refactor(hero system): 重构英雄升级与卡片展示逻辑
1. 重构英雄升级方法,移除外部传入所需碎片参数,改为从配置表自动读取 2. 简化CardLiteComp.setHeroByUuid,移除卡池等级参数,直接读取英雄静态配置 3. 新增ChipComp.setHeroIconByUuid,重构英雄图标渲染逻辑 4. 新增英雄详情面板的升级功能与碎片展示 5. 新增英雄成长变化的事件监听与面板刷新逻辑
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assets/script/game/map/ChipComp.ts.meta
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assets/script/game/map/ChipComp.ts.meta
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "dc823f36-51eb-405f-8361-7027eb49c8a6",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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