feat: 新增技能相关资源与调整特效发光宽度
1. 新增多个技能攻击、待机预制件与动画剪辑资源 2. 调整三种outline材质的发光宽度与绿色材质发光阈值 3. 优化部分技能预制件的属性配置与动画参数
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@@ -159,7 +159,10 @@
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"__prefab": {
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"__id__": 6
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},
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"_customMaterial": null,
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"_customMaterial": {
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"__uuid__": "ded728b9-6dd0-4c37-9970-9745c62aa8bf",
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"__expectedType__": "cc.Material"
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},
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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@@ -250,11 +253,12 @@
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},
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"atk_x": 10,
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"atk_y": 15,
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"_id": "",
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"runType": 1,
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"endType": 2,
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"speed": 720,
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"time": 0
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"time": 0,
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"distance": 0,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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@@ -340,4 +344,4 @@
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"instance": null,
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"targetOverrides": null
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}
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]
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]
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