feat(任务): 添加任务获取记录与显示功能

- 新增 UpdateMissionGet 事件用于通知任务卡牌获取
- 在 MissionCardComp 中派发获取事件,传递卡牌信息
- 在 MissionGetsComp 中监听事件并更新获取记录显示
- 实现重复获取时数量累加显示
- 添加任务开始时清理旧记录的功能
This commit is contained in:
panw
2026-01-27 16:51:53 +08:00
parent b869e1c33c
commit fbbc04b4c4
3 changed files with 62 additions and 8 deletions

View File

@@ -69,4 +69,5 @@ export enum GameEvent {
ToCallFriend = "ToCallFriend",
CallFriend = "CallFriend",
UpdateCollection = "UpdateCollection",
UpdateMissionGet = "UpdateMissionGet",
}

View File

@@ -471,6 +471,13 @@ export class MissionCardComp extends CCComp {
break;
}
// 记录已获取的卡牌
oops.message.dispatchEvent(GameEvent.UpdateMissionGet, {
uuid: selectedData.uuid,
icon: selectedData.icon,
type: selectedData.type
});
this.close();
})
.start();

View File

@@ -11,29 +11,72 @@ const { ccclass, property } = _decorator;
@ccclass('MissionGetsCompComp')
@ecs.register('MissionGetsComp', false)
export class MissionGetsCompComp extends CCComp {
get_datas:any={};
get_nodes:Node[]=[];
get_datas: { [key: number]: { num: number, node: Node, type?: number } } = {};
get_nodes: Node[] = [];
// 图标图集缓存
private uiconsAtlas: SpriteAtlas | null = null;
onLoad() {
oops.message.on(GameEvent.UpdateMissionGet, this.onUpdateMissionGet, this);
oops.message.on(GameEvent.MissionStart, this.onMissionStart, this);
}
start() {
}
onDestroy() {
oops.message.off(GameEvent.UpdateMissionGet, this.onUpdateMissionGet, this);
oops.message.off(GameEvent.MissionStart, this.onMissionStart, this);
}
load_hui(uuid:string){
onMissionStart(){
// 清理旧的节点
this.get_nodes.forEach(node => {
if (node && node.isValid) {
node.destroy();
}
});
this.get_nodes = [];
this.get_datas = {};
}
private onUpdateMissionGet(event: string, args: any) {
if (!args || !args.uuid) return;
const { uuid, icon, type } = args;
this.addGet(uuid, icon, type);
}
addGet(uuid: number, iconName?: string, type?: number) {
if (this.get_datas[uuid]) {
this.get_datas[uuid].num++;
this.updateNodeNum(this.get_datas[uuid].node, this.get_datas[uuid].num);
} else {
this.load_hui(uuid, iconName || uuid.toString(), type);
}
}
load_hui(uuid: number, iconName: string, type?: number){
var path = "game/gui/get";
var prefab: Prefab = oops.res.get(path, Prefab)!;
if (!prefab) {
console.warn("Prefab not found:", path);
return;
}
var node = instantiate(prefab);
// 将节点添加到父节点下
this.node.addChild(node);
// 记录数据
this.get_datas[uuid] = { num: 1, node: node, type: type };
this.get_nodes.push(node);
node.getChildByName("num").getComponent(Label).string = "1";
const sprite = node.getChildByName("icon").getComponent(Sprite);
if (!sprite) return;
if (this.uiconsAtlas) {
const frame = this.uiconsAtlas.getSpriteFrame(uuid);
const frame = this.uiconsAtlas.getSpriteFrame(iconName);
if (frame) {
sprite.spriteFrame = frame;
}
@@ -41,11 +84,11 @@ export class MissionGetsCompComp extends CCComp {
// 加载图集
resources.load("gui/uicons", SpriteAtlas, (err, atlas) => {
if (err) {
console.error("[MissionCardComp] Failed to load uicons atlas", err);
console.error("[MissionGetsComp] Failed to load uicons atlas", err);
return;
}
this.uiconsAtlas = atlas;
const frame = atlas.getSpriteFrame(uuid);
const frame = atlas.getSpriteFrame(iconName);
if (frame) {
sprite.spriteFrame = frame;
}
@@ -54,7 +97,10 @@ export class MissionGetsCompComp extends CCComp {
}
private updateNodeNum(node: Node, num: number) {
const label = node.getChildByName("num")?.getComponent(Label);
if (label) {
label.string = num.toString();
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */