refactor(config): 整理驻场技能ID与配置映射

本次提交统一调整了所有驻场相关技能的ID编号,将原有分散的技能配置按功能类型重新规整排序,同时同步更新了英雄配置、语言文件、卡牌配置中的技能ID引用,确保所有配置项的ID保持一致且逻辑清晰,修复了亡语法师技能ID不匹配的问题,优化了后续配置扩展的可读性和维护性。
This commit is contained in:
panFD
2026-06-20 12:28:23 +08:00
parent 4247299a86
commit f61c4a506f
7 changed files with 131 additions and 133 deletions

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@@ -21,12 +21,12 @@
"role_power": "Power", "role_power": "Power",
"role_physical": "Physical", "role_physical": "Physical",
"role_agile": "Agile", "role_agile": "Agile",
"fskill_name_7009": "Frost Domain", "fskill_name_7003": "Frost Domain",
"fskill_name_7010": "Deadly Focus", "fskill_name_7004": "Deadly Focus",
"fskill_name_7011": "Rending Strike", "fskill_name_7005": "Rending Strike",
"fskill_name_7012": "Gale March", "fskill_name_7006": "Gale March",
"fskill_info_7009": "Increase all allied heroes' freeze chance by {0}%", "fskill_info_7003": "Increase all allied heroes' freeze chance by {0}%",
"fskill_info_7010": "Increase all allied heroes' critical chance by {0}%", "fskill_info_7004": "Increase all allied heroes' critical chance by {0}%",
"fskill_info_7011": "Increase all allied heroes' critical damage by {0}%", "fskill_info_7005": "Increase all allied heroes' critical damage by {0}%",
"fskill_info_7012": "Increase all allied heroes' attack speed by {0}%" "fskill_info_7006": "Increase all allied heroes' attack speed by {0}%"
} }

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@@ -144,31 +144,31 @@
"scard_info_7102": "刷新卡池,都是远程英雄", "scard_info_7102": "刷新卡池,都是远程英雄",
"scard_info_7103": "刷新卡池都是3级卡池等级英雄", "scard_info_7103": "刷新卡池都是3级卡池等级英雄",
"fskill_name_7001": "召唤精通", "fskill_name_7014": "召唤精通",
"fskill_name_7002": "亡灵统御", "fskill_name_7015": "亡灵统御",
"fskill_name_7003": "先发制人", "fskill_name_7016": "先发制人",
"fskill_name_7004": "余音绕梁", "fskill_name_7017": "余音绕梁",
"fskill_name_7005": "理财专家", "fskill_name_7010": "理财专家",
"fskill_name_7006": "商业大亨", "fskill_name_7011": "商业大亨",
"fskill_name_7007": "神圣恢复", "fskill_name_7001": "神圣恢复",
"fskill_name_7008": "战鼓激昂", "fskill_name_7002": "战鼓激昂",
"fskill_name_7009": "寒霜领域", "fskill_name_7003": "寒霜领域",
"fskill_name_7010": "致命专注", "fskill_name_7004": "致命专注",
"fskill_name_7011": "裂伤打击", "fskill_name_7005": "裂伤打击",
"fskill_name_7012": "疾风战歌", "fskill_name_7006": "疾风战歌",
"fskill_info_7001": "场上所有友方召唤触发技能触发次数+{0}", "fskill_info_7014": "场上所有友方召唤触发技能触发次数+{0}",
"fskill_info_7002": "场上所有友方死亡触发技能触发次数+{0}", "fskill_info_7015": "场上所有友方死亡触发技能触发次数+{0}",
"fskill_info_7003": "场上所有友方战斗开始触发技能触发次数+{0}", "fskill_info_7016": "场上所有友方战斗开始触发技能触发次数+{0}",
"fskill_info_7004": "场上所有友方战斗结束触发技能触发次数+{0}", "fskill_info_7017": "场上所有友方战斗结束触发技能触发次数+{0}",
"fskill_info_7005": "每回合结束时金币收益提升{0}", "fskill_info_7010": "每回合结束时金币收益提升{0}",
"fskill_info_7006": "卖出英雄时金币收益提升{0}", "fskill_info_7011": "卖出英雄时金币收益提升{0}",
"fskill_info_7007": "战斗结束时全队恢复效果+{0}%", "fskill_info_7001": "战斗结束时全队恢复效果+{0}%",
"fskill_info_7008": "场上所有友方攻击力提升{0}%", "fskill_info_7002": "场上所有友方攻击力提升{0}%",
"fskill_info_7009": "场上所有友方冰冻概率提升{0}%", "fskill_info_7003": "场上所有友方冰冻概率提升{0}%",
"fskill_info_7010": "场上所有友方暴击率提升{0}%", "fskill_info_7004": "场上所有友方暴击率提升{0}%",
"fskill_info_7011": "场上所有友方暴击伤害提升{0}%", "fskill_info_7005": "场上所有友方暴击伤害提升{0}%",
"fskill_info_7012": "场上所有友方攻击速度提升{0}%", "fskill_info_7006": "场上所有友方攻击速度提升{0}%",
"hl_title_CritMaster_1": "初级暴击者", "hl_title_CritMaster_1": "初级暴击者",
"hl_title_CritMaster_2": "暴击大师", "hl_title_CritMaster_2": "暴击大师",

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@@ -15,8 +15,8 @@
* | mon_name | 怪物名称 | mon_name_6001 | 兽人战士 | * | mon_name | 怪物名称 | mon_name_6001 | 兽人战士 |
* | skill_name | 技能名称 | skill_name_6001 | 攻击 | * | skill_name | 技能名称 | skill_name_6001 | 攻击 |
* | skill_info | 技能描述 | skill_info_6001 | 对单个目标攻击... | * | skill_info | 技能描述 | skill_info_6001 | 对单个目标攻击... |
* | fskill_name | 驻场技能名称 | fskill_name_7001 | 召唤精通 | * | fskill_name | 驻场技能名称 | fskill_name_7014 | 召唤精通 |
* | fskill_info | 驻场技能描述 | fskill_info_7001 | 召唤触发... | * | fskill_info | 驻场技能描述 | fskill_info_7014 | 召唤触发... |
* | scard_name | 特殊卡牌名称 | scard_name_7001 | 战术晋升 | * | scard_name | 特殊卡牌名称 | scard_name_7001 | 战术晋升 |
* | scard_info | 特殊卡牌描述 | scard_info_7001 | 升级场上随机... | * | scard_info | 特殊卡牌描述 | scard_info_7001 | 升级场上随机... |
