fix(技能系统): 修复治疗和护盾效果不触发的问题并调整技能配置

修改SACastSystem中add_hp和add_shield方法的参数,使治疗和护盾效果能够正确触发
调整技能6102和6103的配置,包括冷却时间和buff类型
This commit is contained in:
walkpan
2026-01-01 15:06:50 +08:00
parent a156ddfc2f
commit fa0c6dbf94
2 changed files with 5 additions and 5 deletions

View File

@@ -197,15 +197,15 @@ export const SkillSet: Record<number, SkillConfig> = {
},
6102:{
uuid:6102,name:"强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.single,DType:DType.WIND,
ap:30,map:0,cd:9,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720,
ap:30,map:0,cd:10,t_num:1,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:0.1,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
buffs:[{buff:Attrs.AP,BType:BType.VALUE,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
},
6103:{
uuid:6103,name:"群体强壮",sp_name:"buff_wind",icon:"3036",TGroup:TGroup.Team,SType:SType.buff,act:"atk",DTType:DTType.range,DType:DType.WIND,
ap:30,map:0,cd:10,t_num:3,hit_num:1,hit:1,hitcd:0.2,speed:720,cost:10,with:0,dis:720,
ready:0,EAnm:0,DAnm:9001,RType:RType.fixed,EType:EType.animationEnd,
buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:0.1,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
buffs:[{buff:Attrs.AP,BType:BType.RATIO,value:10,time:30,chance:1}],neAttrs:[],info:"增加目标10%攻击力,持续30秒",
},
};

View File

@@ -493,7 +493,7 @@ export class SACastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
const targetView = targetEntity.get(HeroViewComp);
if (!targetAttrs || !targetView) continue;
targetAttrs.add_hp(healAmount, false);
targetAttrs.add_hp(healAmount, true);
targetView.health(healAmount);
console.log(`[SACastSystem] 治疗生效: 施法者=${casterEntity.get(HeroAttrsComp)?.hero_name}, 技能=${config.name}, 目标=${targetAttrs.hero_name}, 治疗量=${healAmount}`);
}
@@ -522,7 +522,7 @@ export class SACastSystem extends ecs.ComblockSystem implements ecs.ISystemUpdat
const targetView = targetEntity.get(HeroViewComp);
if (!targetAttrs || !targetView) continue;
targetAttrs.add_shield(shieldAmount, false);
targetAttrs.add_shield(shieldAmount, true);
targetView.add_shield(shieldAmount);
console.log(`[SACastSystem] 护盾生效: 施法者=${casterEntity.get(HeroAttrsComp)?.hero_name}, 技能=${config.name}, 目标=${targetAttrs.hero_name}, 护盾量=${shieldAmount}`);
}