feat: 新增技能相关资源与调整特效发光宽度
1. 新增多个技能攻击、待机预制件与动画剪辑资源 2. 调整三种outline材质的发光宽度与绿色材质发光阈值 3. 优化部分技能预制件的属性配置与动画参数
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@@ -108,8 +108,8 @@
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1.3,
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"y": 1.1,
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"x": 1.7,
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"y": -1.1,
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"z": 1
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},
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"_mobility": 0,
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@@ -173,7 +173,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@3c745",
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"__uuid__": "2842dc10-d89e-4ff6-8a11-6d09bf48cf20@13b06",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 0,
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@@ -257,6 +257,7 @@
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"endType": 0,
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"speed": 720,
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"time": 0,
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"distance": 0,
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"_id": ""
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},
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{
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