diff --git a/assets/script/game/map/VictoryComp.ts b/assets/script/game/map/VictoryComp.ts index 4cde9fec..4c22fa30 100644 --- a/assets/script/game/map/VictoryComp.ts +++ b/assets/script/game/map/VictoryComp.ts @@ -766,9 +766,9 @@ export class VictoryComp extends CCComp { /** * 统一更新按钮显隐与文案: - * section(小节胜利)→ next="下一节",btn 隐藏 - * victory(末关通关)→ btn="确认",next 隐藏 - * defeat(失败) → btn="确认",next="再来一次" + * section(小节胜利)→ btn="退出",next="下一节" + * final(末关通关) → btn="返回",next 隐藏 + * defeat(失败) → btn="退出",next="再来一次" */ private updateButtonStates() { const btns = this.node.getChildByName("btns"); @@ -777,16 +777,18 @@ export class VictoryComp extends CCComp { const btnNode = btns.getChildByName("btn"); const nextNode = btns.getChildByName("next"); - // btn 确认按钮:仅小节胜利时隐藏 + // btn 确认/退出按钮:所有结算类型都显示 if (btnNode) { - btnNode.active = this.settleType !== "section"; + btnNode.active = true; const label = btnNode.getChildByName("Label")?.getComponent(Label); - if (label) label.string = "确认"; + if (label) { + label.string = this.settleType === "final" ? "返回" : "退出"; + } } // next 按钮:小节胜利→"下一节",失败→"再来一次",末关通关隐藏 if (nextNode) { - nextNode.active = this.settleType !== "victory"; + nextNode.active = this.settleType !== "final"; const label = nextNode.getChildByName("Label")?.getComponent(Label); if (label) { label.string = this.settleType === "section" ? "下一节" : "再来一次"; @@ -795,7 +797,7 @@ export class VictoryComp extends CCComp { // 属性绑定的确认按钮同步显隐 if (this.confirm_btn && this.confirm_btn.isValid) { - this.confirm_btn.active = this.settleType !== "section"; + this.confirm_btn.active = true; } }