feat: 新增技能相关资源与调整特效发光宽度
1. 新增多个技能攻击、待机预制件与动画剪辑资源 2. 调整三种outline材质的发光宽度与绿色材质发光阈值 3. 优化部分技能预制件的属性配置与动画参数
This commit is contained in:
@@ -162,7 +162,10 @@
|
||||
"__prefab": {
|
||||
"__id__": 6
|
||||
},
|
||||
"_customMaterial": null,
|
||||
"_customMaterial": {
|
||||
"__uuid__": "0f38817f-a8df-4547-8b37-e7ed29de8216",
|
||||
"__expectedType__": "cc.Material"
|
||||
},
|
||||
"_srcBlendFactor": 2,
|
||||
"_dstBlendFactor": 4,
|
||||
"_color": {
|
||||
@@ -282,11 +285,12 @@
|
||||
},
|
||||
"atk_x": 10,
|
||||
"atk_y": 25,
|
||||
"_id": "",
|
||||
"runType": 1,
|
||||
"endType": 2,
|
||||
"speed": 720,
|
||||
"time": 0
|
||||
"time": 0,
|
||||
"distance": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
@@ -372,4 +376,4 @@
|
||||
"instance": null,
|
||||
"targetOverrides": null
|
||||
}
|
||||
]
|
||||
]
|
||||
Reference in New Issue
Block a user