feat: 新增技能相关资源与调整特效发光宽度

1. 新增多个技能攻击、待机预制件与动画剪辑资源
2. 调整三种outline材质的发光宽度与绿色材质发光阈值
3. 优化部分技能预制件的属性配置与动画参数
This commit is contained in:
panFD
2026-08-15 11:39:03 +08:00
parent e1c37eb510
commit fad85b96e5
72 changed files with 23105 additions and 902 deletions

View File

@@ -162,7 +162,10 @@
"__prefab": {
"__id__": 6
},
"_customMaterial": null,
"_customMaterial": {
"__uuid__": "0f38817f-a8df-4547-8b37-e7ed29de8216",
"__expectedType__": "cc.Material"
},
"_srcBlendFactor": 2,
"_dstBlendFactor": 4,
"_color": {
@@ -282,11 +285,12 @@
},
"atk_x": 10,
"atk_y": 25,
"_id": "",
"runType": 1,
"endType": 2,
"speed": 720,
"time": 0
"time": 0,
"distance": 0,
"_id": ""
},
{
"__type__": "cc.CompPrefabInfo",
@@ -372,4 +376,4 @@
"instance": null,
"targetOverrides": null
}
]
]