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+763,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 21 + "__id__": 33 }, "_contentSize": { "__type__": "cc.Size", @@ -528,7 +791,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 23 + "__id__": 35 }, "playOnLoad": true, "_clips": [ @@ -557,11 +820,10 @@ }, "_enabled": true, "__prefab": { - "__id__": 25 + "__id__": 37 }, "atk_x": 0, "atk_y": 0, - "debugMode": true, "_id": "" }, { @@ -578,7 +840,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 27 + "__id__": 39 }, "enabledContactListener": true, "bullet": false, @@ -612,7 +874,7 @@ }, "_enabled": true, "__prefab": { - "__id__": 29 + "__id__": 41 }, "tag": 0, "_group": 1, @@ -628,7 +890,7 @@ "_size": { "__type__": "cc.Size", "width": 150, - "height": 150 + "height": 50 }, "_id": "" }, diff --git a/assets/script/game/common/config/GameSet.ts b/assets/script/game/common/config/GameSet.ts index fc6515bc..be1e74da 100644 --- a/assets/script/game/common/config/GameSet.ts +++ b/assets/script/game/common/config/GameSet.ts @@ -23,7 +23,7 @@ export enum FightSet { MORE_RC=10,//更多次数 广告获取的次数 HEARTPOS=-320,//基地位置 HERO_MAX_NUM=6,//英雄最大数量 - MERGE_MAX=3, //英雄最大等级 + MERGE_MAX=5, //英雄最大等级 MERGE_NEED=3, //英雄升级需要的英雄数 // BACK_RANG=30,//后退范围 BACK_RANG=30,//后退范围 diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index bf168c0d..0dd1c75c 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -221,36 +221,35 @@ export const SkillSet: Record = { //大招 6101: { - uuid:6101,name:"雷霆击",sp_name:"atk_s3",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", - DTType:DTType.single,bck:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"释放烈焰斩击,最多命中6个敌人,造成攻击力150%的伤害,附带20%击退概率", + uuid:6101,name:"雷霆闪击",sp_name:"atk_s3",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", + DTType:DTType.range,bck:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, + RType:RType.fixedEnd,EType:EType.animationEnd,buffs:[],info:"召唤巨人闪击敌人,附带20%额外暴击率", }, 6102: { - uuid:6102,name:"雷霆击",sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max", - DTType:DTType.single,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"释放雷霆一击,最多命中6个敌人,造成攻击力150%的伤害,附带20%额外暴击率", + uuid:6102,name:"火墙",sp_name:"fire_wall",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max", + DTType:DTType.range,ap:80,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee, + RType:RType.fixedEnd,EType:EType.timeEnd,time:3,buffs:[],info:"召唤火墙上哨一排的敌人", }, 6103: { - uuid:6103,name:"火焰风暴",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", + uuid:6103,name:"陨石",sp_name:"fire_yuns",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", DTType:DTType.range,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"召唤火焰风暴,最多命中6个敌人,造成攻击力150%的范围伤害,附带20%额外暴击率", + RType:RType.fixedEnd,EType:EType.animationEnd,buffs:[],info:"召唤攻击敌人,造成攻击力150%的范围伤害,附带20%额外暴击率", }, 6104: { uuid:6104,name:"穿云箭",sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max", DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.bezier,EType:EType.collision,buffs:[],info:"射出强力箭矢,最多穿透6个敌人,造成攻击力100%的伤害,附带20%额外暴击率", + RType:RType.linear,EType:EType.collision,buffs:[],info:"射出强力箭矢,最多穿透6个敌人,附带20%额外暴击率", }, 6105: { - uuid:6105,name:"冰封领域",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", + uuid:6105,name:"冰刺",sp_name:"ice_up",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"释放冰封领域,最多命中6个敌人,造成攻击力150%的范围伤害", + RType:RType.fixedEnd,EType:EType.animationEnd,buffs:[],info:"召唤冰刺攻击一排的敌人,有概率冰冻", }, 6106: { - uuid:6106,name:"冲击波",sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max", - DTType:DTType.range,bck:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, - RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"释放冲击波,最多命中6个敌人,造成攻击力150%的范围伤害,附带20%击退概率", + uuid:6106,name:"冰推",sp_name:"ice_t",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max", + DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote, + RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:"召唤冰墙阻挡敌人,有概率冰冻,100%击退", }, - //============================= ====== 辅助技能 ====== ========================== 6301:{ uuid:6301,name:"护盾术",sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk", diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 5f0f08b5..e19a1a23 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -127,15 +127,15 @@ export interface HSkillInfo { export const HeroInfo: Record = { // ========== 近战英雄 ========== 5001:{uuid:5001,name:"见习战士",path:"hk2", fac:FacSet.HERO,cards_lv:1,lv:1,type:HType.Melee,dis:720,hp:150,ap:25,speed:800,atking:[{s_uuid:6301,t_num:2}], - skills:{6001:{uuid:6001,lv:1,cd:1.5,ccd:0}},info:"近战,魔法盾 坦克"}, + skills:{6101:{uuid:6101,lv:1,cd:1.5,ccd:0}},info:"近战,魔法盾 坦克"}, 5002:{uuid:5002,name:"盾骑士",path:"hk1", fac:FacSet.HERO,cards_lv:3,lv:1,type:HType.Melee,dis:720,hp:150,ap:75,speed:800,atked:[{s_uuid:6301,t_num:2}], - skills:{6001:{uuid:6001,lv:1,cd:1.5,ccd:0}},info:"近战,群体护盾 坦克"}, + skills:{6102:{uuid:6102,lv:1,cd:1.5,ccd:0}},info:"近战,群体护盾 坦克"}, 5003:{uuid:5003,name:"战士3",path:"hk3", fac:FacSet.HERO,cards_lv:2,lv:1,type:HType.Melee,dis:720,hp:100,ap:100,speed:800, - skills:{6001:{uuid:6001,lv:1,cd:1.5,ccd:0}},info:"近战,闪击 近战dps"}, + skills:{6103:{uuid:6103,lv:1,cd:1.5,ccd:0}},info:"近战,闪击 近战dps"}, 5004:{uuid:5004,name:"战士4",path:"hk4", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,dis:720,hp:100,ap:200,speed:800, - skills:{6001:{uuid:6001,lv:1,cd:0.7,ccd:0}},info:"近战,火焰击 近战dps"}, + skills:{6104:{uuid:6104,lv:1,cd:0.7,ccd:0}},info:"近战,火焰击 近战dps"}, 5005:{uuid:5005,name:"战士5",path:"hk5", fac:FacSet.HERO,cards_lv:4,lv:1,type:HType.Melee,dis:720,hp:100,ap:200,speed:800, - skills:{6001:{uuid:6001,lv:1,cd:1.5,ccd:0}},info:"治疗近战,火焰击 近战dps"}, + skills:{6105:{uuid:6105,lv:1,cd:1.5,ccd:0}},info:"治疗近战,火焰击 近战dps"}, // ========== 法师英雄 ========== diff --git a/assets/script/game/skill/SMoveSystem.ts b/assets/script/game/skill/SMoveSystem.ts index c24b99e9..f2546955 100644 --- a/assets/script/game/skill/SMoveSystem.ts +++ b/assets/script/game/skill/SMoveSystem.ts @@ -115,7 +115,7 @@ export class SMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate case RType.fixedEnd: // 固定结束位置 - node.setPosition(moveComp.targetPos.x > 360 ? 300 : moveComp.targetPos.x, node.position.y, 0); + node.setPosition(moveComp.targetPos.x > 360 ? 300 : moveComp.targetPos.x, moveComp.targetPos.y, 0); break; case RType.bezier: const bezierStartPos = v3(