* | hl_name | 亮点成就名称 | hl_name_9001 | 暴击大师 | * | hl_name | 亮点成就名称 | hl_name_9001 | 暴击大师 |
@@ -30,8 +30,8 @@
* langf(LangPrefix.skill_info, 6001, 1, 100) // → "对单个目标攻击1次每次造成100%攻击的伤害" * langf(LangPrefix.skill_info, 6001, 1, 100) // → "对单个目标攻击1次每次造成100%攻击的伤害"
* *
* // 驻场技能 * // 驻场技能
* lang(LangPrefix.fskill_name, 7001) // → "召唤精通" * lang(LangPrefix.fskill_name, 7014) // → "召唤精通"
* langf(LangPrefix.fskill_info, 7001, 1) // → "场上所有友方召唤触发技能触发次数+1" * langf(LangPrefix.fskill_info, 7014, 1) // → "场上所有友方召唤触发技能触发次数+1"
* *
* // 亮点成就(与英雄/技能完全一致的调用方式) * // 亮点成就(与英雄/技能完全一致的调用方式)
* lang(LangPrefix.hl_title, 9011) // → "初级暴击者" * lang(LangPrefix.hl_title, 9011) // → "初级暴击者"

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@@ -184,41 +184,31 @@ const waveToPoolLv: Record<number, number> = {
const SkillCardData: any[] = [ const SkillCardData: any[] = [
// ==================== wave 1 档(基础强度) ==================== // ==================== wave 1 档(基础强度) ====================
// --- 驻场卡Field --- // --- 驻场卡Field ---
{ uuid: 8705, skill: 0, wave: 1, name: "金币收益", info: "每回合金币收益+1", is_inst: false, keep_waves: -1, field: [7005], trigger_type: CardTriggerType.Field },
{ uuid: 8706, skill: 0, wave: 1, name: "出售强化", info: "卖出英雄金币+1", is_inst: false, keep_waves: -1, field: [7006], trigger_type: CardTriggerType.Field },
{ uuid: 8707, skill: 0, wave: 1, name: "战后恢复", info: "战斗结束生命回复量+10%", is_inst: false, keep_waves: -1, field: [7007], trigger_type: CardTriggerType.Field }, { uuid: 8707, skill: 0, wave: 1, name: "战后恢复", info: "战斗结束生命回复量+10%", is_inst: false, keep_waves: -1, field: [7001], trigger_type: CardTriggerType.Field },
{ uuid: 8708, skill: 0, wave: 1, name: "攻击加成", info: "英雄攻击力+10%", is_inst: false, keep_waves: -1, field: [7008], trigger_type: CardTriggerType.Field }, { uuid: 8708, skill: 0, wave: 1, name: "攻击加成", info: "英雄攻击力+10%", is_inst: false, keep_waves: -1, field: [7002], trigger_type: CardTriggerType.Field },
{ uuid: 8709, skill: 0, wave: 1, name: "击晕加成", info: "英雄击晕概率+10%", is_inst: false, keep_waves: -1, field: [7009], trigger_type: CardTriggerType.Field }, { uuid: 8709, skill: 0, wave: 1, name: "击晕加成", info: "英雄击晕概率+10%", is_inst: false, keep_waves: -1, field: [7003], trigger_type: CardTriggerType.Field },
{ uuid: 8710, skill: 0, wave: 1, name: "暴击加成", info: "英雄暴击率+10%", is_inst: false, keep_waves: -1, field: [7010], trigger_type: CardTriggerType.Field }, { uuid: 8710, skill: 0, wave: 1, name: "暴击加成", info: "英雄暴击率+10%", is_inst: false, keep_waves: -1, field: [7004], trigger_type: CardTriggerType.Field },
{ uuid: 8711, skill: 0, wave: 1, name: "暴伤加成", info: "英雄暴击伤害+20%", is_inst: false, keep_waves: -1, field: [7011], trigger_type: CardTriggerType.Field }, { uuid: 8711, skill: 0, wave: 1, name: "暴伤加成", info: "英雄暴击伤害+20%", is_inst: false, keep_waves: -1, field: [7005], trigger_type: CardTriggerType.Field },
{ uuid: 8712, skill: 0, wave: 1, name: "攻速加成", info: "英雄攻击速度+10%", is_inst: false, keep_waves: -1, field: [7012], trigger_type: CardTriggerType.Field }, { uuid: 8712, skill: 0, wave: 1, name: "攻速加成", info: "英雄攻击速度+10%", is_inst: false, keep_waves: -1, field: [7006], trigger_type: CardTriggerType.Field },
{ uuid: 8716, skill: 0, wave: 1, name: "生命加成", info: "英雄最大生命+10%", is_inst: false, keep_waves: -1, field: [7016], trigger_type: CardTriggerType.Field }, { uuid: 8716, skill: 0, wave: 1, name: "生命加成", info: "英雄最大生命+10%", is_inst: false, keep_waves: -1, field: [7007], trigger_type: CardTriggerType.Field },
{ uuid: 8717, skill: 0, wave: 1, name: "风怒加成", info: "英雄风怒概率+10%", is_inst: false, keep_waves: -1, field: [7017], trigger_type: CardTriggerType.Field }, { uuid: 8717, skill: 0, wave: 1, name: "风怒加成", info: "英雄风怒概率+10%", is_inst: false, keep_waves: -1, field: [7008], trigger_type: CardTriggerType.Field },
{ uuid: 8718, skill: 0, wave: 1, name: "穿刺加成", info: "英雄穿刺概率+10%", is_inst: false, keep_waves: -1, field: [7018], trigger_type: CardTriggerType.Field }, { uuid: 8718, skill: 0, wave: 1, name: "穿刺加成", info: "英雄穿刺概率+10%", is_inst: false, keep_waves: -1, field: [7009], trigger_type: CardTriggerType.Field },
// --- 范围攻击卡Interval ---
