diff --git a/assets/resources/gui/role_controller.prefab b/assets/resources/gui/role_controller.prefab index cbd86ba6..a080b88c 100644 --- a/assets/resources/gui/role_controller.prefab +++ b/assets/resources/gui/role_controller.prefab @@ -16796,7 +16796,7 @@ "__id__": 1419 } ], - "_active": false, + "_active": true, "_components": [ { "__id__": 1688 diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts index 6f4aeb81..82f440e2 100644 --- a/assets/script/game/common/SingletonModuleComp.ts +++ b/assets/script/game/common/SingletonModuleComp.ts @@ -52,7 +52,7 @@ export class SingletonModuleComp extends ecs.Comp { exp:0, task:0, noStop:false, - showInfo:false, + showInfo:true, } guides:any=[0,0,0,0,0] current_guide:number=0 diff --git a/assets/script/game/map/MissionCardComp.ts b/assets/script/game/map/MissionCardComp.ts index 6fa357da..15034fbd 100644 --- a/assets/script/game/map/MissionCardComp.ts +++ b/assets/script/game/map/MissionCardComp.ts @@ -89,6 +89,7 @@ export class MissionCardComp extends CCComp { onMissionStart() { this.isLocked = true; this.isAdUnlocked = false; + this.noStop.active = false; if (this.Lock) this.Lock.active = false; // 初始不显示,等待 showCardType if(this.unLock) this.unLock.active=false this.eventQueue = [];