feat(hero): 添加新英雄资源并优化动画系统
- 新增英雄 ha2、ha3、hk2、hk3、hk4、hm3、hm4、hm5、mo5、mo6 的目录元数据 - 为新增英雄添加完整的动画剪辑(atk0、dead、idle、max0、max1、move) - 移除旧版英雄的冗余动画文件(atk1、atk2、buff、stun) - 更新现有英雄的动画配置,统一使用 atk0 作为攻击动画 - 优化 hm1 英雄的动画时长和采样率,提升流畅度 - 在 HeroViewComp 中增加英雄等级显示逻辑 - 重构 HeroAnmComp,简化动画状态管理
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71
assets/resources/game/heros/hero/hm4/max0.anim
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71
assets/resources/game/heros/hero/hm4/max0.anim
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[
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{
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"__type__": "cc.AnimationClip",
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"_name": "max",
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"_objFlags": 0,
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"__editorExtras__": {
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"embeddedPlayerGroups": []
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},
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"_native": "",
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"sample": 15,
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"speed": 1,
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"wrapMode": 1,
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"enableTrsBlending": false,
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"_duration": 0,
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"_hash": 500763545,
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"_tracks": [
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{
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"__id__": 1
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}
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],
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"_exoticAnimation": null,
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"_events": [],
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"_embeddedPlayers": [],
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"_additiveSettings": {
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"__id__": 6
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},
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"_auxiliaryCurveEntries": []
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},
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{
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"__type__": "cc.animation.ObjectTrack",
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"_binding": {
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"__type__": "cc.animation.TrackBinding",
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"path": {
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"__id__": 2
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},
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"proxy": null
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},
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"_channel": {
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"__id__": 4
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}
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},
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{
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"__type__": "cc.animation.TrackPath",
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"_paths": [
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{
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"__id__": 3
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},
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"spriteFrame"
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]
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},
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{
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"__type__": "cc.animation.ComponentPath",
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"component": "cc.Sprite"
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},
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{
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"__type__": "cc.animation.Channel",
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"_curve": {
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"__id__": 5
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}
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},
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{
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"__type__": "cc.ObjectCurve",
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"_times": [],
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"_values": []
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},
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{
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"__type__": "cc.AnimationClipAdditiveSettings",
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"enabled": false,
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"refClip": null
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}
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]
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