{ uuid: 8201, skill: 6201, wave: 1, name: "雷墙", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 6, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 100 } }, { uuid: 8705, skill: 0, wave: 1, name: "金币收益", info: "每回合金币收益+1", is_inst: false, keep_waves: -1, field: [7010], trigger_type: CardTriggerType.Field },
{ uuid: 8202, skill: 6202, wave: 1, name: "火墙", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 6, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 100 } }, { uuid: 8706, skill: 0, wave: 1, name: "出售强化", info: "卖出英雄金币+1", is_inst: false, keep_waves: -1, field: [7011], trigger_type: CardTriggerType.Field },
{ uuid: 8203, skill: 6203, wave: 1, name: "飓风", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 6, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 100 } },
{ uuid: 8204, skill: 6204, wave: 1, name: "水墙", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 6, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 100 } },
{ uuid: 8205, skill: 6205, wave: 1, name: "风墙", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 6, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 100 } },
{ uuid: 8206, skill: 6206, wave: 1, name: "陨石术", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 6, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 100 } },
// ==================== wave 5 档(强度 ×2 ==================== // ==================== wave 5 档(强度 ×2 ====================
// --- 驻场卡field uuid +200对应 FieldSkillSet 72xx 段) --- // --- 驻场卡field uuid +200对应 FieldSkillSet 72xx 段) ---
{ uuid: 8755, skill: 0, wave: 5, name: "金币收益+", info: "每回合金币收益+2", is_inst: false, keep_waves: -1, field: [7205], trigger_type: CardTriggerType.Field }, { uuid: 8757, skill: 0, wave: 5, name: "战后恢复+", info: "战斗结束生命回复量+20%", is_inst: false, keep_waves: -1, field: [7201], trigger_type: CardTriggerType.Field },
{ uuid: 8763, skill: 0, wave: 5, name: "购买优惠+", info: "购买卡牌费用-2金币", is_inst: false, keep_waves: -1, field: [7213], trigger_type: CardTriggerType.Field }, { uuid: 8758, skill: 0, wave: 5, name: "攻击加成+", info: "英雄攻击力+20%", is_inst: false, keep_waves: -1, field: [7202], trigger_type: CardTriggerType.Field },
{ uuid: 8714, skill: 0, wave: 1, name: "刷新优惠", info: "刷新卡牌费用-1金币", is_inst: false, keep_waves: -1, field: [7014], trigger_type: CardTriggerType.Field }, { uuid: 8759, skill: 0, wave: 5, name: "击晕加成+", info: "英雄击晕概率+20%", is_inst: false, keep_waves: -1, field: [7203], trigger_type: CardTriggerType.Field },
{ uuid: 8760, skill: 0, wave: 5, name: "暴击加成+", info: "英雄暴击率+20%", is_inst: false, keep_waves: -1, field: [7204], trigger_type: CardTriggerType.Field },
{ uuid: 8757, skill: 0, wave: 5, name: "战后恢复+", info: "战斗结束生命回复量+20%", is_inst: false, keep_waves: -1, field: [7207], trigger_type: CardTriggerType.Field }, { uuid: 8761, skill: 0, wave: 5, name: "暴伤加成+", info: "英雄暴击伤害+40%", is_inst: false, keep_waves: -1, field: [7205], trigger_type: CardTriggerType.Field },
{ uuid: 8758, skill: 0, wave: 5, name: "攻加成+", info: "英雄攻击+20%", is_inst: false, keep_waves: -1, field: [7208], trigger_type: CardTriggerType.Field }, { uuid: 8762, skill: 0, wave: 5, name: "攻加成+", info: "英雄攻击速度+20%", is_inst: false, keep_waves: -1, field: [7206], trigger_type: CardTriggerType.Field },
{ uuid: 8759, skill: 0, wave: 5, name: "击晕加成+", info: "英雄击晕概率+20%", is_inst: false, keep_waves: -1, field: [7209], trigger_type: CardTriggerType.Field }, { uuid: 8766, skill: 0, wave: 5, name: "生命加成+", info: "英雄最大生命+20%", is_inst: false, keep_waves: -1, field: [7207], trigger_type: CardTriggerType.Field },
{ uuid: 8760, skill: 0, wave: 5, name: "暴击加成+", info: "英雄暴击率+20%", is_inst: false, keep_waves: -1, field: [7210], trigger_type: CardTriggerType.Field }, { uuid: 8767, skill: 0, wave: 5, name: "风怒加成+", info: "英雄风怒概率+20%", is_inst: false, keep_waves: -1, field: [7208], trigger_type: CardTriggerType.Field },
{ uuid: 8761, skill: 0, wave: 5, name: "暴伤加成+", info: "英雄暴击伤害+40%", is_inst: false, keep_waves: -1, field: [7211], trigger_type: CardTriggerType.Field }, { uuid: 8768, skill: 0, wave: 5, name: "穿刺加成+", info: "英雄穿刺概率+20%", is_inst: false, keep_waves: -1, field: [7209], trigger_type: CardTriggerType.Field },
{ uuid: 8762, skill: 0, wave: 5, name: "攻速加成+", info: "英雄攻击速度+20%", is_inst: false, keep_waves: -1, field: [7212], trigger_type: CardTriggerType.Field },
