feat(hero): 添加新英雄资源并优化动画系统
- 新增英雄 ha2、ha3、hk2、hk3、hk4、hm3、hm4、hm5、mo5、mo6 的目录元数据 - 为新增英雄添加完整的动画剪辑(atk0、dead、idle、max0、max1、move) - 移除旧版英雄的冗余动画文件(atk1、atk2、buff、stun) - 更新现有英雄的动画配置,统一使用 atk0 作为攻击动画 - 优化 hm1 英雄的动画时长和采样率,提升流畅度 - 在 HeroViewComp 中增加英雄等级显示逻辑 - 重构 HeroAnmComp,简化动画状态管理
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@@ -10,8 +10,8 @@ export default class HeroAnmComp extends Component{
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private anmcon:any=null
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private _hasStop = true;
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private _atkIndex = 0;
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private default_anim:string='Idle'
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anms:any[]=["idle","move","stun","dead","buff","atk0","atk1","atk2","max0","max1"]
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private default_anim:string='idle'
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anms:any[]=["idle","move","dead","atk0","max0","max1"]
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onLoad () {
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this.anmcon=this.node.getComponent(Animation)
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this.fsSprite = this.node.getComponent(FlashSprite);
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@@ -24,7 +24,6 @@ export default class HeroAnmComp extends Component{
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}
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}
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stop () {
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this._hasStop = true;
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}
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@@ -43,9 +42,7 @@ export default class HeroAnmComp extends Component{
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}
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atk () {
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if(this.anmcon.getState("max0").isPlaying||this.anmcon.getState("max1").isPlaying) return
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const atkName = `atk${this._atkIndex}`
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this.anmcon.play(atkName)
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this._atkIndex = (this._atkIndex + 1) % 3
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this.anmcon.play(`atk0`)
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}
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max () {
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if(this.anmcon.getState("max0").isPlaying||this.anmcon.getState("max1").isPlaying) return
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@@ -100,6 +100,9 @@ export class HeroViewComp extends CCComp {
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this.top_node.getChildByName("hp").active = true;
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this.top_node.getChildByName("cd").active = true
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this.top_node.getChildByName("shield").active = false;
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this.top_node.getChildByName("lv").active = this.model.fac==FacSet.HERO;
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this.top_node.getChildByName("lv").getChildByName("lv2").active=this.model.lv >= 2
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this.top_node.getChildByName("lv").getChildByName("lv3").active=this.model.lv >= 3
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this.top_node.active = true;
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this.setTopBarOpacity(false);
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