chore(map): 调整关卡波次上限为15波并完善怪物队列检测
1. 将显示的波次文字从30波改为15波 2. 修改通关判定条件为当前波次达到15波 3. 新增待刷新怪物数量的状态跟踪 4. 完善怪物全灭的判定逻辑,加入待刷新队列检测 5. 移除了测试用的ts和js脚本文件 6. 添加了怪物生成相关的调试日志
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@@ -115,6 +115,8 @@ export class MissionMonCompComp extends CCComp {
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* 3. 逐步从 pendingMonsters 队列中生成怪物(受 stop_spawn_mon 限制)。
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*/
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protected update(dt: number): void {
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smc.vmdata.mission_data.pending_mon_num = this.pendingMonsters.length;
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if(!smc.mission.play) return
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if(smc.mission.pause) return
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if(smc.mission.stop_mon_action) return;
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@@ -135,6 +137,7 @@ export class MissionMonCompComp extends CCComp {
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if (this.pendingMonsters.length === 0) break;
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const monData = this.pendingMonsters.shift()!;
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const lane = this.pickBalancedLane();
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console.log(`[MissionMonComp] 准备生成怪物 UUID=${monData.uuid}, 剩余数量=${this.pendingMonsters.length}`);
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this.addMonsterAt(lane, this.laneIndices[lane], monData);
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this.laneIndices[lane]++;
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this.waveSpawnedCount++;
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@@ -184,9 +187,14 @@ export class MissionMonCompComp extends CCComp {
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// 预生成第一波数据以获取数量和 Boss 信息
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const monsters = spawningEngine.generateWave(this.currentWave);
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this.pendingMonsters = monsters;
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smc.vmdata.mission_data.pending_mon_num = this.pendingMonsters.length;
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this.waveTargetCount = monsters.length;
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let hasBoss = monsters.some(m => m.isBoss);
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console.log(`[MissionMonComp] 波次 ${this.currentWave} 生成怪物总数: ${this.waveTargetCount}`);
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const uuids = monsters.map(m => m.uuid);
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console.log(`[MissionMonComp] 波次 ${this.currentWave} 怪物 UUID 列表:`, uuids);
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oops.message.dispatchEvent(GameEvent.NewWave, {
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wave: this.currentWave,
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total: this.waveTargetCount,
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@@ -258,9 +266,14 @@ export class MissionMonCompComp extends CCComp {
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// 预生成新一波数据以获取数量和 Boss 信息
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const monsters = spawningEngine.generateWave(this.currentWave);
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this.pendingMonsters = monsters;
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smc.vmdata.mission_data.pending_mon_num = this.pendingMonsters.length;
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this.waveTargetCount = monsters.length;
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let hasBoss = monsters.some(m => m.isBoss);
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console.log(`[MissionMonComp] 波次 ${this.currentWave} 生成怪物总数: ${this.waveTargetCount}`);
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const uuids = monsters.map(m => m.uuid);
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console.log(`[MissionMonComp] 波次 ${this.currentWave} 怪物 UUID 列表:`, uuids);
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oops.message.dispatchEvent(GameEvent.NewWave, {
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wave: this.currentWave,
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total: this.waveTargetCount,
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