refactor(game): 拆分装备卡配置与逻辑,独立管理装备系统

1. 将装备卡从原技能卡池拆分至独立的EquipSet.ts配置
2. 新增专用的装备盒实体与事件流程,替换原有技能卡复用逻辑
3. 调整FieldSkillHelper以支持装备卡的属性加成统计
4. 优化装备商店与抽卡逻辑,移除装备卡的抽卡参与
This commit is contained in:
pan
2026-07-22 12:55:57 +08:00
parent e17ffeb2fd
commit fd056b4433
8 changed files with 124 additions and 115 deletions

View File

@@ -82,5 +82,7 @@ export enum GameEvent {
CardPoolUpgrade = "CardPoolUpgrade",
TriggerSkill = "TriggerSkill", // 瞬间触发施法事件
RemoveSkillBox = "RemoveSkillBox", // 技能盒销毁事件
UseEquipCard = "UseEquipCard", // 装备卡购买使用事件
RemoveEquipBox = "RemoveEquipBox", // 装备盒销毁事件
}