|
||||||
* 远程dps(cards_lv:1,lv:1) : SPEED:360,AP:60 | HP:150 | skills[0].cd=1.3
|
* 远程dps(cards_lv:1,lv:1) : SPEED:480,AP:60 | HP:150 | skills[0].cd=1.3
|
||||||
*远程法dps(cards_lv:1,lv:1) : SPEED:360,AP:60 | HP:150 | skills[0].cd=1.4
|
*远程法dps(cards_lv:1,lv:1) : SPEED:480,AP:60 | HP:150 | skills[0].cd=1.4
|
||||||
* 远程辅助(cards_lv:1,lv:1) : SPEED:360,AP:20 | HP:150 | skills[0].cd=1
|
* 远程辅助(cards_lv:1,lv:1) : SPEED:480,AP:20 | HP:150 | skills[0].cd=1
|
||||||
*/
|
*/
|
||||||
|
|
||||||
export const HeroInfo: Record<number, heroInfo> = {
|
export const HeroInfo: Record<number, heroInfo> = {
|
||||||
// ========== 近战英雄 ==========
|
// ========== 近战英雄 ==========
|
||||||
5001:{uuid:5001,name:"盾战士",path:"hk1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,hp:450,ap:25,speed:360,
|
5001:{uuid:5001,name:"盾战士",path:"hk1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,hp:450,ap:25,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:0.75,ccd:0},6301:{uuid:6301,lv:1,cd:5,ccd:0}},info:"近战,魔法盾 坦克"},
|
skills:{6001:{uuid:6001,lv:1,cd:0.75,ccd:0},6301:{uuid:6301,lv:1,cd:5,ccd:0}},info:"近战,魔法盾 坦克"},
|
||||||
5002:{uuid:5002,name:"圣骑士",path:"hk3", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Melee,hp:1350,ap:75,speed:360,
|
5002:{uuid:5002,name:"圣骑士",path:"hk3", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Melee,hp:1350,ap:75,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:0.75,ccd:0},6305:{uuid:6305,lv:1,cd:5,ccd:0}},info:"近战,群体护盾 坦克"},
|
skills:{6001:{uuid:6001,lv:1,cd:0.75,ccd:0},6305:{uuid:6305,lv:1,cd:5,ccd:0}},info:"近战,群体护盾 坦克"},
|
||||||
5003:{uuid:5003,name:"风行剑士",path:"hk4", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Melee,hp:500,ap:100,speed:360,
|
5003:{uuid:5003,name:"风行剑士",path:"hk4", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Melee,hp:500,ap:100,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:1.1,ccd:0},6014:{uuid:6014,lv:1,cd:5,ccd:0}},info:"近战,闪击 近战dps"},
|
skills:{6001:{uuid:6001,lv:1,cd:1.1,ccd:0},6014:{uuid:6014,lv:1,cd:5,ccd:0}},info:"近战,闪击 近战dps"},
|
||||||
5004:{uuid:5004,name:"刺客",path:"hc1", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,hp:1000,ap:200,speed:360,
|
5004:{uuid:5004,name:"刺客",path:"hc1", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,hp:1000,ap:200,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:1.1,ccd:0},6104:{uuid:6104,lv:1,cd:5,ccd:0}},info:"近战,火焰击 近战dps"},
|
skills:{6001:{uuid:6001,lv:1,cd:1.1,ccd:0},6104:{uuid:6104,lv:1,cd:5,ccd:0}},info:"近战,火焰击 近战dps"},
|
||||||
5005:{uuid:5005,name:"自然骑士",path:"hk2", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,hp:1000,ap:200,speed:360,
|
5005:{uuid:5005,name:"自然骑士",path:"hk2", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,hp:1000,ap:200,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:1.1,ccd:0},6104:{uuid:6104,lv:1,cd:5,ccd:0}},info:"治疗近战,火焰击 近战dps"},
|
skills:{6001:{uuid:6001,lv:1,cd:1.1,ccd:0},6104:{uuid:6104,lv:1,cd:5,ccd:0}},info:"治疗近战,火焰击 近战dps"},
|
||||||
|
|
||||||
|
|
||||||
// ========== 法师英雄 ==========
|
// ========== 法师英雄 ==========
|
||||||
5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:60,speed:360,
|