{ uuid: 8766, skill: 0, wave: 5, name: "生命加成+", info: "英雄最大生命+20%", is_inst: false, keep_waves: -1, field: [7216], trigger_type: CardTriggerType.Field },
{ uuid: 8767, skill: 0, wave: 5, name: "风怒加成+", info: "英雄风怒概率+20%", is_inst: false, keep_waves: -1, field: [7217], trigger_type: CardTriggerType.Field },
{ uuid: 8768, skill: 0, wave: 5, name: "穿刺加成+", info: "英雄穿刺概率+20%", is_inst: false, keep_waves: -1, field: [7218], trigger_type: CardTriggerType.Field },
// --- 范围攻击卡ap 递增,间隔缩短) --- // --- 范围攻击卡ap 递增,间隔缩短) ---
{ uuid: 8251, skill: 6201, wave: 5, name: "雷墙+", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } }, { uuid: 8251, skill: 6201, wave: 5, name: "雷墙+", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
{ uuid: 8252, skill: 6202, wave: 5, name: "火墙+", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } }, { uuid: 8252, skill: 6202, wave: 5, name: "火墙+", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
@@ -227,33 +217,41 @@ const SkillCardData: any[] = [
{ uuid: 8255, skill: 6205, wave: 5, name: "风墙+", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } }, { uuid: 8255, skill: 6205, wave: 5, name: "风墙+", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
{ uuid: 8256, skill: 6206, wave: 5, name: "陨石术+", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } }, { uuid: 8256, skill: 6206, wave: 5, name: "陨石术+", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 5, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 150 } },
{ uuid: 8755, skill: 0, wave: 5, name: "金币收益+", info: "每回合金币收益+2", is_inst: false, keep_waves: -1, field: [7210], trigger_type: CardTriggerType.Field },
{ uuid: 8763, skill: 0, wave: 5, name: "购买优惠+", info: "购买卡牌费用-2金币", is_inst: false, keep_waves: -1, field: [7212], trigger_type: CardTriggerType.Field },
{ uuid: 8714, skill: 0, wave: 1, name: "刷新优惠", info: "刷新卡牌费用-1金币", is_inst: false, keep_waves: -1, field: [7013], trigger_type: CardTriggerType.Field },
// ==================== wave 8 档(强度 ×3 ==================== // ==================== wave 8 档(强度 ×3 ====================
// --- 驻场卡field uuid +400对应 FieldSkillSet 74xx 段) --- // --- 驻场卡field uuid +400对应 FieldSkillSet 74xx 段) ---
{ uuid: 8855, skill: 0, wave: 8, name: "金币收益++", info: "每回合金币收益+3", is_inst: false, keep_waves: -1, field: [7405], trigger_type: CardTriggerType.Field }, { uuid: 8857, skill: 0, wave: 8, name: "战后恢复++", info: "战斗结束生命回复量+30%", is_inst: false, keep_waves: -1, field: [7401], trigger_type: CardTriggerType.Field },
{ uuid: 8858, skill: 0, wave: 8, name: "攻击加成++", info: "英雄攻击力+30%", is_inst: false, keep_waves: -1, field: [7402], trigger_type: CardTriggerType.Field },
{ uuid: 8859, skill: 0, wave: 8, name: "击晕加成++", info: "英雄击晕概率+30%", is_inst: false, keep_waves: -1, field: [7403], trigger_type: CardTriggerType.Field },
{ uuid: 8860, skill: 0, wave: 8, name: "暴击加成++", info: "英雄暴击率+30%", is_inst: false, keep_waves: -1, field: [7404], trigger_type: CardTriggerType.Field },
{ uuid: 8861, skill: 0, wave: 8, name: "暴伤加成++", info: "英雄暴击伤害+60%", is_inst: false, keep_waves: -1, field: [7405], trigger_type: CardTriggerType.Field },
{ uuid: 8862, skill: 0, wave: 8, name: "攻速加成++", info: "英雄攻击速度+30%", is_inst: false, keep_waves: -1, field: [7406], trigger_type: CardTriggerType.Field },
{ uuid: 8866, skill: 0, wave: 8, name: "生命加成++", info: "英雄最大生命+30%", is_inst: false, keep_waves: -1, field: [7407], trigger_type: CardTriggerType.Field },
{ uuid: 8867, skill: 0, wave: 8, name: "风怒加成++", info: "英雄风怒概率+30%", is_inst: false, keep_waves: -1, field: [7408], trigger_type: CardTriggerType.Field },
{ uuid: 8868, skill: 0, wave: 8, name: "穿刺加成++", info: "英雄穿刺概率+30%", is_inst: false, keep_waves: -1, field: [7409], trigger_type: CardTriggerType.Field },
{ uuid: 8857, skill: 0, wave: 8, name: "战后恢复++", info: "战斗结束生命回复量+30%", is_inst: false, keep_waves: -1, field: [7407], trigger_type: CardTriggerType.Field },
{ uuid: 8858, skill: 0, wave: 8, name: "攻击加成++", info: "英雄攻击力+30%", is_inst: false, keep_waves: -1, field: [7408], trigger_type: CardTriggerType.Field },
{ uuid: 8859, skill: 0, wave: 8, name: "击晕加成++", info: "英雄击晕概率+30%", is_inst: false, keep_waves: -1, field: [7409], trigger_type: CardTriggerType.Field },
{ uuid: 8860, skill: 0, wave: 8, name: "暴击加成++", info: "英雄暴击率+30%", is_inst: false, keep_waves: -1, field: [7410], trigger_type: CardTriggerType.Field },
