refactor(game): 拆分装备卡配置与逻辑,独立管理装备系统
1. 将装备卡从原技能卡池拆分至独立的EquipSet.ts配置 2. 新增专用的装备盒实体与事件流程,替换原有技能卡复用逻辑 3. 调整FieldSkillHelper以支持装备卡的属性加成统计 4. 优化装备商店与抽卡逻辑,移除装备卡的抽卡参与
This commit is contained in:
@@ -3,7 +3,6 @@ import { HeroInfo, HeroList, HType } from "./heroSet"
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import { FightSet, SKILL_CARD_WAVES } from "./GameSet"
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import { oops } from "db://oops-framework/core/Oops"
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import { SkillOverrides, TGroup } from "./SkillSet"
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import { EquipCardData, isEquipmentCard, getEquipmentFieldCount } from "./EquipSet"
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class I18nString {
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constructor(private key: string, private params?: any[]) { }
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@@ -166,7 +165,11 @@ const waveToCardLv: Record<number, number> = {};
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SKILL_CARD_WAVES.forEach((w, i) => { waveToCardLv[w] = i + 1; });
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const SkillCardData: any[] = [
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// ==================== wave 5 档(范围攻击卡,ap 递增,间隔缩短) ====================
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// ==================== wave 1 档(基础强度) ====================
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// 装备卡(Field 类型)已迁移至 EquipSet.ts,此处仅保留技能卡
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// ==================== wave 5 档(强度 ×2) ====================
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// --- 范围攻击卡(ap 递增,间隔缩短) ---
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{ uuid: 8261, skill: 6201, wave: SKILL_CARD_WAVES[1], name: "雷墙+", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
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{ uuid: 8262, skill: 6202, wave: SKILL_CARD_WAVES[1], name: "火墙+", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
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{ uuid: 8263, skill: 6203, wave: SKILL_CARD_WAVES[1], name: "飓风+", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
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@@ -174,13 +177,16 @@ const SkillCardData: any[] = [
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{ uuid: 8265, skill: 6205, wave: SKILL_CARD_WAVES[1], name: "风墙+", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
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{ uuid: 8266, skill: 6206, wave: SKILL_CARD_WAVES[1], name: "陨石术+", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
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// ==================== wave 8 档(范围攻击卡,ap 最高,间隔最短) ====================
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// ==================== wave 8 档(强度 ×3) ====================
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{ uuid: 8361, skill: 6201, wave: SKILL_CARD_WAVES[2], name: "雷墙++", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
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{ uuid: 8362, skill: 6202, wave: SKILL_CARD_WAVES[2], name: "火墙++", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
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{ uuid: 8363, skill: 6203, wave: SKILL_CARD_WAVES[2], name: "飓风++", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
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{ uuid: 8364, skill: 6204, wave: SKILL_CARD_WAVES[2], name: "水墙++", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
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{ uuid: 8365, skill: 6205, wave: SKILL_CARD_WAVES[2], name: "风墙++", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
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{ uuid: 8366, skill: 6206, wave: SKILL_CARD_WAVES[2], name: "陨石术++", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
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// --- 范围攻击卡(ap 最高,间隔最短) ---
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];
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SkillCardData.forEach(data => {
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@@ -209,29 +215,6 @@ SkillCardData.forEach(data => {
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});
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});
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// 装备卡统一从 EquipSet 注册到 CardPoolList(trigger_type=Field,keep_waves=-1)
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EquipCardData.forEach(data => {
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const cardLv = waveToCardLv[data.wave] ?? 1;
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CardPoolList.push({
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uuid: data.uuid,
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type: CardType.Skill,
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cost: data.cost ?? 0,
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weight: 10,
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pool_lv: CardLV.LV1,
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wave: data.wave,
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kind: CKind.Skill,
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card_lv: cardLv,
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name: data.name,
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info: data.info,
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is_inst: false,
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t_times: 999,
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t_inv: 0,
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keep_waves: -1,
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field: data.field,
