feat: 新增旋转动画并修改所有英雄名称
新增iround旋转动画资源,将所有英雄的显示名称改为更简洁的昵称,调整loading界面的模型和UI配置
This commit is contained in:
213
assets/resources/gui/anim/iround.anim
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213
assets/resources/gui/anim/iround.anim
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@@ -0,0 +1,213 @@
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[
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{
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"__type__": "cc.AnimationClip",
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"_name": "iround",
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"_objFlags": 0,
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"embeddedPlayerGroups": []
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"_native": "",
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"sample": 5,
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"speed": 1,
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"wrapMode": 38,
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"enableTrsBlending": false,
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"_duration": 2.4,
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"_hash": 500763545,
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{
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"_exoticAnimation": null,
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"_events": [],
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"_additiveSettings": {
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"__id__": 11
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},
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"_auxiliaryCurveEntries": []
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{
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"__type__": "cc.animation.VectorTrack",
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"_binding": {
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"path": {
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"_paths": [
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"eulerAngles"
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"__type__": "cc.animation.Channel",
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"_curve": {
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},
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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"refClip": null
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}
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]
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13
assets/resources/gui/anim/iround.anim.meta
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13
assets/resources/gui/anim/iround.anim.meta
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@@ -0,0 +1,13 @@
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{
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"ver": "2.0.3",
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"importer": "animation-clip",
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"imported": true,
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"uuid": "3466f525-e22b-4574-80ff-9c55fdc8c481",
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"files": [
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".cconb"
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],
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"subMetas": {},
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"userData": {
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"name": "iround"
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}
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}
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@@ -588,9 +588,9 @@ export interface LvBonusAttrsEntry {
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// @hero-setup:region-begin
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export const HeroInfo: Record<number, heroInfo> = {
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// @hero-setup:heroes-begin
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// 5001 叠甲骑士 — CSV导入:自身护盾+全体护盾
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// 5001 铁憨憨 — CSV导入:自身护盾+全体护盾
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5001: {
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uuid: 5001, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
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uuid: 5001, name: "铁憨憨", path: "hk1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
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skills: {
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6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥剑对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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@@ -614,9 +614,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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],
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info: "自身强护盾+防御强化",
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},
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// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
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// 5002 破防哥 — CSV导入:击退压场+易伤放大;复刻酒仙
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5002: {
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uuid: 5002, name: "易伤剑仙", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
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uuid: 5002, name: "破防哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
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skills: {
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6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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@@ -640,9 +640,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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],
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info: "易伤,近战 dps",
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},
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// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
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// 5003 锤哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
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5003: {
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uuid: 5003, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
