取消掉副英雄
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@@ -88,8 +88,6 @@ export class HeroViewComp extends CCComp {
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stop_cd: number = 0; /*停止倒计时*/
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speek_time:number = 0;
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is_stop_temp:boolean = false
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Friend_alive_cd:Timer=new Timer(10)
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double_dead:boolean=false
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double_atked:boolean=false
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BUFF_DEFS: Array<{value: number, count: number}> = [] //防御提升
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@@ -136,9 +134,7 @@ export class HeroViewComp extends CCComp {
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}
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/* 显示角色血量 */
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this.node.getChildByName("top").getChildByName("hp").active = true;
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if(this.is_friend){ //只有伙伴需要召唤后添加hp 怪物,和boss 不要设置减hp debuff 主要 一开始就战斗开始就存在,所以不需要
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this.hp+=this.FIGHTCON.friend_buff.HP*this.hp_max/100
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}
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}
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update(dt: number){
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if(!smc.mission.play||smc.mission.pause) return
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@@ -146,13 +142,7 @@ export class HeroViewComp extends CCComp {
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// this.ent.destroy();
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// return
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// }
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if(this.is_dead) {
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// console.log("[HeroViewComp]:alive friend cd",this.Friend_alive_cd ,this.Friend_alive_cd.elapsedTime)
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if(this.Friend_alive_cd.update(dt)){
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this.to_alive()
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}
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}
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if(this.timer.update(dt)){
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// this.add_ap(10)
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};
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@@ -291,23 +281,12 @@ export class HeroViewComp extends CCComp {
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}
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}
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}
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master_count_atk_count(){ //主将攻击次数 主要有装备加成,需要单独处理
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count_atk_count(){ //主将攻击次数 主要有装备加成,需要单独处理
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if(!this.is_master) return
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this.atk_count+=1
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if(this.atk_count< FightSet.ATK_ADD_FRIEND_COUNT) return
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if(this.atk_count< FightSet.ATK_ADD_COUNT) return
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if(this.FIGHTCON.atk_add_glod >0) smc.vmdata.mission_data.gold+=this.FIGHTCON.atk_add_glod
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let friends=ecs.query(ecs.allOf(FriendModelComp))
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friends.forEach(friend=>{
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let friend_view=friend.get(HeroViewComp)
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if(this.FIGHTCON.atk_add_friend_atk>0) {
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friend_view.add_ap(this.FIGHTCON.atk_add_friend_atk)
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}
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if(this.FIGHTCON.atk_add_friend_hp>0) {
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friend_view.add_hp_max(this.FIGHTCON.atk_add_friend_hp)
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}
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})
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let master=ecs.query(ecs.allOf(MasterModelComp))
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master.forEach(master=>{
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@@ -323,19 +302,12 @@ export class HeroViewComp extends CCComp {
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this.atk_count=0
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}
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friend_count_atk_count(){ //伙伴攻击次数 有装备加成,需要单独处理
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if(this.is_master) return
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if(this.atk_add_count==0) return
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this.atk_count+=1
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if(this.atk_count < this.atk_add_count) return
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}
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do_dead(){
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this.do_dead_trigger()
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this.Friend_alive_cd=new Timer(this.FIGHTCON.friend_alive_cd)
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console.log("[HeroViewComp]:角色死亡",this.hero_uuid)
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if(this.fac==FacSet.MON){
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@@ -349,7 +321,7 @@ export class HeroViewComp extends CCComp {
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}
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}
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if(this.is_master){
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if(this.fac==FacSet.HERO){
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console.log("[HeroViewComp]:英雄死亡")
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oops.message.dispatchEvent(GameEvent.FightEnd,{victory:false})
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}
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@@ -358,8 +330,7 @@ export class HeroViewComp extends CCComp {
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}
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get_buff(){
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let buff=null
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if(this.is_master) buff=this.FIGHTCON.hero_buff
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if(this.is_friend) buff=this.FIGHTCON.friend_buff
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if(this.fac==FacSet.HERO) buff=this.FIGHTCON.hero_buff
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if(this.is_boss) buff=this.FIGHTCON.enemy_buff
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if(this.is_kalami) buff=this.FIGHTCON.enemy_buff
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if(buff==null) return
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@@ -572,16 +543,12 @@ export class HeroViewComp extends CCComp {
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do_dead_trigger(){
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if(this.is_dead||this.fac==FacSet.MON||this.is_master) return
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let count = 1
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if(this.double_dead) {
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console.log("[HeroViewComp]:double_dead")
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count =2
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}
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for(let i=0;i<count;i++){
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console.log("[HeroViewComp]:dead"+i+"次")
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}
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}
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do_atked_trigger(){
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if(this.is_dead||this.fac==FacSet.MON||this.is_master) return
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if(this.is_dead||this.fac==FacSet.MON) return
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let count = 1
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if(this.double_atked) {
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console.log("[HeroViewComp]:double_atked")
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@@ -598,13 +565,13 @@ export class HeroViewComp extends CCComp {
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}
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).start()
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}
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to_alive(){
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this.is_dead=false
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this.hp=this.hp_max*(100+this.buff_hp)/100
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this.BUFFCOMP.vmdata_update(true)
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this.node.setPosition(HeroPos[this.fight_pos].pos)
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this.BUFFCOMP.heathed()
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}
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// to_alive(){
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// this.is_dead=false
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// this.hp=this.hp_max*(100+this.buff_hp)/100
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// this.BUFFCOMP.vmdata_update(true)
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// this.node.setPosition(HeroPos[this.fight_pos].pos)
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// this.BUFFCOMP.heathed()
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// }
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//掉落物品
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to_drop(){
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// let Drops = getMonsterDrops(1, MonsterType.Normal, 1.2);
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