feat(hero): 添加新英雄资源并优化动画系统

- 新增英雄 ha2、ha3、hk2、hk3、hk4、hm3、hm4、hm5、mo5、mo6 的目录元数据
- 为新增英雄添加完整的动画剪辑(atk0、dead、idle、max0、max1、move)
- 移除旧版英雄的冗余动画文件(atk1、atk2、buff、stun)
- 更新现有英雄的动画配置,统一使用 atk0 作为攻击动画
- 优化 hm1 英雄的动画时长和采样率,提升流畅度
- 在 HeroViewComp 中增加英雄等级显示逻辑
- 重构 HeroAnmComp,简化动画状态管理
This commit is contained in:
walkpan
2026-03-21 16:43:43 +08:00
parent 870819b9f1
commit f9e3fc9106
279 changed files with 78870 additions and 42526 deletions

View File

@@ -10,8 +10,8 @@ export default class HeroAnmComp extends Component{
private anmcon:any=null
private _hasStop = true;
private _atkIndex = 0;
private default_anim:string='Idle'
anms:any[]=["idle","move","stun","dead","buff","atk0","atk1","atk2","max0","max1"]
private default_anim:string='idle'
anms:any[]=["idle","move","dead","atk0","max0","max1"]
onLoad () {
this.anmcon=this.node.getComponent(Animation)
this.fsSprite = this.node.getComponent(FlashSprite);
@@ -24,7 +24,6 @@ export default class HeroAnmComp extends Component{
}
}
stop () {
this._hasStop = true;
}
@@ -43,9 +42,7 @@ export default class HeroAnmComp extends Component{
}
atk () {
if(this.anmcon.getState("max0").isPlaying||this.anmcon.getState("max1").isPlaying) return
const atkName = `atk${this._atkIndex}`
this.anmcon.play(atkName)
this._atkIndex = (this._atkIndex + 1) % 3
this.anmcon.play(`atk0`)
}
max () {
if(this.anmcon.getState("max0").isPlaying||this.anmcon.getState("max1").isPlaying) return

View File

@@ -100,6 +100,9 @@ export class HeroViewComp extends CCComp {
this.top_node.getChildByName("hp").active = true;
this.top_node.getChildByName("cd").active = true
this.top_node.getChildByName("shield").active = false;
this.top_node.getChildByName("lv").active = this.model.fac==FacSet.HERO;
this.top_node.getChildByName("lv").getChildByName("lv2").active=this.model.lv >= 2
this.top_node.getChildByName("lv").getChildByName("lv3").active=this.model.lv >= 3
this.top_node.active = true;
this.setTopBarOpacity(false);