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trigger_type: CardTriggerType.Field,
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});
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});
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export enum SpecialRefreshHeroType {
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Any = 0,
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@@ -291,9 +274,8 @@ const clampCardLv = (lv: number): CardLV => {
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return CardLV.LV1;
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}
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// ============ 装备(光环类技能卡)语义化封装 ============
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// 装备判定逻辑已迁移至 EquipSet.ts,此处 re-export 保持外部引用兼容。
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export { isEquipmentCard, getEquipmentFieldCount };
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// ============ 装备相关语义已迁移至 EquipSet.ts ============
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// 装备卡池(EquipPoolList)独立管理,不再混入 CardPoolList
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/** 单次按权重抽取一张卡 */
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const weightedPick = (cards: CardConfig[]): CardConfig | null => {
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@@ -376,7 +358,6 @@ export const drawCardsByRule = (
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targetPoolLv?: number
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wave?: number
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unique?: boolean
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excludeEquipment?: boolean
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} = {}
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): CardConfig[] => {
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const count = Math.max(0, Math.floor(options.count ?? 4))
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@@ -406,11 +387,6 @@ export const drawCardsByRule = (
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})
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}
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// 装备卡已改为商店直购,不再参与抽卡
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if (options.excludeEquipment) {
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pool = pool.filter(card => !isEquipmentCard(card));
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}
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const picked = pickCards(pool, count, options.unique)
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return picked
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}
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@@ -3,45 +3,38 @@
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* @description 装备卡池独立配置
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*
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* 职责:
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* 1. 定义所有装备卡的原始数据(EquipCardData)。
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* 2. 提供 isEquipmentCard / getEquipmentFieldCount 工具函数。
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* 定义所有装备卡的静态数据,与技能卡池(CardSet.CardPoolList)彻底分离。
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* 装备卡不再参与抽卡,改为商店直购,任务开始时一次性全部展示。
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*
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* 设计说明:
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* - 装备卡在运行时仍以 CardConfig 形式注册到 CardPoolList(由 CardSet.ts 统一映射),
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* 保证 SkillBoxComp.init() 和 EquipListComp.applyCardData() 能通过 CardPoolList 查询配置。
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* - 装备卡统一 trigger_type = Field,keep_waves = -1(持续到战斗结束)。
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* - wave 档位区分强度:wave 1 (×1) / wave 5 (×2) / wave 8 (×3),
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* field uuid 分别对应 FieldSkillSet 的 70xx / 72xx / 74xx 段。
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* 装备生效机制:
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* 购买 → 派发 GameEvent.UseEquipCard → MissEquipComp 接收 → EBox ECS 实体
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* → EquipBoxComp(trigger_type=Field,被动驻场)→ FieldSkillHelper 全局聚合属性加成
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*
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* 依赖:
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* - GameSet.SKILL_CARD_WAVES —— wave 档位定义
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* - CardConfig / CardTriggerType / CardType / CKind / CardLV(CardSet)
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* - SKILL_CARD_WAVES(GameSet)—— wave 档位定义
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* - FieldSkillSet(SkillSet)—— 属性词条配置
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*/
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import { CardConfig, CardType, CardLV, CKind, CardTriggerType } from "./CardSet";
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import { SKILL_CARD_WAVES } from "./GameSet";
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/**
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* 装备卡原始数据(不含 CardType/CKind 等框架字段,由 CardSet.ts 统一映射为 CardConfig)。
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* trigger_type 固定为 Field,keep_waves 固定为 -1。
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*/
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export interface EquipCardRaw {
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/** 装备唯一标识 */
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/** wave → card_lv 映射(wave 1→lv1, wave 5→lv2, wave 8→lv3) */
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const waveToCardLv: Record<number, number> = {};