5101:{uuid:5101,name:"奥术法师",path:"hm2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:60,speed:480,
|
||||||
skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰球,冰锥 远法dps"},
|
skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰球,冰锥 远法dps"},
|
||||||
5102:{uuid:5102,name:"火焰法师",path:"hm1", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:300,ap:120,speed:360,
|
5102:{uuid:5102,name:"火焰法师",path:"hm1", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:300,ap:120,speed:480,
|
||||||
skills:{6203:{uuid:6203,lv:1,cd:1.4,ccd:0},6013:{uuid:6013,lv:1,cd:5,ccd:0}},info:"火击,火球 远法dps"},
|
skills:{6203:{uuid:6203,lv:1,cd:1.4,ccd:0},6013:{uuid:6013,lv:1,cd:5,ccd:0}},info:"火击,火球 远法dps"},
|
||||||
5103:{uuid:5103,name:"冰法法师",path:"hm9", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:360,
|
5103:{uuid:5103,name:"冰法法师",path:"hm9", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:480,
|
||||||
skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰击,冰锥 远法dps"},
|
skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6012:{uuid:6012,lv:1,cd:5,ccd:0}},info:"冰击,冰锥 远法dps"},
|
||||||
5104:{uuid:5104,name:"寒霜术士",path:"hm4", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,hp:600,ap:240,speed:360,
|
5104:{uuid:5104,name:"寒霜术士",path:"hm4", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,hp:600,ap:240,speed:480,
|
||||||
skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6202:{uuid:6202,lv:1,cd:5,ccd:0}},info:"冰锥,冰刺 远法dps"},
|
skills:{6201:{uuid:6201,lv:1,cd:1.4,ccd:0},6202:{uuid:6202,lv:1,cd:5,ccd:0}},info:"冰锥,冰刺 远法dps"},
|
||||||
5105:{uuid:5105,name:"炎爆法师",path:"hm3", fac:FacSet.HERO,cards_lv:5,lv:1,type:HType.Long,hp:750,ap:300,speed:360,
|
5105:{uuid:5105,name:"炎爆法师",path:"hm3", fac:FacSet.HERO,cards_lv:5,lv:1,type:HType.Long,hp:750,ap:300,speed:480,
|
||||||
skills:{6203:{uuid:6203,lv:1,cd:1.4,ccd:0},6201:{uuid:6201,lv:1,cd:5,ccd:0}},info:"火球,陨石术 远法dps" },
|
skills:{6203:{uuid:6203,lv:1,cd:1.4,ccd:0},6201:{uuid:6201,lv:1,cd:5,ccd:0}},info:"火球,陨石术 远法dps" },
|
||||||
|
|
||||||
// ========== 远程英雄 ==========
|
// ========== 远程英雄 ==========
|
||||||
5201:{uuid:5201,name:"射手",path:"ha1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:60,speed:360,
|
5201:{uuid:5201,name:"射手",path:"ha1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:60,speed:480,
|
||||||
skills:{6101:{uuid:6101,lv:1,cd:1.3,ccd:0},6011:{uuid:6011,lv:1,cd:5,ccd:0}},info:"普通射击,暴射 远dps"},
|
skills:{6101:{uuid:6101,lv:1,cd:1.3,ccd:0},6011:{uuid:6011,lv:1,cd:5,ccd:0}},info:"普通射击,暴射 远dps"},
|
||||||
5202:{uuid:5202,name:"游侠",path:"ha2", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:360,
|
5202:{uuid:5202,name:"游侠",path:"ha2", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:480,
|
||||||
skills:{6011:{uuid:6101,lv:1,cd:1.3,ccd:0},6101:{uuid:6101,lv:1,cd:5,ccd:0}},info:"暴射,光箭 远dps"},
|
skills:{6011:{uuid:6101,lv:1,cd:1.3,ccd:0},6101:{uuid:6101,lv:1,cd:5,ccd:0}},info:"暴射,光箭 远dps"},
|
||||||
5203:{uuid:5203,name:"游侠",path:"ha3", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:360,
|
5203:{uuid:5203,name:"游侠",path:"ha3", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Long,hp:450,ap:180,speed:480,
|
||||||
skills:{6011:{uuid:6101,lv:1,cd:1.3,ccd:0},6101:{uuid:6101,lv:1,cd:5,ccd:0}},info:"暴射,光箭 远dps"},
