feat: 新增技能相关资源与调整特效发光宽度

1. 新增多个技能攻击、待机预制件与动画剪辑资源
2. 调整三种outline材质的发光宽度与绿色材质发光阈值
3. 优化部分技能预制件的属性配置与动画参数
This commit is contained in:
panFD
2026-08-15 11:39:03 +08:00
parent e1c37eb510
commit fad85b96e5
72 changed files with 23105 additions and 902 deletions

View File

@@ -108,8 +108,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": 1.3,
"y": 1.1,
"x": 1.7,
"y": -1.1,
"z": 1
},
"_mobility": 0,
@@ -173,7 +173,7 @@
"a": 255
},
"_spriteFrame": {
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@3c745",
"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@13b06",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 0,
@@ -257,6 +257,7 @@
"endType": 0,
"speed": 720,
"time": 0,
"distance": 0,
"_id": ""
},
{