{ uuid: 8861, skill: 0, wave: 8, name: "暴伤加成++", info: "英雄暴击伤害+60%", is_inst: false, keep_waves: -1, field: [7411], trigger_type: CardTriggerType.Field },
{ uuid: 8862, skill: 0, wave: 8, name: "攻速加成++", info: "英雄攻击速度+30%", is_inst: false, keep_waves: -1, field: [7412], trigger_type: CardTriggerType.Field },
{ uuid: 8866, skill: 0, wave: 8, name: "生命加成++", info: "英雄最大生命+30%", is_inst: false, keep_waves: -1, field: [7416], trigger_type: CardTriggerType.Field },
{ uuid: 8867, skill: 0, wave: 8, name: "风怒加成++", info: "英雄风怒概率+30%", is_inst: false, keep_waves: -1, field: [7417], trigger_type: CardTriggerType.Field },
{ uuid: 8868, skill: 0, wave: 8, name: "穿刺加成++", info: "英雄穿刺概率+30%", is_inst: false, keep_waves: -1, field: [7418], trigger_type: CardTriggerType.Field },
{ uuid: 8851, skill: 0, wave: 8, name: "召唤强化++", info: "召唤触发技能次数+1", is_inst: false, keep_waves: -1, field: [7001], trigger_type: CardTriggerType.Field },
{ uuid: 8852, skill: 0, wave: 8, name: "死亡强化++", info: "死亡触发技能次数+1", is_inst: false, keep_waves: -1, field: [7002], trigger_type: CardTriggerType.Field },
{ uuid: 8853, skill: 0, wave: 8, name: "开场强化++", info: "战斗开始触发技能次数+1", is_inst: false, keep_waves: -1, field: [7003], trigger_type: CardTriggerType.Field },
{ uuid: 8854, skill: 0, wave: 8, name: "结束强化++", info: "战斗结束触发技能次数+1", is_inst: false, keep_waves: -1, field: [7004], trigger_type: CardTriggerType.Field },
{ uuid: 8869, skill: 0, wave: 8, name: "攻击强化++", info: "攻击触发技能次数+1", is_inst: false, keep_waves: -1, field: [7019], trigger_type: CardTriggerType.Field },
{ uuid: 8870, skill: 0, wave: 8, name: "受击强化++", info: "被攻击触发技能次数+1", is_inst: false, keep_waves: -1, field: [7020], trigger_type: CardTriggerType.Field },
// --- 范围攻击卡ap 最高,间隔最短) ---
{ uuid: 8351, skill: 6201, wave: 8, name: "雷墙++", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } }, { uuid: 8351, skill: 6201, wave: 8, name: "雷墙++", info: "召唤雷墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8352, skill: 6202, wave: 8, name: "火墙++", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } }, { uuid: 8352, skill: 6202, wave: 8, name: "火墙++", info: "召唤火墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8353, skill: 6203, wave: 8, name: "飓风++", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } }, { uuid: 8353, skill: 6203, wave: 8, name: "飓风++", info: "召唤飓风攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8354, skill: 6204, wave: 8, name: "水墙++", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } }, { uuid: 8354, skill: 6204, wave: 8, name: "水墙++", info: "召唤水墙阻挡敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8355, skill: 6205, wave: 8, name: "风墙++", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } }, { uuid: 8355, skill: 6205, wave: 8, name: "风墙++", info: "召唤风墙困住敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8356, skill: 6206, wave: 8, name: "陨石术++", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } }, { uuid: 8356, skill: 6206, wave: 8, name: "陨石术++", info: "召唤陨石范围攻击敌人,有概率击晕", is_inst: false, t_times: 999, t_inv: 4, keep_waves: -1, trigger_type: CardTriggerType.Interval, overrides: { ap: 250 } },
{ uuid: 8855, skill: 0, wave: 8, name: "金币收益++", info: "每回合金币收益+3", is_inst: false, keep_waves: -1, field: [7410], trigger_type: CardTriggerType.Field },
{ uuid: 8851, skill: 0, wave: 8, name: "召唤强化++", info: "召唤触发技能次数+1", is_inst: false, keep_waves: -1, field: [7014], trigger_type: CardTriggerType.Field },
{ uuid: 8852, skill: 0, wave: 8, name: "死亡强化++", info: "死亡触发技能次数+1", is_inst: false, keep_waves: -1, field: [7015], trigger_type: CardTriggerType.Field },
{ uuid: 8853, skill: 0, wave: 8, name: "开场强化++", info: "战斗开始触发技能次数+1", is_inst: false, keep_waves: -1, field: [7016], trigger_type: CardTriggerType.Field },
{ uuid: 8854, skill: 0, wave: 8, name: "结束强化++", info: "战斗结束触发技能次数+1", is_inst: false, keep_waves: -1, field: [7017], trigger_type: CardTriggerType.Field },
{ uuid: 8869, skill: 0, wave: 8, name: "攻击强化++", info: "攻击触发技能次数+1", is_inst: false, keep_waves: -1, field: [7018], trigger_type: CardTriggerType.Field },
{ uuid: 8870, skill: 0, wave: 8, name: "受击强化++", info: "被攻击触发技能次数+1", is_inst: false, keep_waves: -1, field: [7019], trigger_type: CardTriggerType.Field },
