fix(skillDesc): 修复重生技能血量百分比显示逻辑
1. 注释说明重生技能血量百分比实际取自SkillSet运行时口径 2. 从SkillSet读取实际血量百分比数值,替代原使用upr计算的错误逻辑 3. 更新技能配置文档,修正重生技能描述和uuid编号规则
This commit is contained in:
@@ -400,317 +400,23 @@ export interface LvBonusEntry {
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}
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/*
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*=============英雄配置列表================
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* v5 模板重塑版 — 按 HeroDesignSpec.md 规范统一配置
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* 几何王国复刻版 — 依据 英雄设计指引.md(A/B 级复刻英雄)配置
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*
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* 规则:3档 lv1/3/5,lv5 降 t_num(atked/atking 5→4)
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* 品质:card_lv = 1 + 能力加成(数值/范围/双技能)
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* 编号:5001-5099=card1, 5101-5199=card2, 5201-5299=card3, 5301-5399=card4, 5401-5499=card5
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* 规则:lv2 解锁触发技能(atking/atked/fstart),lv3/5/7 大招走 lv_entries 分档成长,
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* lv9 card_lv 4/5 配 field 光环,card_lv 3 配 ap_bonus/hp_bonus 基础属性+50%
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* 编号:本批复刻英雄集中于 5001~5009,card_lv 按配置(不遵循段位规则)
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*/
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// @hero-setup:region-begin
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export const HeroInfo: Record<number, heroInfo> = {
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// ========== card_lv=1(5001-5005)基础单体/默认范围 ==========
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// ========== 几何王国复刻英雄(5001~5009,依据 英雄设计指引.md) ==========
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// 5001 铁壁战士 — atked 护盾(标杆,原5011)
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// 5001 紫电魔女 — atking 击晕 + 大招 6111 群体闪电(击退/击晕)+ 攻击光环(深渊女王复刻)
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5001: {
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uuid: 5001, name: "铁壁战士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 5, ap: HERO_ROLE_BASE[HRole.Tank].ap + 2, def: HERO_ROLE_BASE[HRole.Tank].def,
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skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
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atked: {
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6301: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 3 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 4 } },
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],
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},
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info: "",
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},
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// 5002 影袭刺客 — atking 自身攻击
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5002: {
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uuid: 5002, name: "影袭刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp + 20, ap: HERO_ROLE_BASE[HRole.Assassin].ap, def: HERO_ROLE_BASE[HRole.Assassin].def,
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skills: { 6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
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atking: {
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6401: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 3 } },
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],
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},
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info: "",
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},
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// 5003 遗志将军 — dead 全队攻击
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5003: {
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uuid: 5003, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 20, ap: HERO_ROLE_BASE[HRole.Warrior].ap, def: HERO_ROLE_BASE[HRole.Warrior].def,
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skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
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dead: {
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6401: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } },
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],
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},
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info: "",
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},
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// 5004 破晓先知 — fstart 全队攻击
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5004: {
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uuid: 5004, name: "破晓先知", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 3, ap: HERO_ROLE_BASE[HRole.Mage].ap, def: HERO_ROLE_BASE[HRole.Mage].def,
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skills: {
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6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7003 } },
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// 大招:火焰喷射,独立 cd,按英雄等级分档成长(5级双发)
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6101: {
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uuid: 6101, lv: 1, cd: 8, ccd: 0,
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overrides: { ap: 100 },