|
skills:{6011:{uuid:6101,lv:1,cd:1.3,ccd:0},6101:{uuid:6101,lv:1,cd:5,ccd:0}},info:"暴射,光箭 远dps"},
|
||||||
|
|
||||||
// ========== 腐竹英雄 ==========
|
// ========== 腐竹英雄 ==========
|
||||||
5301:{uuid:5301,name:"牧师",path:"hh1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:20,speed:360,
|
5301:{uuid:5301,name:"牧师",path:"hh1", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Long,hp:150,ap:20,speed:480,
|
||||||
skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6302:{uuid:6302,lv:1,cd:5,ccd:0}},info:"冰锥1,治疗 远辅助" },
|
skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6302:{uuid:6302,lv:1,cd:5,ccd:0}},info:"冰锥1,治疗 远辅助" },
|
||||||
5302:{uuid:5302,name:"战地医师",path:"hz1", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:300,ap:40,speed:360,
|
5302:{uuid:5302,name:"战地医师",path:"hz1", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Long,hp:300,ap:40,speed:480,
|
||||||
skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6304:{uuid:6304,lv:1,cd:5,ccd:0}},info:"冰锥1,群体治疗 远辅助"},
|
skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6304:{uuid:6304,lv:1,cd:5,ccd:0}},info:"冰锥1,群体治疗 远辅助"},
|
||||||
|
|
||||||
5303:{uuid:5303,name:"守护祭司",path:"hm6", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,hp:600,ap:80,speed:360,
|
5303:{uuid:5303,name:"守护祭司",path:"hm6", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Long,hp:600,ap:80,speed:480,
|
||||||
skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6004:{uuid:6004,lv:1,cd:5,ccd:0}},info:"普通射击,单体攻击buff 射手辅助"},
|
skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6004:{uuid:6004,lv:1,cd:5,ccd:0}},info:"普通射击,单体攻击buff 射手辅助"},
|
||||||
5304:{uuid:5304,name:"秘法精灵",path:"hm7", fac:FacSet.HERO,cards_lv:6,lv:1,type:HType.Long,hp:900,ap:120,speed:360,
|
5304:{uuid:5304,name:"秘法精灵",path:"hm7", fac:FacSet.HERO,cards_lv:6,lv:1,type:HType.Long,hp:900,ap:120,speed:480,
|
||||||
skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6105:{uuid:6105,lv:1,cd:5,ccd:0}},info:"普通射击,群体攻击buff 射手辅助"},
|
skills:{6202:{uuid:6202,lv:1,cd:1,ccd:0},6105:{uuid:6105,lv:1,cd:5,ccd:0}},info:"普通射击,群体攻击buff 射手辅助"},
|
||||||
|
|
||||||
|
|
||||||
@@ -144,44 +144,44 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
*=============怪物配置列表================
|
*=============怪物配置列表================
|
||||||
* 基础近战型(lv:1) : SPEED:360 |AP:12 | HP:120 | skills[0].cd=0.65
|
* 基础近战型(lv:1) : SPEED:480 |AP:12 | HP:120 | skills[0].cd=0.65
|
||||||
* 重型坦克型(lv:1) : SPEED:360 |AP:30 | HP:350 | skills[0].cd=2
|
* 重型坦克型(lv:1) : SPEED:480 |AP:30 | HP:350 | skills[0].cd=2
|
||||||
* 远程dps(lv:1) : SPEED:360 |AP:45 | HP:80 | skills[0].cd=1.5
|
* 远程dps(lv:1) : SPEED:480 |AP:45 | HP:80 | skills[0].cd=1.5
|
||||||
* 远程辅助(lv:1) : SPEED:360 |AP:20 | HP:80 | skills[0].cd=1
|
* 远程辅助(lv:1) : SPEED:480 |AP:20 | HP:80 | skills[0].cd=1
|
||||||
* 精英 (lv:1) : SPEED:360 |AP:20 | HP:1500 | skills[0].cd=1
|
* 精英 (lv:1) : SPEED:480 |AP:20 | HP:1500 | skills[0].cd=1
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//============== 兽人系列 ===============
|
//============== 兽人系列 ===============
|
||||||
// 近战型
|
// 近战型
|
||||||