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SKILL_CARD_WAVES.forEach((w, i) => { waveToCardLv[w] = i + 1; });
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/** 装备卡原始数据(仅装备相关字段,由 EquipSet 内部转换为 CardConfig) */
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interface EquipRawData {
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uuid: number;
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/** 所属波次档位 */
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wave: number;
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/** 装备名称 */
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name: string;
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/** 装备描述 */
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info: string;
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/** 属性词条数组(指向 FieldSkillSet uuid),支持单卡多词条 */
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field: number[];
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/** 购买费用(默认 0) */
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cost?: number;
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}
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// ==================== 装备卡数据 ====================
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export const EquipCardData: EquipCardRaw[] = [
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/** 装备卡原始数据表 */
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const EquipRawList: EquipRawData[] = [
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// ==================== wave 1 档(基础强度) ====================
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{ uuid: 8701, wave: SKILL_CARD_WAVES[0], name: "战后恢复", info: "战斗结束生命回复量+10%", field: [7001] },
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{ uuid: 8702, wave: SKILL_CARD_WAVES[0], name: "攻击加成", info: "英雄攻击力+10%", field: [7002] },
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{ uuid: 8703, wave: SKILL_CARD_WAVES[0], name: "击晕加成", info: "英雄击晕概率+10%", field: [7003] },
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@@ -51,14 +44,12 @@ export const EquipCardData: EquipCardRaw[] = [
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{ uuid: 8707, wave: SKILL_CARD_WAVES[0], name: "生命加成", info: "英雄最大生命+10%", field: [7007] },
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{ uuid: 8708, wave: SKILL_CARD_WAVES[0], name: "风怒加成", info: "英雄风怒概率+10%", field: [7008] },
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{ uuid: 8709, wave: SKILL_CARD_WAVES[0], name: "穿刺加成", info: "英雄穿刺概率+10%", field: [7009] },
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{ uuid: 8710, wave: SKILL_CARD_WAVES[0], name: "金币收益", info: "每回合金币收益+1", field: [7010] },
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{ uuid: 8711, wave: SKILL_CARD_WAVES[0], name: "出售强化", info: "卖出英雄金币+1", field: [7011] },
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// --- 多词条装备 ---
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// 多词条装备
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{ uuid: 8720, wave: SKILL_CARD_WAVES[0], name: "勇者护符", info: "英雄攻击力+10%, 暴击率+10%, 暴击伤害+20%", field: [7002, 7004, 7005] },
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// ==================== wave 5 档(强度 ×2,field uuid 72xx 段) ====================
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// ==================== wave 5 档(强度 ×2) ====================
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{ uuid: 8751, wave: SKILL_CARD_WAVES[1], name: "战后恢复+", info: "战斗结束生命回复量+20%", field: [7201] },
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{ uuid: 8752, wave: SKILL_CARD_WAVES[1], name: "攻击加成+", info: "英雄攻击力+20%", field: [7202] },
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{ uuid: 8753, wave: SKILL_CARD_WAVES[1], name: "击晕加成+", info: "英雄击晕概率+20%", field: [7203] },
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@@ -68,15 +59,13 @@ export const EquipCardData: EquipCardRaw[] = [
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{ uuid: 8757, wave: SKILL_CARD_WAVES[1], name: "生命加成+", info: "英雄最大生命+20%", field: [7207] },
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{ uuid: 8758, wave: SKILL_CARD_WAVES[1], name: "风怒加成+", info: "英雄风怒概率+20%", field: [7208] },
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{ uuid: 8759, wave: SKILL_CARD_WAVES[1], name: "穿刺加成+", info: "英雄穿刺概率+20%", field: [7209] },
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{ uuid: 8760, wave: SKILL_CARD_WAVES[1], name: "金币收益+", info: "每回合金币收益+2", field: [7210] },
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{ uuid: 8761, wave: SKILL_CARD_WAVES[1], name: "购买优惠+", info: "购买卡牌费用-2金币", field: [7212] },
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{ uuid: 8762, wave: SKILL_CARD_WAVES[1], name: "刷新优惠", info: "刷新卡牌费用-1金币", field: [7213] },
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// --- 多词条装备 ---
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// 多词条装备
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{ uuid: 8770, wave: SKILL_CARD_WAVES[1], name: "守卫护甲", info: "英雄最大生命+20%, 战后生命回复+20%, 攻速+20%", field: [7207, 7201, 7206] },
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// ==================== wave 8 档(强度 ×3,field uuid 74xx 段) ====================
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// ==================== wave 8 档(强度 ×3) ====================
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{ uuid: 8801, wave: SKILL_CARD_WAVES[2], name: "战后恢复++", info: "战斗结束生命回复量+30%", field: [7401] },
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{ uuid: 8802, wave: SKILL_CARD_WAVES[2], name: "攻击加成++", info: "英雄攻击力+30%", field: [7402] },
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{ uuid: 8803, wave: SKILL_CARD_WAVES[2], name: "击晕加成++", info: "英雄击晕概率+30%", field: [7403] },