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lv_entries: [
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{ lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150 } },
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{ lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 200, num: 1 } },
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],
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},
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},
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fstart: {
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6401: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } },
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],
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},
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info: "",
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},
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// 5005 战歌法师 — field 攻击光环
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5005: {
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uuid: 5005, name: "战歌法师", path: "hm2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 3, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def,
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skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7006 } } },
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field: [
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{ lv: 1, uuids: [{ uuid: 7002, value: 0.1 }] },
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{ lv: 3, uuids: [{ uuid: 7002, value: 0.2 }] },
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{ lv: 5, uuids: [{ uuid: 7002, value: 0.3 }] },
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],
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info: "",
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},
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// ========== card_lv=2(5101-5105)数值强化 ==========
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// 5101 不死斗士 — atked 回血(更高数值)
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5101: {
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uuid: 5101, name: "不死斗士", path: "hk3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 300, ap: HERO_ROLE_BASE[HRole.Tank].ap + 26, def: HERO_ROLE_BASE[HRole.Tank].def,
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skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
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atked: {
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6302: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 200 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 250 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 300 } },
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],
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},
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info: "",
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},
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// 5102 致命杀手 — atking 暴击(更高数值)
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5102: {
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uuid: 5102, name: "致命杀手", path: "hc2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp + 320, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 24, def: HERO_ROLE_BASE[HRole.Assassin].def,
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skills: { 6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
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atking: {
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6403: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
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],
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},
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info: "",
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},
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// 5103 殉道勇士 — dead 全队护盾(更高数值)
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5103: {
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uuid: 5103, name: "殉道勇士", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 320, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 24, def: HERO_ROLE_BASE[HRole.Warrior].def,
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skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
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dead: {
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6301: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
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],
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},
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info: "",
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},
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// 5104 圣光祭司 — fstart 全队护盾(更高数值)
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5104: {
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uuid: 5104, name: "圣光祭司", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 147, ap: HERO_ROLE_BASE[HRole.Mage].ap + 32, def: HERO_ROLE_BASE[HRole.Mage].def,
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skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7003 } } },
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fstart: {
