refactor(hero): 重构英雄属性同步机制和任务组件
- 在HeroAttrsComp中添加smc.updateHeroInfo调用以同步英雄数据 - 移除MissionComp中冗余的UI状态管理代码 - 在SingletonModuleComp中新增updateHeroInfo方法集中处理英雄数据同步 - 调整heroSet中英雄基础防御值为0 - 添加任务时间倒计时功能
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@@ -21,10 +21,6 @@ export class MissionComp extends CCComp {
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// reward:number = 0;
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// reward_num:number = 0;
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rewards:any[]=[]
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info:any=null
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hp_bar:any=null
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mp_bar:any=null
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exp_bar:any=null
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game_data:any={
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exp:0,
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gold:0,
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@@ -37,10 +33,6 @@ export class MissionComp extends CCComp {
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this.on(GameEvent.FightEnd,this.fight_end,this)
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this.on(GameEvent.MissionEnd,this.mission_end,this)
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this.on(GameEvent.DO_AD_BACK,this.do_ad,this)
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this.info=this.node.getChildByName("info")
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this.hp_bar=this.info.getChildByName("hp_bar").getChildByName("bar")
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this.mp_bar=this.info.getChildByName("mp_bar").getChildByName("bar")
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this.exp_bar=this.info.getChildByName("exp_bar").getChildByName("bar")
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// this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
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}
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protected update(dt: number): void {
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@@ -49,14 +41,10 @@ export class MissionComp extends CCComp {
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}
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if(smc.mission.in_fight){
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smc.vmdata.mission_data.fight_time+=dt
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smc.vmdata.mission_data.time-=dt
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}
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this.update_info()
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}
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update_info(){
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this.hp_bar.getComponent(ProgressBar).progress=smc.vmdata.hero.hp/smc.vmdata.hero.hp_max
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this.mp_bar.getComponent(ProgressBar).progress=smc.vmdata.hero.mp/smc.vmdata.hero.mp_max
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this.exp_bar.getComponent(ProgressBar).progress=smc.vmdata.hero.exp/smc.vmdata.hero.exp_max
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}
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//奖励发放
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do_reward(){
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// 奖励发放
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@@ -144,7 +132,7 @@ export class MissionComp extends CCComp {
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smc.vmdata.mission_data.in_fight=false
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smc.vmdata.mission_data.fight_time=0
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smc.vmdata.mission_data.level=0
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smc.vmdata.mission_data.time=15*60
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this.rewards=[] // 改为数组,用于存储掉落物品列表
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// console.log("[MissionComp]局内数据初始化",smc.vmdata.mission_data)
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}
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