// --- 范围攻击卡ap 最高,间隔最短) ---
]; ];
SkillCardData.forEach(data => { SkillCardData.forEach(data => {

View File

@@ -413,61 +413,61 @@ export interface FieldSkillConfig {
export const FieldSkillSet: Record<number, FieldSkillConfig> = { export const FieldSkillSet: Record<number, FieldSkillConfig> = {
7007: { uuid: 7007, name: "战后恢复", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.1, info: "战斗结束生命回复量+10%" }, 7001: { uuid: 7001, name: "战后恢复", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.1, info: "战斗结束生命回复量+10%" },
7008: { uuid: 7008, name: "攻击加成", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.1, info: "英雄攻击力+10%" }, 7002: { uuid: 7002, name: "攻击加成", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.1, info: "英雄攻击力+10%" },
7009: { uuid: 7009, name: "击晕加成", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.1, info: "英雄击晕概率+10%" }, 7003: { uuid: 7003, name: "击晕加成", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.1, info: "英雄击晕概率+10%" },
7010: { uuid: 7010, name: "暴击加成", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.1, info: "英雄暴击率+10%" }, 7004: { uuid: 7004, name: "暴击加成", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.1, info: "英雄暴击率+10%" },
7011: { uuid: 7011, name: "暴伤加成", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.2, info: "英雄暴击伤害+20%" }, 7005: { uuid: 7005, name: "暴伤加成", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.2, info: "英雄暴击伤害+20%" },
7012: { uuid: 7012, name: "攻速加成", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.1, info: "英雄攻击速度+10%" }, 7006: { uuid: 7006, name: "攻速加成", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.1, info: "英雄攻击速度+10%" },
7016: { uuid: 7016, name: "生命加成", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.1, info: "英雄最大生命+10%" }, 7007: { uuid: 7007, name: "生命加成", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.1, info: "英雄最大生命+10%" },
7017: { uuid: 7017, name: "风怒加成", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.1, info: "英雄风怒概率+10%" }, 7008: { uuid: 7008, name: "风怒加成", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.1, info: "英雄风怒概率+10%" },
7018: { uuid: 7018, name: "穿刺加成", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.1, info: "英雄穿刺概率+10%" }, 7009: { uuid: 7009, name: "穿刺加成", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.1, info: "英雄穿刺概率+10%" },
7005: { uuid: 7005, name: "金币收益", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 1, info: "每回合金币收益+1" }, 7010: { uuid: 7010, name: "金币收益", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 1, info: "每回合金币收益+1" },
7006: { uuid: 7006, name: "出售强化", icon: "Stat_GoldGainIncrease_01", type: FieldSkillType.SellGold, value: 1, info: "卖出英雄金币+1" }, 7011: { uuid: 7011, name: "出售强化", icon: "Stat_GoldGainIncrease_01", type: FieldSkillType.SellGold, value: 1, info: "卖出英雄金币+1" },
7013: { uuid: 7013, name: "购买优惠", icon: "Stat_KeyCapacityIncrease", type: FieldSkillType.BuyDiscount, value: 1, info: "购买卡牌费用-1金币" }, 7012: { uuid: 7012, name: "购买优惠", icon: "Stat_KeyCapacityIncrease", type: FieldSkillType.BuyDiscount, value: 1, info: "购买卡牌费用-1金币" },
7014: { uuid: 7014, name: "刷新优惠", icon: "Stat_RandomBonus", type: FieldSkillType.RefreshDiscount, value: 1, info: "刷新卡牌费用-1金币" }, 7013: { uuid: 7013, name: "刷新优惠", icon: "Stat_RandomBonus", type: FieldSkillType.RefreshDiscount, value: 1, info: "刷新卡牌费用-1金币" },
7001: { uuid: 7001, name: "召唤强化", icon: "Stat_UnitSummonIncrease_02", type: FieldSkillType.SummonCount, value: 1, info: "召唤触发技能次数+1" }, 7014: { uuid: 7014, name: "召唤强化", icon: "Stat_UnitSummonIncrease_02", type: FieldSkillType.SummonCount, value: 1, info: "召唤触发技能次数+1" },
7002: { uuid: 7002, name: "死亡强化", icon: "Stat_PoisonChanceIncrease", type: FieldSkillType.DeadCount, value: 1, info: "死亡触发技能次数+1" }, 7015: { uuid: 7015, name: "死亡强化", icon: "Stat_PoisonChanceIncrease", type: FieldSkillType.DeadCount, value: 1, info: "死亡触发技能次数+1" },
7003: { uuid: 7003, name: "开场强化", icon: "Stat_AttackRangeIncrease_01", type: FieldSkillType.StartCount, value: 1, info: "战斗开始触发技能次数+1" }, 7016: { uuid: 7016, name: "开场强化", icon: "Stat_AttackRangeIncrease_01", type: FieldSkillType.StartCount, value: 1, info: "战斗开始触发技能次数+1" },
