refactor(skill): 调整技能触发枚举的存放位置与使用方式
将SkillTriggerType枚举从GameEvent.ts迁移到heroSet.ts,统一管理技能触发相关配置,同时更新所有引用该枚举的文件路径,优化代码结构与维护性
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@@ -1,5 +1,5 @@
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { HeroDisVal, HeroInfo, HSkillInfo, HType } from "../common/config/heroSet";
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import { HeroDisVal, HeroInfo, HSkillInfo, HType, SkillTriggerType } from "../common/config/heroSet";
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import { mLogger } from "../common/Logger";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { FacSet, FightSet } from "../common/config/GameSet";
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@@ -36,13 +36,13 @@ export class HeroAttrsComp extends ecs.Comp {
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skills: Record<number, HSkillInfo> = {};
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// ==================== 触发类技能 ====================
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call?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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dead?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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fstart?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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fend?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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atking?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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atked?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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revive?: {s_uuid: number, r_num: number, upr: number};
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[SkillTriggerType.Call]?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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[SkillTriggerType.Dead]?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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[SkillTriggerType.FStart]?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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[SkillTriggerType.FEnd]?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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[SkillTriggerType.Atking]?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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[SkillTriggerType.Atked]?: { s_uuid: number; t_num: number; overrides?: SkillOverrides }[];
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[SkillTriggerType.Revive]?: {s_uuid: number, r_num: number, upr: number};
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// ==================== 特殊属性 ====================
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critical: number = 0; // 暴击率
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