refactor(talents): 重构天赋数值与消耗配置结构

- 将 TalentInfo 中的 `valuePerLevel` 和 `getValue` 方法替换为显式的 `values` 数组
- 将全局的 `costPerLevel` 数组替换为每个天赋独立的 `costs` 数组
- 更新 TalentsComp 逻辑以使用新的配置结构
This commit is contained in:
panw
2026-04-28 14:45:37 +08:00
parent 3b93ffdd7e
commit fb3b9054dd
2 changed files with 31 additions and 31 deletions

View File

@@ -172,14 +172,14 @@ export class TalentsComp extends CCComp {
}
if (lblDesc) {
let currentVal = talentInfo.getValue(currentLevel);
let currentVal = currentLevel === 0 ? 0 : talentInfo.values[currentLevel - 1];
lblDesc.string = talentInfo.desc.replace('{value}', currentVal.toString());
}
if (lblLevel) lblLevel.string = `Lv.${currentLevel}`;
let isMax = currentLevel >= talentInfo.maxLevel;
let cost = isMax ? 0 : TalentConfig.costPerLevel[currentLevel];
let cost = isMax ? 0 : talentInfo.costs[currentLevel];
let points = smc.collection.talent_points || 0;
if (lblCost) {
@@ -229,8 +229,11 @@ export class TalentsComp extends CCComp {
let refundedPoints = 0;
for (let id in collection.talents) {
let level = collection.talents[id];
for (let i = 0; i < level; i++) {
refundedPoints += TalentConfig.costPerLevel[i];
let talentInfo = TalentConfig.talents.find(t => t.id === Number(id));
if (talentInfo) {
for (let i = 0; i < level; i++) {
refundedPoints += talentInfo.costs[i];
}
}
}