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uuid: 5003, name: "锤哥", path: "hk5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
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skills: {
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6004: { uuid: 6004, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "挥斧对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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@@ -666,9 +666,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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],
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info: "必晕爆发+暴击光环,近战收割",
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},
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// 5004 刀刀暴击 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣
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// 5004 刀刀 — CSV导入:暴击/暴伤双光环乘区;复刻剑圣
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5004: {
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uuid: 5004, name: "刀刀暴击", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
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uuid: 5004, name: "刀刀", path: "hc1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
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skills: {
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6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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@@ -692,9 +692,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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],
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info: "暴击+暴伤双光环,暴击流刺客",
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},
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// 5005 出血贼 — CSV导入:入场先手+受击格挡;复刻剑豪
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// 5005 流血酱 — CSV导入:入场先手+受击格挡;复刻剑豪
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5005: {
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uuid: 5005, name: "出血贼", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
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uuid: 5005, name: "流血酱", path: "hc2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 30, def: HERO_ROLE_BASE[HRole.Assassin].def,
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skills: {
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6002: { uuid: 6002, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "挥刀对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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@@ -718,19 +718,19 @@ export const HeroInfo: Record<number, heroInfo> = {
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],
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info: "普攻出血+大招群体出血,持续消耗",
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},
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// 5006 冻箭哥 — CSV导入:多重单体箭,带冰冻
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// 5006 冰棍 — CSV导入:多重单体箭,带冰冻
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5006: {
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uuid: 5006, name: "冻箭哥", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 30, def: HERO_ROLE_BASE[HRole.Archer].def,
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uuid: 5006, name: "冰棍", path: "ha1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 20, def: HERO_ROLE_BASE[HRole.Archer].def,
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skills: {
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6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
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{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"frz":10}, desc: "普通攻击有{frz}%概率 冰冻敌人" },
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],
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},
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6150: { uuid: 6150, name: "寒冰箭", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"Stat_AttackRangeIncrease_02"}, desc: "射出 6 支寒冰箭,对{target}造成攻击力{ap}%伤害,每支箭有{frz}%概率冰冻敌人",
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6150: { uuid: 6150, name: "寒冰箭", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":140,"frz":30,"icon":"Stat_AttackRangeIncrease_02","summon_count":5}, desc: "射出 6 支寒冰箭,对{target}造成攻击力{ap}%伤害,每支箭有{frz}%概率冰冻敌人",
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lv_entries: [
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":30} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":30} },
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{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":180,"frz":30} },
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{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":220,"frz":30} },
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],
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},
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},
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@@ -744,9 +744,9 @@ export const HeroInfo: Record<number, heroInfo> = {
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],
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info: "冰冻控场+多重箭,远程控制",
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},
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// 5007 击退火女 — CSV导入:群体击退/麻痹压场;复刻深渊女王
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// 5007 火姐 — CSV导入:群体击退/麻痹压场;复刻深渊女王
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5007: {
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uuid: 5007, name: "击退火女", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
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uuid: 5007, name: "火姐", path: "hm1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
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skills: {
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6010: { uuid: 6010, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出紫魔球,对{target}造成攻击力{ap}%伤害",
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lv_entries: [
|
||||
@@ -755,8 +755,8 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
},
|
||||
6200: { uuid: 6200, name: "火焰喷射", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":250,"crt":50}, desc: "喷出烈焰风暴,对{target}造成攻击力{ap}%伤害,击退{bck}",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"crt":0} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":450,"crt":0,"summon_count":4} },
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":350,"crt":50} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":50,"summon_count":4} },