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6301: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
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],
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},
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info: "",
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},
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// 5105 风怒先知 — field 攻速光环
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5105: {
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uuid: 5105, name: "风怒先知", path: "hm1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 147, ap: HERO_ROLE_BASE[HRole.Support].ap + 32, def: HERO_ROLE_BASE[HRole.Support].def,
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skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7006 } } },
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field: [
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{ lv: 1, uuids: [{ uuid: 7006, value: 0.1 }] },
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{ lv: 3, uuids: [{ uuid: 7006, value: 0.2 }] },
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{ lv: 5, uuids: [{ uuid: 7006, value: 0.3 }] },
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],
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info: "",
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},
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// 5106 破甲射手 — atking 自身穿透伤害(计时buff增强)
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5106: {
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uuid: 5106, name: "破甲射手", path: "ha1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 147, ap: HERO_ROLE_BASE[HRole.Archer].ap + 32, def: HERO_ROLE_BASE[HRole.Archer].def,
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skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
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atking: {
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6512: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7022, buff_value: 5, buff_duration: 5 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7022, buff_value: 7, buff_duration: 5 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, timed_buff_id: 7022, buff_value: 10, buff_duration: 6 } },
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],
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},
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info: "",
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},
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// ========== card_lv=3(5201-5205)范围扩大 ==========
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// 5201 怒血勇士 — atked 全队攻击(范围扩大)
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5201: {
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uuid: 5201, name: "怒血勇士", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 600, ap: HERO_ROLE_BASE[HRole.Tank].ap + 48, def: HERO_ROLE_BASE[HRole.Tank].def,
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skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
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atked: {
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6401: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 1 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 2 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, ap: 3 } },
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],
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},
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info: "",
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},
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// 5202 援护射手 — atking 队友攻击(范围扩大)
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5202: {
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uuid: 5202, name: "援护射手", path: "ha1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 290, ap: HERO_ROLE_BASE[HRole.Archer].ap + 64, def: HERO_ROLE_BASE[HRole.Archer].def,
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skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
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atking: {
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6401: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, ap: 1 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } },
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],
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},
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info: "",
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},
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// 5203 传承卫士 — dead 全队生命(范围扩大)
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5203: {
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uuid: 5203, name: "传承卫士", path: "hk1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 620, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 46, def: HERO_ROLE_BASE[HRole.Warrior].def,
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skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
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dead: {
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6402: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } },
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],
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},
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info: "",
