feat(物品系统): 重构药水系统并移除旧物品配置

将药水物品从ItemSet迁移到AttrSet作为PotionCards,并实现新的药水使用逻辑
移除已废弃的ItemSet.ts文件
This commit is contained in:
walkpan
2026-01-16 19:47:45 +08:00
parent ab4b7d356c
commit f8acaae2a0
3 changed files with 37 additions and 137 deletions

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@@ -27,7 +27,25 @@ import { Attrs } from "./HeroAttrs";
2014:{uuid:2014, icon:"1020", attr: Attrs.MANASTEAL, value: 10, showValue: 10, desc: "吸蓝比例 +10%", isSpecial: true, note: "上限50%" },
}
export const CanSelectAttrs: Record<number, number[]> = {
export interface PotionInfo extends AttrInfo {
duration: number; // 持续时间
}
export const PotionCards: Record<number, PotionInfo> = {
// 持续时间20秒的强力药水
3001: { uuid: 3001, icon: "1020", attr: Attrs.AP, value: 50, showValue: 50, desc: "20秒内攻击力 +50%", isSpecial: false, note: "狂暴药水", duration: 20 },
3002: { uuid: 3002, icon: "1020", attr: Attrs.AS, value: 50, showValue: 50, desc: "20秒内攻速 +50%", isSpecial: false, note: "急速药水", duration: 20 },
3003: { uuid: 3003, icon: "1020", attr: Attrs.DEF, value: 50, showValue: 50, desc: "20秒内防御 +50%", isSpecial: false, note: "金钟罩", duration: 20 },
3004: { uuid: 3004, icon: "1020", attr: Attrs.SPEED, value: 50, showValue: 50, desc: "20秒内移速 +50%", isSpecial: false, note: "神行药水", duration: 20 },
// 持续时间60秒的普通药水
3005: { uuid: 3005, icon: "1020", attr: Attrs.AP, value: 20, showValue: 20, desc: "60秒内攻击力 +20%", isSpecial: false, note: "力量药剂", duration: 60 },
3006: { uuid: 3006, icon: "1020", attr: Attrs.AS, value: 20, showValue: 20, desc: "60秒内攻速 +20%", isSpecial: false, note: "敏捷药剂", duration: 60 },
3007: { uuid: 3007, icon: "1020", attr: Attrs.DEF, value: 20, showValue: 20, desc: "60秒内防御 +20%", isSpecial: false, note: "护甲药剂", duration: 60 },
3008: { uuid: 3008, icon: "1020", attr: Attrs.SPEED, value: 20, showValue: 20, desc: "60秒内移速 +20%", isSpecial: false, note: "轻灵药剂", duration: 60 },
};
export const CanSelectAttrs: Record<number, number[]> = {
// 基础属性
2: [2001, 2002, 2003, 2004],
// 混合

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@@ -1,105 +0,0 @@
import { Attrs, BType } from "./HeroAttrs";
/**
* 物品配置接口
*/
export interface ItemConf {
id: number;
name: string;
desc: string;
price: number;
duration: number; // 持续时间(秒)
attr: Attrs; // 提升的属性
value: number; // 提升的值
bType: BType; // 值类型(数值/百分比)
}
/**
* 物品配置表
* 20秒强效果60秒弱效果
*/
export const ItemSet: Record<number, ItemConf> = {
// ==================== 20秒强效果 (价格: 100) ====================
1001: {
id: 1001,
name: "狂暴药水",
desc: "20秒内攻击力+50%",
price: 100,
duration: 20,
attr: Attrs.AP,
value: 50,
bType: BType.RATIO
},
1002: {
id: 1002,
name: "急速药水",
desc: "20秒内攻速+50%",
price: 100,
duration: 20,
attr: Attrs.AS,
value: 50,
bType: BType.RATIO
},
1003: {
id: 1003,
name: "金钟罩",
desc: "20秒内防御+50%",
price: 100,
duration: 20,
attr: Attrs.DEF,
value: 50,
bType: BType.RATIO
},
1004: {
id: 1004,
name: "神行药水",
desc: "20秒内移速+50%",
price: 100,
duration: 20,
attr: Attrs.SPEED,
value: 50,
bType: BType.RATIO
},
// ==================== 60秒弱效果 (价格: 50) ====================
2001: {
id: 2001,
name: "力量药剂",
desc: "60秒内攻击力+20%",
price: 50,
duration: 60,
attr: Attrs.AP,
value: 20,
bType: BType.RATIO
},
2002: {
id: 2002,
name: "敏捷药剂",
desc: "60秒内攻速+20%",
price: 50,
duration: 60,
attr: Attrs.AS,
value: 20,
bType: BType.RATIO
},
2003: {
id: 2003,
name: "护甲药剂",
desc: "60秒内防御+20%",
price: 50,
duration: 60,
attr: Attrs.DEF,
value: 20,
bType: BType.RATIO
},
2004: {
id: 2004,
name: "轻灵药剂",
desc: "60秒内移速+20%",
price: 50,
duration: 60,
attr: Attrs.SPEED,
value: 20,
bType: BType.RATIO
},
};

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@@ -6,8 +6,7 @@ import { BuffConf, SkillRange } from "../common/config/SkillSet";
import { HeroInfo, AttrSet } from "../common/config/heroSet";
import { HeroSkillsComp } from "./HeroSkills";
import { smc } from "../common/SingletonModuleComp";
import { ItemSet } from "../common/config/ItemSet";
import { AttrCards } from "../common/config/AttrSet";
import { AttrCards, PotionCards } from "../common/config/AttrSet";
interface talTrigger{
@@ -111,7 +110,23 @@ export class HeroAttrsComp extends ecs.Comp {
onUseItemCard(event: string, args: any) {
if (!this.is_master) return;
this.useItem(args);
const itemId = args;
// 1. 尝试从 PotionCards 获取 (新版药水)
const potion = PotionCards[itemId];
if (potion) {
console.log(`[HeroAttrs] 使用药水: ${potion.desc}`);
const buffConf: BuffConf = {
buff: potion.attr,
value: potion.value,
BType: BType.RATIO, // 药水默认是百分比加成
time: potion.duration,
chance: 1,
};
this.addBuff(buffConf);
oops.gui.toast(potion.desc);
return;
}
}
/**
@@ -613,35 +628,7 @@ export class HeroAttrsComp extends ecs.Comp {
this.recalculateSingleAttr(buff.attrIndex);
}
/**
* 使用物品
* @param itemId 物品ID
*/
useItem(itemId: number) {
const item = ItemSet[itemId];
if (!item) return;
console.log(`[HeroAttrs] 使用物品: ${item.name} (${item.desc})`);
// 直接添加到 BUFFS_TEMP
const attrIndex = item.attr;
if (!this.BUFFS_TEMP[attrIndex]) {
this.BUFFS_TEMP[attrIndex] = [];
}
this.BUFFS_TEMP[attrIndex].push({
value: item.value,
BType: item.bType,
remainTime: item.duration
});
// 重新计算受影响的属性
this.recalculateSingleAttr(attrIndex);
oops.gui.toast(`使用了 ${item.name}`);
}
/**
* 根据属性索引移除数值型天赋buff
* @param attrIndex 属性索引