6001:{uuid:6001,name:"兽人战士",path:"mo1", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:360,
|
6001:{uuid:6001,name:"兽人战士",path:"mo1", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0}},info:""},
|
skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0}},info:""},
|
||||||
6003:{uuid:6003,name:"兽人卫士",path:"mo4", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:350,ap:30,speed:360,
|
6003:{uuid:6003,name:"兽人卫士",path:"mo4", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:350,ap:30,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:2,ccd:0}},info:""},
|
skills:{6001:{uuid:6001,lv:1,cd:2,ccd:0}},info:""},
|
||||||
// 4. 远程
|
// 4. 远程
|
||||||
6004:{uuid:6004,name:"兽人射手",path:"mo2", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:80,ap:45,speed:360,
|
6004:{uuid:6004,name:"兽人射手",path:"mo2", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:80,ap:45,speed:480,
|
||||||
skills:{6001:{uuid:6101,lv:1,cd:1.5,ccd:0}},info:""},
|
skills:{6001:{uuid:6101,lv:1,cd:1.5,ccd:0}},info:""},
|
||||||
6005:{uuid:6005,name:"兽人法师",path:"mo5", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:80,ap:20,speed:360,
|
6005:{uuid:6005,name:"兽人法师",path:"mo5", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:80,ap:20,speed:480,
|
||||||
skills:{6001:{uuid:6203,lv:1,cd:1.5,ccd:0}},info:""},
|
skills:{6001:{uuid:6203,lv:1,cd:1.5,ccd:0}},info:""},
|
||||||
// 6. 精英/BOSS型
|
// 6. 精英/BOSS型
|
||||||
6002:{uuid:6002,name:"兽人斥候",path:"mo3", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:360,
|
6002:{uuid:6002,name:"兽人斥候",path:"mo3", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""},
|
skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""},
|
||||||
6006:{uuid:6006,name:"兽人首领(BOSS)",path:"mo6", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:1500,ap:20,speed:360,
|
6006:{uuid:6006,name:"兽人首领(BOSS)",path:"mo6", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:1500,ap:20,speed:480,
|
||||||
skills:{6002:{uuid:6002,lv:1,cd:2,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""},
|
skills:{6002:{uuid:6002,lv:1,cd:2,ccd:0},6004:{uuid:6004,lv:1,cd:10,ccd:0}},info:""},
|
||||||
//============== 亡灵系列 ===============
|
//============== 亡灵系列 ===============
|
||||||
// 近战型
|
// 近战型
|
||||||
6101:{uuid:6101,name:"亡灵战士",path:"mud1", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:360,
|
6101:{uuid:6101,name:"亡灵战士",path:"mud1", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0}},info:""},
|
skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0}},info:""},
|
||||||
6103:{uuid:6103,name:"兽人斥候",path:"mud3", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:360,
|
6103:{uuid:6103,name:"兽人斥候",path:"mud3", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:120,ap:12,speed:480,
|
||||||
skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0}},info:""},
|
skills:{6001:{uuid:6001,lv:1,cd:0.65,ccd:0}},info:""},
|
||||||
// 4. 远程
|
// 4. 远程
|
||||||
6102:{uuid:6102,name:"兽人射手",path:"mud2", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:80,ap:45,speed:360,
|
6102:{uuid:6102,name:"兽人射手",path:"mud2", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:80,ap:45,speed:480,
|
||||||
skills:{6001:{uuid:6101,lv:1,cd:1.5,ccd:0}},info:""},
|