7004: { uuid: 7004, name: "结束强化", icon: "Stat_UnitSummonIncrease_01", type: FieldSkillType.EndCount, value: 1, info: "战斗结束触发技能次数+1" }, 7017: { uuid: 7017, name: "结束强化", icon: "Stat_UnitSummonIncrease_01", type: FieldSkillType.EndCount, value: 1, info: "战斗结束触发技能次数+1" },
7019: { uuid: 7019, name: "攻击强化", icon: "Stat_Attack_03", type: FieldSkillType.AtkCount, value: 1, info: "攻击触发技能次数+1" }, 7018: { uuid: 7018, name: "攻击强化", icon: "Stat_Attack_03", type: FieldSkillType.AtkCount, value: 1, info: "攻击触发技能次数+1" },
7020: { uuid: 7020, name: "受击强化", icon: "Stat_Armor_01", type: FieldSkillType.BeAtkCount, value: 1, info: "被攻击触发技能次数+1" }, 7019: { uuid: 7019, name: "受击强化", icon: "Stat_Armor_01", type: FieldSkillType.BeAtkCount, value: 1, info: "被攻击触发技能次数+1" },
// ============ wave5 档(原值 ×2 ============ // ============ wave5 档(原值 ×2 ============
7207: { uuid: 7207, name: "战后恢复+", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.2, info: "战斗结束生命回复量+20%" }, 7201: { uuid: 7201, name: "战后恢复+", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.2, info: "战斗结束生命回复量+20%" },
7208: { uuid: 7208, name: "攻击加成+", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.2, info: "英雄攻击力+20%" }, 7202: { uuid: 7202, name: "攻击加成+", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.2, info: "英雄攻击力+20%" },
7209: { uuid: 7209, name: "击晕加成+", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.2, info: "英雄击晕概率+20%" }, 7203: { uuid: 7203, name: "击晕加成+", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.2, info: "英雄击晕概率+20%" },
7210: { uuid: 7210, name: "暴击加成+", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.2, info: "英雄暴击率+20%" }, 7204: { uuid: 7204, name: "暴击加成+", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.2, info: "英雄暴击率+20%" },
7211: { uuid: 7211, name: "暴伤加成+", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.4, info: "英雄暴击伤害+40%" }, 7205: { uuid: 7205, name: "暴伤加成+", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.4, info: "英雄暴击伤害+40%" },
7212: { uuid: 7212, name: "攻速加成+", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.2, info: "英雄攻击速度+20%" }, 7206: { uuid: 7206, name: "攻速加成+", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.2, info: "英雄攻击速度+20%" },
7216: { uuid: 7216, name: "生命加成+", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.2, info: "英雄最大生命+20%" }, 7207: { uuid: 7207, name: "生命加成+", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.2, info: "英雄最大生命+20%" },
7217: { uuid: 7217, name: "风怒加成+", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.2, info: "英雄风怒概率+20%" }, 7208: { uuid: 7208, name: "风怒加成+", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.2, info: "英雄风怒概率+20%" },
7218: { uuid: 7218, name: "穿刺加成+", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.2, info: "英雄穿刺概率+20%" }, 7209: { uuid: 7209, name: "穿刺加成+", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.2, info: "英雄穿刺概率+20%" },
7205: { uuid: 7205, name: "金币收益+", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 2, info: "每回合金币收益+2" }, 7210: { uuid: 7210, name: "金币收益+", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 2, info: "每回合金币收益+2" },
7206: { uuid: 7206, name: "出售强化+", icon: "Stat_GoldGainIncrease_01", type: FieldSkillType.SellGold, value: 2, info: "卖出英雄金币+2" }, 7211: { uuid: 7211, name: "出售强化+", icon: "Stat_GoldGainIncrease_01", type: FieldSkillType.SellGold, value: 2, info: "卖出英雄金币+2" },
7213: { uuid: 7213, name: "购买优惠+", icon: "Stat_KeyCapacityIncrease", type: FieldSkillType.BuyDiscount, value: 2, info: "购买卡牌费用-2金币" }, 7212: { uuid: 7212, name: "购买优惠+", icon: "Stat_KeyCapacityIncrease", type: FieldSkillType.BuyDiscount, value: 2, info: "购买卡牌费用-2金币" },
7214: { uuid: 7214, name: "刷新优惠+", icon: "Stat_RandomBonus", type: FieldSkillType.RefreshDiscount, value: 2, info: "刷新卡牌费用-2金币" }, 7213: { uuid: 7213, name: "刷新优惠+", icon: "Stat_RandomBonus", type: FieldSkillType.RefreshDiscount, value: 2, info: "刷新卡牌费用-2金币" },
7407: { uuid: 7407, name: "战后恢复++", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.3, info: "战斗结束生命回复量+30%" }, 7401: { uuid: 7401, name: "战后恢复++", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, value: 0.3, info: "战斗结束生命回复量+30%" },
