refactor(game): 拆分装备卡配置与逻辑,独立管理装备系统
1. 将装备卡从原技能卡池拆分至独立的EquipSet.ts配置 2. 新增专用的装备盒实体与事件流程,替换原有技能卡复用逻辑 3. 调整FieldSkillHelper以支持装备卡的属性加成统计 4. 优化装备商店与抽卡逻辑,移除装备卡的抽卡参与
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@@ -82,5 +82,7 @@ export enum GameEvent {
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CardPoolUpgrade = "CardPoolUpgrade",
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TriggerSkill = "TriggerSkill", // 瞬间触发施法事件
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RemoveSkillBox = "RemoveSkillBox", // 技能盒销毁事件
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UseEquipCard = "UseEquipCard", // 装备卡购买使用事件
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RemoveEquipBox = "RemoveEquipBox", // 装备盒销毁事件
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}
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