skills:{6001:{uuid:6101,lv:1,cd:1.5,ccd:0}},info:""},
|
||||||
// 6105:{uuid:6105,name:"兽人法师",path:"mud5", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:80,ap:20,speed:360,
|
// 6105:{uuid:6105,name:"兽人法师",path:"mud5", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:80,ap:20,speed:480,
|
||||||
// skills:{6001:{uuid:6001,lv:1,cd:1,ccd:0},6003:{uuid:6003,lv:1,cd:10,ccd:0}},info:""},
|
// skills:{6001:{uuid:6001,lv:1,cd:1,ccd:0},6003:{uuid:6003,lv:1,cd:10,ccd:0}},info:""},
|
||||||
// 6. 精英/BOSS型
|
// 6. 精英/BOSS型
|
||||||
6104:{uuid:6104,name:"亡灵法师(boss)",path:"mud4", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:350,ap:30,speed:360,
|
6104:{uuid:6104,name:"亡灵法师(boss)",path:"mud4", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Long,hp:350,ap:30,speed:480,
|
||||||
skills:{6204:{uuid:6204,lv:1,cd:2,ccd:0},6206:{uuid:6206,lv:1,cd:10,ccd:0}},info:""},
|
skills:{6204:{uuid:6204,lv:1,cd:2,ccd:0},6206:{uuid:6206,lv:1,cd:10,ccd:0}},info:""},
|
||||||
6105:{uuid:6105,name:"兽人首领(BOSS)",path:"mud5", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:1500,ap:20,speed:360,
|
6105:{uuid:6105,name:"兽人首领(BOSS)",path:"mud5", fac:FacSet.MON,cards_lv:1,lv:1,type:HType.Melee,hp:1500,ap:20,speed:480,
|
||||||
skills:{6002:{uuid:6002,lv:1,cd:2,ccd:0},6005:{uuid:6005,lv:1,cd:10,ccd:0}},info:""},
|
skills:{6002:{uuid:6002,lv:1,cd:2,ccd:0},6005:{uuid:6005,lv:1,cd:10,ccd:0}},info:""},
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -69,7 +69,7 @@ export class Hero extends ecs.Entity {
|
|||||||
// 英雄等级在当前规则下上限为 3,避免超配表范围
|
// 英雄等级在当前规则下上限为 3,避免超配表范围
|
||||||
if(hero_lv>3) hero_lv=3
|
if(hero_lv>3) hero_lv=3
|
||||||
// 英雄尺寸随等级做轻量放大,强化成长反馈
|
// 英雄尺寸随等级做轻量放大,强化成长反馈
|
||||||
let size=1+0.1*hero_lv
|
let size=1.3
|
||||||
// 根据配置路径加载英雄预制体
|
// 根据配置路径加载英雄预制体
|
||||||
var path = "game/heros/"+HeroInfo[uuid].path;
|
var path = "game/heros/"+HeroInfo[uuid].path;
|
||||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||||
|
|||||||
@@ -206,8 +206,9 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
|||||||
const sUp = SkillUpList[_s_uuid] ?? SkillUpList[1001];
|
const sUp = SkillUpList[_s_uuid] ?? SkillUpList[1001];
|
||||||
const sAp =config.ap+sUp.ap*_skillLv;
|
const sAp =config.ap+sUp.ap*_skillLv;
|
||||||
const sHit=config.hit_count+sUp.hit_count*_skillLv;
|
const sHit=config.hit_count+sUp.hit_count*_skillLv;
|
||||||
const selectedTargets = this.pickRandomFriendlyTargets(targets, sHit);
|
const applyTargets = kind === SkillKind.Heal
|
||||||
const applyTargets = kind === SkillKind.Heal ? this.sortTargetsByLowestHp(selectedTargets) : selectedTargets;
|
? this.pickHealTargetsByMostMissingHp(targets, sHit)
|
||||||
|
: this.pickRandomFriendlyTargets(targets, sHit);
|
||||||
for (const target of applyTargets) {
|
for (const target of applyTargets) {
|
||||||
if (!target.ent) continue;
|
if (!target.ent) continue;
|
||||||
const model = target.ent.get(HeroAttrsComp);
|
const model = target.ent.get(HeroAttrsComp);
|
||||||
@@ -254,16 +255,23 @@ export class SCastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate
|
|||||||
return selected;
|
return selected;
|
||||||
}
|
}
|
||||||
|
|
||||||