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},
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// 5204 晨光贤者 — fstart 全队暴击(范围扩大)
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5204: {
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uuid: 5204, name: "晨光贤者", path: "hm2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 290, ap: HERO_ROLE_BASE[HRole.Mage].ap + 64, def: HERO_ROLE_BASE[HRole.Mage].def,
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skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7002 } } },
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fstart: {
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6403: [
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{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
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{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } },
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{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
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],
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},
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info: "",
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},
|
||||
// 5205 精准术士 — field 暴击光环(范围扩大)
|
||||
5205: {
|
||||
uuid: 5205, name: "精准术士", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 290, ap: HERO_ROLE_BASE[HRole.Support].ap + 64, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7006 } } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7004, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7004, value: 0.2 }] },
|
||||
{ lv: 5, uuids: [{ uuid: 7004, value: 0.3 }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
|
||||
// ========== card_lv=4(5301-5305)数值+范围 ==========
|
||||
|
||||
// 5301 复仇守护者 — atked 全队暴击(范围+数值)
|
||||
5301: {
|
||||
uuid: 5301, name: "复仇守护者", path: "hk2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 900, ap: HERO_ROLE_BASE[HRole.Tank].ap + 70, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||
],
|
||||
},
|
||||
info: "",
|
||||
},
|
||||
// 5302 破灭游侠 — atking 队友暴伤(范围+数值)
|
||||
5302: {
|
||||
uuid: 5302, name: "破灭游侠", path: "ha2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 433, ap: HERO_ROLE_BASE[HRole.Archer].ap + 96, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6404: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
|
||||
],
|
||||
},
|
||||
info: "",
|
||||
},
|
||||
// 5303 亡语刺客 — dead 全队暴击+暴伤(双效果)
|
||||
5303: {
|
||||
uuid: 5303, name: "亡语刺客", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Mid, grow_type: HGrowType.Assassin, role: HRole.Assassin, hp: HERO_ROLE_BASE[HRole.Assassin].hp + 920, ap: HERO_ROLE_BASE[HRole.Assassin].ap + 68, def: HERO_ROLE_BASE[HRole.Assassin].def,
|
||||
skills: { 6002: { uuid: 6002, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6403: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } },
|
||||
],
|
||||
6404: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } },
|
||||
],
|
||||
},
|
||||
info: "",
|
||||
},
|
||||
// 5304 战吼术士 — fstart 全队攻击+生命(双效果)
|
||||
5304: {
|
||||
uuid: 5304, name: "战吼术士", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 433, ap: HERO_ROLE_BASE[HRole.Mage].ap + 96, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7005 } } },
|
||||
fstart: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } },
|
||||
],
|
||||
6402: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } },
|
||||
],
|
||||
},
|
||||
info: "",
|
||||
},
|
||||
// 5305 领域贤者 — field 暴伤+攻速光环(双效果)
|
||||
5305: {
|
||||
uuid: 5305, name: "领域贤者", path: "hm2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 433, ap: HERO_ROLE_BASE[HRole.Support].ap + 96, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7006 } } },
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7005, value: 0.2 }, { uuid: 7006, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7005, value: 0.4 }, { uuid: 7006, value: 0.2 }] },
|
||||
{ lv: 5, uuids: [{ uuid: 7005, value: 0.6 }, { uuid: 7006, value: 0.3 }] },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5306 紫电魔女 — atking 击晕 + 大招 6111 群体闪电(击退/击晕)+ 攻击光环(几何王国·深渊女王复刻)
|
||||
5306: {
|
||||
uuid: 5306, name: "紫电魔女", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 428, ap: HERO_ROLE_BASE[HRole.Mage].ap + 106, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
uuid: 5001, name: "紫电魔女", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 5, ap: HERO_ROLE_BASE[HRole.Mage].ap + 10, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: {
|
||||
6013: { uuid: 6013, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 100 } },
|
||||
// 大招:群体闪电,独立 cd,按英雄等级分档成长
|
||||
6111: {
|
||||
uuid: 6111, lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 250, bck: 30 },
|
||||
@@ -724,7 +430,6 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
atking: {
|
||||
6013: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv1, t_num: 3, overrides: { timed_buff_id: 7004 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv2, t_num: 3, overrides: { stun: 10, timed_buff_id: 7004 } },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
@@ -732,125 +437,349 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
],
|
||||
infos: [
|
||||
"解锁闪电术:造成攻击力100%的伤害",
|
||||
"解锁群体闪电:对敌人造成攻击力250%的伤害并击退30",
|
||||
"电击精通:普攻每3次附加击晕(≈33%概率)",
|
||||
"群体闪电强化:击退提升至60",
|
||||
"电荷积蓄:击晕触发更稳定",
|
||||
"雷暴领域:群体闪电附带中毒,击退提升至90",
|
||||