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@@ -86,38 +75,51 @@ export const EquipCardData: EquipCardRaw[] = [
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{ uuid: 8807, wave: SKILL_CARD_WAVES[2], name: "生命加成++", info: "英雄最大生命+30%", field: [7407] },
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{ uuid: 8808, wave: SKILL_CARD_WAVES[2], name: "风怒加成++", info: "英雄风怒概率+30%", field: [7408] },
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{ uuid: 8809, wave: SKILL_CARD_WAVES[2], name: "穿刺加成++", info: "英雄穿刺概率+30%", field: [7409] },
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{ uuid: 8810, wave: SKILL_CARD_WAVES[2], name: "金币收益++", info: "每回合金币收益+3", field: [7410] },
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// 触发次数强化
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{ uuid: 8811, wave: SKILL_CARD_WAVES[2], name: "召唤强化++", info: "召唤触发技能次数+1", field: [7014] },
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{ uuid: 8812, wave: SKILL_CARD_WAVES[2], name: "死亡强化++", info: "死亡触发技能次数+1", field: [7015] },
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{ uuid: 8813, wave: SKILL_CARD_WAVES[2], name: "开场强化++", info: "战斗开始触发技能次数+1", field: [7016] },
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{ uuid: 8814, wave: SKILL_CARD_WAVES[2], name: "结束强化++", info: "战斗结束触发技能次数+1", field: [7017] },
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{ uuid: 8815, wave: SKILL_CARD_WAVES[2], name: "攻击强化++", info: "攻击触发技能次数+1", field: [7018] },
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{ uuid: 8816, wave: SKILL_CARD_WAVES[2], name: "受击强化++", info: "被攻击触发技能次数+1", field: [7019] },
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// --- 多词条装备 ---
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// 多词条装备
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{ uuid: 8820, wave: SKILL_CARD_WAVES[2], name: "神圣之刃", info: "英雄攻击力+30%, 暴击率+30%, 暴击伤害+60%, 攻速+30%", field: [7402, 7404, 7405, 7406] },
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];
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// ==================== 工具函数 ====================
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/**
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* 判断卡牌是否为「装备」(光环类技能卡)。
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* 判定条件:trigger_type 为 Field(3),且 field 数组非空。
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* 装备卡池列表(转换为 CardConfig 格式)
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*
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* 使用数字字面量 3 避免对 CardSet.CardTriggerType 的运行时依赖,
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* 由 CardSet.ts 注册时统一填充 trigger_type = CardTriggerType.Field。
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* 所有装备卡统一配置:
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* - type: Skill(复用卡牌体系)
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* - trigger_type: Field(被动驻场)
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* - keep_waves: -1(持续到战斗结束)
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* - is_inst: false(不主动施法)
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* - cost: 由原始数据指定,默认 0
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*/
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export const isEquipmentCard = (card: { trigger_type?: number; field?: number[] }): boolean => {
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return card.trigger_type === 3
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&& !!card.field
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&& card.field.length > 0;
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}
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export const EquipPoolList: CardConfig[] = EquipRawList.map(data => ({
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uuid: data.uuid,
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type: CardType.Skill,
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cost: data.cost ?? 0,
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weight: 10,
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pool_lv: CardLV.LV1,
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wave: data.wave,
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kind: CKind.Skill,
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card_lv: waveToCardLv[data.wave] ?? 1,
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||||
name: data.name,
|
||||
info: data.info,
|
||||
is_inst: false,
|
||||
t_times: 999,
|
||||
t_inv: 0,
|
||||
keep_waves: -1,
|
||||
field: data.field,
|
||||
trigger_type: CardTriggerType.Field,
|
||||
}));
|
||||
|
||||
/**
|
||||
* 获取装备卡的属性词条数量。
|
||||
* 非装备卡返回 0;装备卡返回 field 数组长度。
|
||||
* 按 UUID 查找装备卡配置
|
||||
* @param uuid 装备卡 UUID
|
||||
*/
|
||||
export const getEquipmentFieldCount = (card: { trigger_type?: number; field?: number[] }): number => {
|
||||
return isEquipmentCard(card) ? (card.field?.length ?? 0) : 0;
|
||||
export function findEquipByUuid(uuid: number): CardConfig | undefined {
|
||||
return EquipPoolList.find(e => e.uuid === uuid);
|
||||
}
|
||||
|
||||
9
assets/script/game/common/config/EquipSet.ts.meta
Normal file
9
assets/script/game/common/config/EquipSet.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.24",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "efed3c93-e996-4e93-9801-e948cf268e3c",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -82,5 +82,7 @@ export enum GameEvent {
|
||||
CardPoolUpgrade = "CardPoolUpgrade",
|
||||
TriggerSkill = "TriggerSkill", // 瞬间触发施法事件
|
||||
RemoveSkillBox = "RemoveSkillBox", // 技能盒销毁事件
|
||||
UseEquipCard = "UseEquipCard", // 装备卡购买使用事件
|
||||
RemoveEquipBox = "RemoveEquipBox", // 装备盒销毁事件
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user