refactor: 重构新手引导系统,替换旧引导方案

1.  删除旧的GuideComp组件和guide1引导预制体
2.  移除UIConfig中旧的Guide1配置项
3.  改用基于smc.data.tip_done的精细化单步引导
4.  为主页开始按钮新增首次启动引导逻辑
5.  优化引导状态管理,仅单次提示未完成步骤
This commit is contained in:
panFD
2026-08-07 00:17:31 +08:00
parent 31f5340866
commit f841779e94
9 changed files with 1059 additions and 2098 deletions

View File

@@ -17,7 +17,7 @@
* - GameEvent.MissionStart / MissionEnd —— 游戏生命周期事件
* - UIID.Mission —— 战斗界面 ID
*/
import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform ,Node} from "cc";
import { _decorator, instantiate, Label, Prefab, resources, Sprite, SpriteAtlas, Tween, tween, UITransform, Vec3, Node } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
@@ -39,7 +39,9 @@ const { ccclass, property } = _decorator;
export class MissionHomeComp extends CCComp {
/** 调试日志开关 */
debugMode: boolean = false;
/** 开始游戏按钮节点(预留) */
@property(Node)
start_btn=null!
/** 主页按钮节点(预留) */
@property(Node)
home_btn=null!
@@ -61,6 +63,20 @@ export class MissionHomeComp extends CCComp {
@property(Node)
ranks_page=null!
// ======================== 新手指引(开始按钮抖动 + 气泡) ========================
/** 抖动最大角度(度) */
private static readonly SHAKE_ANGLE: number = 10;
/** 气泡文案 */
private static readonly TIP_TEXT: string = "点击开始游戏";
/** 气泡弹出/停留/收起节奏(秒) */
private static readonly TIP_STAY: number = 3.4;
/** 指引进行中标记(避免重复启动) */
private guiding: boolean = false;
/** 气泡原文缓存(指引结束后还原) */
private guideTipOriginText: string = "";
/** 注册任务结束事件 */
protected onLoad(): void {
@@ -70,10 +86,10 @@ export class MissionHomeComp extends CCComp {
/** 启动时显示主页 */
start() {
this.home_active()
// 首次打开游戏打开guide1
if (!smc.finish_guides.includes(1)) {
oops.gui.open(UIID.Guide1);
// 新玩家start_btn 抖动 + smalltip 气泡引导点击开始(仅 1 次)
if (!smc.data.tip_done.start) {
this.playStartGuide();
}
}
@@ -93,19 +109,91 @@ export class MissionHomeComp extends CCComp {
*/
start_mission() {
mLogger.log(this.debugMode, 'MissionHomeComp', "start_mission")
// 进入战斗后关闭guide1
if (!smc.finish_guides.includes(1)) {
smc.finish_guides.push(1);
oops.gui.remove(UIID.Guide1);
}
// 点击开始后完成指引:停止抖动/气泡并记录完成标记
this.stopStartGuide();
smc.data.tip_done.start = true;
oops.gui.open(UIID.Mission)
this.node.active=false;
// 隐藏 mapLayer 下的 main 节点
}
// ======================== 新手指引实现 ========================
/** 启动指引button 子节点循环抖动 + smalltip 气泡弹出 */
private playStartGuide() {
const btn = this.start_btn;
if (!btn || !btn.isValid) return;
if (this.guiding) return;
this.guiding = true;
// start_btn 下名为 "Button" 的子节点循环抖动angle 往复,不触碰 position避免与布局冲突
const shakeNode = this.getShakeNode();
if (shakeNode) {
Tween.stopAllByTarget(shakeNode);
shakeNode.angle = 0;
tween(shakeNode)
.to(0.15, { angle: MissionHomeComp.SHAKE_ANGLE })
.to(0.3, { angle: -MissionHomeComp.SHAKE_ANGLE })
.to(0.15, { angle: 0 })
.delay(0.34)
.repeatForever()
.start();
}
// smalltip 气泡:缓存原文后覆盖文案,弹出后保持显示直至点击
const tip = btn.getChildByName("smalltip");
if (tip) {
const label = tip.getComponentInChildren(Label);
if (label) {
this.guideTipOriginText = label.string;
label.string = MissionHomeComp.TIP_TEXT;
}
tip.active = true;
Tween.stopAllByTarget(tip);
tip.setScale(0, 0, 1);
tween(tip)
.to(0.15, { scale: new Vec3(1.1, 1.1, 1) }, { easing: 'quadOut' })
.to(0.05, { scale: new Vec3(1, 1, 1) })
.start();
}
}
/** 停止指引:抖动复位、气泡收起并还原原文 */
private stopStartGuide() {
if (!this.guiding) return;
this.guiding = false;
const btn = this.start_btn;
if (btn && btn.isValid) {
const shakeNode = this.getShakeNode();
if (shakeNode && shakeNode.isValid) {
Tween.stopAllByTarget(shakeNode);
shakeNode.angle = 0;
}
const tip = btn.getChildByName("smalltip");
if (tip && tip.isValid) {
Tween.stopAllByTarget(tip);
const label = tip.getComponentInChildren(Label);
if (label) label.string = this.guideTipOriginText;
tip.active = false;
}
}
}
/**
* 获取 start_btn 下名为 "Button" 的子节点(即要抖动的节点)。
* @returns Button 子节点;未找到返回 null
*/
private getShakeNode(): Node | null {
const btn = this.start_btn;
if (!btn || !btn.isValid) return null;
const node = btn.getChildByName("Button");
return node && node.isValid ? node : null;
}
private showPage(page: Node) {
@@ -153,6 +241,8 @@ export class MissionHomeComp extends CCComp {
/** 激活主页显示:刷新数据并显示节点 */
home_active(){
// 任务结束回到主页:确保指引动画与气泡无残留
this.stopStartGuide();
this.uodate_data()
this.hideAllPages()
this.node.active=true
@@ -177,6 +267,8 @@ export class MissionHomeComp extends CCComp {
/** ECS 组件移除时销毁节点 */
reset() {
// 销毁前清理指引 tween防止回调残留
this.stopStartGuide();
this.node.destroy();
}
}