7408: { uuid: 7408, name: "攻击加成++", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.3, info: "英雄攻击力+30%" }, 7402: { uuid: 7402, name: "攻击加成++", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, value: 0.3, info: "英雄攻击力+30%" },
7409: { uuid: 7409, name: "击晕加成++", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.3, info: "英雄击晕概率+30%" }, 7403: { uuid: 7403, name: "击晕加成++", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, value: 0.3, info: "英雄击晕概率+30%" },
7410: { uuid: 7410, name: "暴击加成++", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.3, info: "英雄暴击率+30%" }, 7404: { uuid: 7404, name: "暴击加成++", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, value: 0.3, info: "英雄暴击率+30%" },
7411: { uuid: 7411, name: "暴伤加成++", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.6, info: "英雄暴击伤害+60%" }, 7405: { uuid: 7405, name: "暴伤加成++", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, value: 0.6, info: "英雄暴击伤害+60%" },
7412: { uuid: 7412, name: "攻速加成++", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.3, info: "英雄攻击速度+30%" }, 7406: { uuid: 7406, name: "攻速加成++", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, value: 0.3, info: "英雄攻击速度+30%" },
7416: { uuid: 7416, name: "生命加成++", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.3, info: "英雄最大生命+30%" }, 7407: { uuid: 7407, name: "生命加成++", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, value: 0.3, info: "英雄最大生命+30%" },
7417: { uuid: 7417, name: "风怒加成++", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.3, info: "英雄风怒概率+30%" }, 7408: { uuid: 7408, name: "风怒加成++", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, value: 0.3, info: "英雄风怒概率+30%" },
7418: { uuid: 7418, name: "穿刺加成++", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.3, info: "英雄穿刺概率+30%" }, 7409: { uuid: 7409, name: "穿刺加成++", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, value: 0.3, info: "英雄穿刺概率+30%" },
7405: { uuid: 7405, name: "金币收益++", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 3, info: "每回合金币收益+3" }, 7410: { uuid: 7410, name: "金币收益++", icon: "Stat_InventorySlotIncrease", type: FieldSkillType.WaveGold, value: 3, info: "每回合金币收益+3" },
7406: { uuid: 7406, name: "出售强化++", icon: "Stat_GoldGainIncrease_01", type: FieldSkillType.SellGold, value: 3, info: "卖出英雄金币+3" }, 7411: { uuid: 7411, name: "出售强化++", icon: "Stat_GoldGainIncrease_01", type: FieldSkillType.SellGold, value: 3, info: "卖出英雄金币+3" },
7413: { uuid: 7413, name: "购买优惠++", icon: "Stat_KeyCapacityIncrease", type: FieldSkillType.BuyDiscount, value: 3, info: "购买卡牌费用-3金币" }, 7412: { uuid: 7412, name: "购买优惠++", icon: "Stat_KeyCapacityIncrease", type: FieldSkillType.BuyDiscount, value: 3, info: "购买卡牌费用-3金币" },
7414: { uuid: 7414, name: "刷新优惠++", icon: "Stat_RandomBonus", type: FieldSkillType.RefreshDiscount, value: 3, info: "刷新卡牌费用-3金币" }, 7413: { uuid: 7413, name: "刷新优惠++", icon: "Stat_RandomBonus", type: FieldSkillType.RefreshDiscount, value: 3, info: "刷新卡牌费用-3金币" },
}; };

View File

@@ -336,7 +336,7 @@ export const HeroInfo: Record<number, heroInfo> = {
// ========== field 类(法师 · 驻场光环) ========== // ========== field 类(法师 · 驻场光环) ==========
5061:{uuid:5061,name:"亡语法师",path:"hm1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:160,ap:50, 5061:{uuid:5061,name:"亡语法师",path:"hm1", fac:FacSet.HERO,pool_lv:3,lv:1,type:HType.Long,hp:160,ap:50,
skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}}, skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Mid2].cd,ccd:0}},
field:[7002], field:[7015],
info:"驻场期间全队死亡触发技能次数+1死亡后光环消失"}, info:"驻场期间全队死亡触发技能次数+1死亡后光环消失"},
// ========== fend + atking 类(辅助 · 治疗续航 + 波次增益) ========== // ========== fend + atking 类(辅助 · 治疗续航 + 波次增益) ==========

View File

@@ -573,13 +573,13 @@
- **职业**:法师(远程) - **职业**:法师(远程)
- **HP / AP / CD**HP 160 / AP 50 / CD 1.2 - **HP / AP / CD**HP 160 / AP 50 / CD 1.2
- **驻场**field:[7002] — 存活期间全队死亡触发次数 **+1** - **驻场**field:[7015] — 存活期间全队死亡触发次数 **+1**
``` ```
5061:{uuid:5061, name:"亡语法师", path:"hm1", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long, 5061:{uuid:5061, name:"亡语法师", path:"hm1", fac:FacSet.HERO, pool_lv:3, lv:1, type:HType.Long,
hp:160, ap:50, hp:160, ap:50,
skills:{6003:{uuid:6003, lv:1, cd:1.2, ccd:0}}, skills:{6003:{uuid:6003, lv:1, cd:1.2, ccd:0}},
field:[7002], field:[7015],
info:"驻场期间全队死亡触发技能次数+1死亡后光环消失"} info:"驻场期间全队死亡触发技能次数+1死亡后光环消失"}
``` ```