dd 56卡牌栏 为role 专有物品,不在有针对小兵的 卡牌技能, 小兵的强化靠role,没有驻场 技能,role 修改为多技能
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@@ -16,9 +16,7 @@ import { MonSpine } from "./MonSpine";
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import { MonViewComp } from "./MonViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { MonBuffComp } from "./MonBuffComp";
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import { HeroSet } from "../common/config/heroSet";
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import { MonSet } from "../common/config/MonSet";
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import { HeroSet,MonSet } from "../common/config/heroSet";
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/** 角色实体 */
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@ecs.register(`Mon`)
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export class Mon extends ecs.Entity {
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@@ -26,7 +24,6 @@ export class Mon extends ecs.Entity {
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MonModel!: MonModelComp;
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// 视图层
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MonView!: MonViewComp;
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MonBuff!: MonBuffComp; // 移动
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protected init() {
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this.addComponents<ecs.Comp>( MonModelComp);
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@@ -35,7 +32,6 @@ export class Mon extends ecs.Entity {
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destroy(): void {
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this.remove(MonViewComp);
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this.remove(MonBuffComp);
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super.destroy();
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}
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@@ -74,23 +70,22 @@ export class Mon extends ecs.Entity {
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(MonViewComp)!;
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var buff =node.getComponent(MonBuffComp)!;
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// console.log("hero_init",buff)
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mv.speed =mv.ospeed = smc.monsters[uuid].speed;
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mv.hero_name= smc.monsters[uuid].name;
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buff.group=mv.box_group= BoxSet.MONSTER;
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mv.hp= mv.hp_max = smc.monsters[uuid].hp;
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mv.level = smc.monsters[uuid].level;
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mv.atk = smc.monsters[uuid].atk;
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mv.atk_cd = smc.monsters[uuid].atk_cd;
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mv.atk_dis = smc.monsters[uuid].atk_dis;
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mv.power = smc.monsters[uuid].power;
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mv.power_max = smc.monsters[uuid].power_max;
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mv.type = smc.monsters[uuid].type;
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mv.skill_uuid = 9001;
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mv.skill_uuid = smc.monsters[uuid].skill_uuid;
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mv.max_skill_uuid = smc.monsters[uuid].max_skill_uuid;
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mv.scale = -1;
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mv.Tpos = v3(0,0,0);
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this.add(mv);
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this.add(buff);
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}
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}
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