refactor(skill): 重构技能触发逻辑,提取统一工具类
将分散在Hero、Mon、HeroAtkSystem、SCastSystem、MissionComp中的技能触发代码统一封装,集中处理触发次数加成、实体合法性校验与技能事件派发,同时新增SkillTriggerType枚举统一管理技能触发类型,简化业务调用并消除重复模板代码。
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@@ -8,7 +8,8 @@ import { HeroAttrsComp } from "./HeroAttrsComp";
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import { HeroViewComp } from "./HeroViewComp";
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import { MoveComp } from "./MoveComp";
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import { MonMoveComp } from "./MonMoveComp";
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import { GameEvent } from "../common/config/GameEvent";
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import { GameEvent, SkillTriggerType } from "../common/config/GameEvent";
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import { SkillTriggerHelper } from "./SkillTriggerHelper";
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/** 怪物实体:负责怪物对象池复用、属性初始化、入场动画与回收 */
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@ecs.register(`Monster`)
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export class Monster extends ecs.Entity {
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@@ -232,16 +233,7 @@ export class Monster extends ecs.Entity {
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}
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// 落地后触发 call 技能
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if (model.call && model.call.length > 0) {
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model.call.forEach((uuid: number) => {
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oops.message.dispatchEvent(GameEvent.TriggerSkill, {
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s_uuid: uuid,
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heroAttrs: model,
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heroView: view,
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triggerType: 'call'
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});
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});
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}
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SkillTriggerHelper.trigger(SkillTriggerType.Call, model, view);
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})
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.start();
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// 维护关卡内怪物数量统计
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