feat: 新增技能相关资源与调整特效发光宽度

1. 新增多个技能攻击、待机预制件与动画剪辑资源
2. 调整三种outline材质的发光宽度与绿色材质发光阈值
3. 优化部分技能预制件的属性配置与动画参数
This commit is contained in:
panFD
2026-08-15 11:39:03 +08:00
parent e1c37eb510
commit fad85b96e5
72 changed files with 23105 additions and 902 deletions

View File

@@ -159,7 +159,10 @@
"__prefab": {
"__id__": 6
},
"_customMaterial": null,
"_customMaterial": {
"__uuid__": "2fcd55a9-38ca-45aa-9164-68e48aaf51ce",
"__expectedType__": "cc.Material"
},
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
@@ -250,6 +253,11 @@
},
"atk_x": 10,
"atk_y": 15,
"runType": 0,
"endType": 2,
"speed": 0,
"time": 0,
"distance": 0,
"_id": ""
},
{