|
||||
],
|
||||
},
|
||||
},
|
||||
@@ -768,9 +768,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "烈焰击退+易伤光环,法系压场",
|
||||
},
|
||||
// 5008 团疗奶爸 — CSV导入:全体治疗续航+自身护盾
|
||||
// 5008 奶哥 — CSV导入:全体治疗续航+自身护盾
|
||||
5008: {
|
||||
uuid: 5008, name: "团疗奶爸", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
uuid: 5008, name: "奶哥", path: "hh1", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 10, ap: HERO_ROLE_BASE[HRole.Support].ap + 20, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
skills: {
|
||||
6011: { uuid: 6011, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "挥杖对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
@@ -792,9 +792,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "全体治疗+攻击附盾,团队续航",
|
||||
},
|
||||
// 5009 甲虫领主
|
||||
// 5009 甲壳虫
|
||||
5009: {
|
||||
uuid: 5009, name: "甲虫领主", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
uuid: 5009, name: "甲壳虫", path: "hk3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
skills: {
|
||||
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
@@ -818,9 +818,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "受击自疗+击退,自愈坦克",
|
||||
},
|
||||
// 5010 火箭哥
|
||||
// 5010 火箭筒
|
||||
5010: {
|
||||
uuid: 5010, name: "火箭哥", path: "ha2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
uuid: 5010, name: "火箭筒", path: "ha2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: {
|
||||
6006: { uuid: 6006, name: "强化普攻", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
@@ -844,9 +844,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "暴击",
|
||||
},
|
||||
// 5011 控血大师
|
||||
// 5011 血包
|
||||
5011: {
|
||||
uuid: 5011, name: "控血大师", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
uuid: 5011, name: "血包", path: "hk2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
skills: {
|
||||
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
@@ -870,9 +870,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "永久和计时生命最大值,控血大师",
|
||||
},
|
||||
// 5012 疾风法师
|
||||
// 5012 风哥
|
||||
5012: {
|
||||
uuid: 5012, name: "疾风法师", path: "hm2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
uuid: 5012, name: "风哥", path: "hm2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6009: { uuid: 6009, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
@@ -894,9 +894,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "普攻 大招加速 buff+加速光环,加速大师",
|
||||
},
|
||||
// 5013 生命哥
|
||||
// 5013 血牛
|
||||
5013: {
|
||||
uuid: 5013, name: "生命哥", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
uuid: 5013, name: "血牛", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
@@ -920,9 +920,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "大招全体生命最大值+概率全体+反伤护盾",
|
||||
},
|
||||
// 5014 闪避哥
|
||||
// 5014 闪哥
|
||||
5014: {
|
||||
uuid: 5014, name: "闪避哥", path: "hk4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def,
|
||||
uuid: 5014, name: "闪哥", path: "hk4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def,
|
||||
skills: {
|
||||
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||
lv_entries: [
|
||||
@@ -944,9 +944,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "强闪避",
|
||||
},
|
||||
// 5015 毒箭猎手 — 毒伤持续流:普攻淬毒叠层+毒雨铺DoT+攻击光环喂养毒伤
|
||||
// 5015 毒哥 — 毒伤持续流:普攻淬毒叠层+毒雨铺DoT+攻击光环喂养毒伤
|
||||
5015: {
|
||||
uuid: 5015, name: "毒箭猎手", path: "ha3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
uuid: 5015, name: "毒哥", path: "ha3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 10, ap: HERO_ROLE_BASE[HRole.Archer].ap, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: {
|
||||
6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
@@ -970,19 +970,19 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "淬毒普攻+毒雨叠层,持续消耗型远程毒C",
|
||||
},
|
||||
// 5016 连珠神射 — 暴击连射爆发流:VeryFast极速普攻+概率追射必暴箭+开局团队暴击爆发
|
||||
// 5016 连珠 — 暴击连射爆发流:VeryFast极速普攻+概率追射必暴箭+开局团队暴击爆发
|
||||
5016: {
|
||||
uuid: 5016, name: "连珠神射", path: "ha4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
uuid: 5016, name: "连珠", path: "ha4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp, ap: HERO_ROLE_BASE[HRole.Archer].ap + 10, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: {
|
||||
6008: { uuid: 6008, name: "连珠箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.VeryFast].cd, ccd: 0, overrides: {"ap":100}, desc: "极速连射,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6007,"chance":20,"overrides":{"TGroup": TGroup.Enemy,"ap":80}}}, desc: "有 20%额外射击,造成 80% 伤害" },
|
||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6007,"chance":15,"overrides":{"TGroup": TGroup.Enemy,"ap":60}}}, desc: "有 20%额外射击,造成 80% 伤害" },
|
||||
],
|
||||
},
|
||||
6151: { uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":150,"crt":30,"summon_count":5}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击",
|
||||
6151: { uuid: 6151, name: "裂空箭雨", lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":140,"crt":30,"summon_count":4}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击",
|
||||
lv_entries: [
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"crt":50} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"crt":70,"summon_count":6}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" },
|
||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":180,"crt":50} },
|
||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":220,"crt":70,"summon_count":5}, desc: "箭雨倾泻,对{target}造成攻击力{ap}%伤害,{crt}%概率暴击,每支箭可命中{hit_count}个目标" },
|
||||
],
|
||||
},
|
||||
},
|
||||
@@ -994,9 +994,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "极速连射+暴击追射+开局团队暴击,爆发型射手主C",
|
||||
},
|
||||
// 5017 碎甲术士 — 破甲减防法师:fstart先手/普攻概率/大招必定三通道施加破甲7008+穿透光环,团队物理增伤位
|
||||
// 5017 碎甲 — 破甲减防法师:fstart先手/普攻概率/大招必定三通道施加破甲7008+穿透光环,团队物理增伤位
|
||||
5017: {
|
||||
uuid: 5017, name: "碎甲术士", path: "hm3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
uuid: 5017, name: "碎甲", path: "hm3", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6012: { uuid: 6012, name: "蚀甲酸瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出酸瓶,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
@@ -1018,9 +1018,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
info: "先手破甲+概率蚀甲+穿透光环,物理队核心增伤位",
|
||||
},
|
||||
// 5018 雷暴领主 — 雷暴AOE爆发+麻痹控场:先手雷击+高倍率能量波
|
||||
// 5018 雷哥 — 雷暴AOE爆发+麻痹控场:先手雷击+高倍率能量波
|
||||
5018: {
|
||||
uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
uuid: 5018, name: "雷哥", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6013: { uuid: 6013, name: "召唤闪电", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "召唤闪电,对{target}造成攻击力{ap}%伤害",
|
||||
lv_entries: [
|
||||
|
||||
Reference in New Issue
Block a user