feat: 添加击退效果相关逻辑
1. 新增击退概率、击退距离、击退抗性属性配置 2. 实现击退判定与击退位移逻辑,整合进受击流程 3. 重构后退方法支持自定义击退距离参数
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@@ -216,6 +216,8 @@ export class Skill extends ecs.Entity {
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sDataCom.Attrs[Attrs.critical] = cAttrsComp.getRuntimeCritical() + sCrt;
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sDataCom.Attrs[Attrs.critical_damage] = cAttrsComp.getRuntimeCritDamageBonus();
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sDataCom.Attrs[Attrs.freeze_chance] = cAttrsComp.getRuntimeFreezeChance() + sFrz;
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sDataCom.Attrs[Attrs.knockback_chance] = cAttrsComp.knockback_chance || 0;
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sDataCom.Attrs[Attrs.knockback_distance] = cAttrsComp.knockback_distance || 0;
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sDataCom.s_uuid=s_uuid
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sDataCom.skill_lv = Math.max(0, skill_lv);
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sDataCom.fac=cAttrsComp.fac
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