"雷霆万钧:大招伤害300%",
|
||||
"女王尖啸:群体闪电命中全场击晕(暂未开放)",
|
||||
"雷暴领域:群体闪电附带中毒,伤害300%且击退90",
|
||||
"—",
|
||||
"魔女威压:全队攻击光环+15%(暂未开放)",
|
||||
"雷霆万钧:群体闪电伤害400%且命中附加击晕",
|
||||
"—",
|
||||
"魔女威压:全队攻击光环+15%",
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
|
||||
// ========== card_lv=5(5401-5405)双技能(+revive/field) ==========
|
||||
|
||||
// 5401 不灭战魂 — atked 攻击 + revive(双技能)
|
||||
5401: {
|
||||
uuid: 5401, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 1200, ap: HERO_ROLE_BASE[HRole.Tank].ap + 94, def: HERO_ROLE_BASE[HRole.Tank].def,
|
||||
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
atked: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 3 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 4 } },
|
||||
],
|
||||
// 5002 刀刀暴击 — atking 暴击 + 大招 6103 光闪(出血/多段)+ 暴击/暴伤双光环(剑圣复刻)
|
||||
5002: {
|
||||
uuid: 5002, name: "刀刀暴击", path: "hk2", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 15, def: HERO_ROLE_BASE[HRole.Warrior].def,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 },
|
||||
// 大招:光闪,独立 cd,按英雄等级分档成长
|
||||
6103: {
|
||||
uuid: 6103, lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150 },
|
||||
lv_entries: [
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7007 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, hit_count: 8, num: 1 } },
|
||||
{ lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 360, bck: 50 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
revive: [
|
||||
{ lv: 1, s_uuid: 6501, r_num: 1, upr: 0.5 },
|
||||
{ lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 },
|
||||
{ lv: 5, s_uuid: 6501, r_num: 1, upr: 0.7 },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5402 战歌游侠 — atking 攻击 + field 攻速光环(双技能)
|
||||
5402: {
|
||||
uuid: 5402, name: "战歌游侠", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Mid, grow_type: HGrowType.Archer, role: HRole.Archer, hp: HERO_ROLE_BASE[HRole.Archer].hp + 577, ap: HERO_ROLE_BASE[HRole.Archer].ap + 128, def: HERO_ROLE_BASE[HRole.Archer].def,
|
||||
skills: { 6006: { uuid: 6006, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0 } },
|
||||
atking: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 3 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 4 } },
|
||||
6004: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv1, t_num: 3, overrides: { crt: 30 } },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7006, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7006, value: 0.2 }] },
|
||||
{ lv: 5, uuids: [{ uuid: 7006, value: 0.3 }] },
|
||||
{ lv: 9, uuids: [{ uuid: 7004, value: 0.12 }, { uuid: 7005, value: 0.2 }] },
|
||||
],
|
||||
infos: [
|
||||
"解锁攻击:造成攻击力100%的伤害",
|
||||
"解锁光闪:对周围敌人造成攻击力150%的伤害",
|
||||
"致命节奏:普攻每3次暴击强化(暴击+30)",
|
||||
"刃之血:光闪附加出血",
|
||||
"分身斩:光闪伤害180%,8命中并双发",
|
||||
"—",
|
||||
"剑刃风暴:光闪伤害360%并击退全体敌人50",
|
||||
"—",
|
||||
"剑圣之意:全队暴击光环+12%、暴伤光环+20%",
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5403 凤凰祭司 — dead 攻击+护盾 + revive(双技能)
|
||||
5403: {
|
||||
uuid: 5403, name: "凤凰祭司", path: "hk4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 1220, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 92, def: HERO_ROLE_BASE[HRole.Warrior].def,
|
||||
skills: { 6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 } },
|
||||
dead: {
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } },
|
||||
],
|
||||
// 5003 格挡反杀 — fstart 剑气 + atked 护盾 + 大招 6106 闪电斩(减攻)(剑豪复刻)
|
||||
5003: {
|
||||
uuid: 5003, name: "格挡反杀", path: "hk4", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 10, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 5, def: HERO_ROLE_BASE[HRole.Warrior].def + 5,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 },
|
||||
// 大招:闪电斩,独立 cd,按英雄等级分档成长
|
||||
6106: {
|
||||
uuid: 6106, lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150 },
|
||||
lv_entries: [
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7006 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, timed_buff_id: 7006, buff_value: -15 } },
|
||||
{ lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 200, hit_count: 6, bck: 40 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atked: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv1, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 2 } },
|
||||
],
|
||||
},
|
||||
revive: [
|
||||
{ lv: 1, s_uuid: 6501, r_num: 1, upr: 0.5 },
|
||||
{ lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 },
|
||||
{ lv: 5, s_uuid: 6501, r_num: 1, upr: 0.7 },
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5404 涅槃贤者 — fstart 护盾+攻击 + revive(双技能)
|
||||
5404: {
|
||||
uuid: 5404, name: "涅槃贤者", path: "hm3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 577, ap: HERO_ROLE_BASE[HRole.Mage].ap + 128, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||
skills: { 6014: { uuid: 6014, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0, overrides: { ap: 80, timed_buff_id: 7004 } } },
|
||||
fstart: {
|
||||
6301: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } },
|
||||
],
|
||||
6401: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } },
|
||||
6101: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv1, t_num: 1, overrides: { ap: 500 } },
|
||||
],
|
||||
},
|
||||
revive: [
|
||||
{ lv: 1, s_uuid: 6501, r_num: 1, upr: 0.5 },
|
||||
{ lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 },
|
||||
{ lv: 5, s_uuid: 6501, r_num: 1, upr: 0.7 },
|
||||
field: [
|
||||