private sortTargetsByLowestHp(targets: HeroViewComp[]): HeroViewComp[] {
|
private pickHealTargetsByMostMissingHp(targets: HeroViewComp[], hitCount: number): HeroViewComp[] {
|
||||||
|
if (!targets || targets.length === 0) return [];
|
||||||
|
const validHitCount = Math.max(1, Math.floor(hitCount));
|
||||||
|
const sortedTargets = this.sortTargetsByMostMissingHp(targets);
|
||||||
|
return sortedTargets.slice(0, Math.min(validHitCount, sortedTargets.length));
|
||||||
|
}
|
||||||
|
|
||||||
|
private sortTargetsByMostMissingHp(targets: HeroViewComp[]): HeroViewComp[] {
|
||||||
return [...targets].sort((a, b) => {
|
return [...targets].sort((a, b) => {
|
||||||
const aModel = a.ent?.get(HeroAttrsComp);
|
const aModel = a.ent?.get(HeroAttrsComp);
|
||||||
const bModel = b.ent?.get(HeroAttrsComp);
|
const bModel = b.ent?.get(HeroAttrsComp);
|
||||||
|
const aMissingHp = aModel && aModel.hp_max > 0 ? Math.max(0, aModel.hp_max - aModel.hp) : -1;
|
||||||
|
const bMissingHp = bModel && bModel.hp_max > 0 ? Math.max(0, bModel.hp_max - bModel.hp) : -1;
|
||||||
|
if (aMissingHp !== bMissingHp) return bMissingHp - aMissingHp;
|
||||||
const aRatio = aModel && aModel.hp_max > 0 ? aModel.hp / aModel.hp_max : 1;
|
const aRatio = aModel && aModel.hp_max > 0 ? aModel.hp / aModel.hp_max : 1;
|
||||||
const bRatio = bModel && bModel.hp_max > 0 ? bModel.hp / bModel.hp_max : 1;
|
const bRatio = bModel && bModel.hp_max > 0 ? bModel.hp / bModel.hp_max : 1;
|
||||||
if (aRatio !== bRatio) return aRatio - bRatio;
|
return aRatio - bRatio;
|
||||||
const aHp = aModel?.hp ?? Number.MAX_SAFE_INTEGER;
|
|
||||||
const bHp = bModel?.hp ?? Number.MAX_SAFE_INTEGER;
|
|
||||||
return aHp - bHp;
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import { mLogger } from "../common/Logger";
|
import { mLogger } from "../common/Logger";
|
||||||
import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources } from "cc";
|
import { _decorator, Animation, AnimationClip, EventTouch, Label, Node, NodeEventType, Sprite, SpriteAtlas, Tween, tween, UIOpacity, Vec3, resources, Light } from "cc";
|
||||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||||
import { CardConfig, CardType, SpecialRefreshCardList, SpecialUpgradeCardList, CKind } from "../common/config/CardSet";
|
import { CardConfig, CardType, SpecialRefreshCardList, SpecialUpgradeCardList, CKind } from "../common/config/CardSet";
|
||||||
@@ -400,8 +400,9 @@ export class CardComp extends CCComp {
|
|||||||
activeFrameNode.children.forEach(child => {
|
activeFrameNode.children.forEach(child => {
|
||||||
child.active = (child.name === cardLvStr);
|
child.active = (child.name === cardLvStr);
|
||||||
});
|
});
|
||||||
|
if(isHighLevel){activeFrameNode.getChildByName("light").active=true}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this.card_type===CardType.Hero){
|
if(this.card_type===CardType.Hero){
|
||||||
const hero = HeroInfo[this.card_uuid];
|
const hero = HeroInfo[this.card_uuid];
|
||||||
const heroLv = Math.max(1, Math.floor(this.cardData.hero_lv ?? hero?.lv ?? 1));
|
const heroLv = Math.max(1, Math.floor(this.cardData.hero_lv ?? hero?.lv ?? 1));
|
||||||
|
|||||||
Reference in New Issue
Block a user