{ lv: 9, uuids: [{ uuid: 7018, value: 1 }] },
|
||||
],
|
||||
infos: [
|
||||
"解锁攻击:造成攻击力100%的伤害",
|
||||
"解锁闪电斩:对周围敌人造成攻击力150%的伤害",
|
||||
"三十六烦恼凤:入场释放高伤剑气(攻击力500%)",
|
||||
"闪电斩强化:命中降低敌方攻击",
|
||||
"罗生门:受击每4次获得2层护盾,闪电斩伤害180%且减攻强化",
|
||||
"—",
|
||||
"炼狱鬼斩:闪电斩伤害200%,6命中并击退40",
|
||||
"—",
|
||||
"攻击强化:攻击触发技能次数+1",
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5405 圣言诗人 — atking 治疗 + field 生命光环(双技能)
|
||||
5405: {
|
||||
uuid: 5405, name: "圣言诗人", path: "hh1", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 577, ap: HERO_ROLE_BASE[HRole.Support].ap + 128, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||
skills: { 6011: { uuid: 6011, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 } },
|
||||
// 5004 冻住不谢 — atking 冰冻 + 大招 6107 万剑朝宗(冰冻链)+ 击晕光环(巫妖王复刻)
|
||||
5004: {
|
||||
uuid: 5004, name: "冻住不谢", path: "hm2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp, ap: HERO_ROLE_BASE[HRole.Mage].ap + 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5,
|
||||
skills: {
|
||||
6009: { uuid: 6009, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 },
|
||||
// 大招:万剑朝宗,独立 cd,按英雄等级分档成长
|
||||
6107: {
|
||||
uuid: 6107, lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150 },
|
||||
lv_entries: [
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, frz: 15 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, frz: 30, hit_count: 8 } },
|
||||
{ lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 200, timed_buff_id: 7003 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6009: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv1, t_num: 3, overrides: { timed_buff_id: 7003 } },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 9, uuids: [{ uuid: 7003, value: 0.1 }] },
|
||||
],
|
||||
infos: [
|
||||
"解锁蓝魔球:造成攻击力100%的伤害",
|
||||
"解锁万剑朝宗:6段冰剑伤害150%",
|
||||
"霜寒之触:普攻每3次附加冰冻(≈33%概率)",
|
||||
"霜冻连锁:万剑朝宗15%概率冰冻",
|
||||
"连环霜冻:万剑朝宗冰冻30%,8命中且伤害180%",
|
||||
"—",
|
||||
"绝对零度:万剑朝宗伤害200%且命中必冰冻",
|
||||
"—",
|
||||
"冰霜领域:全队击晕光环+10%",
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5005 叠甲骑士 — 护盾大招 + fstart 防御 + dead 治疗 + revive 回光返照(黑暗骑士复刻)
|
||||
5005: {
|
||||
uuid: 5005, name: "叠甲骑士", path: "hk1", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 20, ap: HERO_ROLE_BASE[HRole.Tank].ap, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 },
|
||||
// 大招位辅助技能:护盾,按英雄等级分档成长(护盾层数)
|
||||
6301: {
|
||||
uuid: 6301, lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { TGroup: TGroup.Self, ap: 3 },
|
||||
lv_entries: [
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Self, ap: 5 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Self, ap: 6 } },
|
||||
{ lv: 7, s_lv: SkillLv.Lv4, overrides: { TGroup: TGroup.Self, ap: 8 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atked: {
|
||||
6004: [
|
||||
{ lv: 5, s_lv: SkillLv.Lv1, t_num: 4, overrides: { timed_buff_id: 7006 } },
|
||||
],
|
||||
},
|
||||
fstart: {
|
||||
6412: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 50 } },
|
||||
],
|
||||
},
|
||||
dead: {
|
||||
6302: [
|
||||
{ lv: 7, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Ally, ap: 200 } },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 9, uuids: [{ uuid: 7007, value: 0.15 }, { uuid: 7019, value: 1 }] },
|
||||
],
|
||||
// 回光返照:濒死回血(6501.ap=50 即恢复50%生命,upr 为每级追加次数,非血量百分比)
|
||||
revive: [
|
||||
{ lv: 7, s_uuid: 6501, r_num: 1, upr: 0 },
|
||||
],
|
||||
infos: [
|
||||
"解锁攻击与护盾:自身获得3层抵挡护盾",
|
||||
"铁壁壁垒:入场全队防御+50",
|
||||
"护盾强化:护盾层数提升至5",
|
||||
"—",
|
||||
"反击减攻:受击每4次附加减攻,护盾层数6",
|
||||
"—",
|
||||
"死亡缠绕+回光返照:死亡治疗最低血友军,濒死回血续命;护盾层数8",
|
||||
"—",
|
||||
"不朽甲胄:全队生命光环+15%、受击触发次数+1",
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5006 光明奶爸 — 治疗大招 + atking 自疗 + fstart 防御 + 生命光环(光明骑士复刻)
|
||||
5006: {
|
||||
uuid: 5006, name: "光明奶爸", path: "hh1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp + 15, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def + 10,
|
||||
skills: {
|
||||
6012: { uuid: 6012, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0 },
|
||||
// 大招:治疗,独立 cd,按英雄等级分档成长
|
||||
6302: {
|
||||
uuid: 6302, lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { TGroup: TGroup.Team, ap: 300 },
|
||||
lv_entries: [
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, overrides: { TGroup: TGroup.Team, ap: 400 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, overrides: { TGroup: TGroup.Team, ap: 450 } },
|
||||
{ lv: 7, s_lv: SkillLv.Lv4, overrides: { TGroup: TGroup.Team, ap: 450, timed_buff_id: 7010 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6302: [
|
||||
{ lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } },
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, ap: 300 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv1, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 100 } },
|
||||
],
|
||||
},
|
||||
fstart: {
|
||||
6412: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 30 } },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 1, uuids: [{ uuid: 7007, value: 0.1 }] },
|
||||
{ lv: 3, uuids: [{ uuid: 7007, value: 0.2 }] },
|
||||
{ lv: 5, uuids: [{ uuid: 7007, value: 0.3 }] },
|
||||
{ lv: 9, uuids: [{ uuid: 7007, value: 0.15 }] },
|
||||
],
|
||||
infos: [
|
||||
"解锁红药瓶:造成攻击力100%的伤害",
|
||||
"解锁治疗:恢复全队生命(攻击力300%)",
|
||||
"圣光庇佑:入场全队防御+30",
|
||||
"治疗强化:治疗量提升至400%",
|
||||
"圣洁之锤:攻击每3次自疗(攻击力100%),治疗量450%",
|
||||
"—",
|
||||
"生命灌注:治疗附带再生(持续回血)",
|
||||
"—",
|
||||
"光明领域:全队生命光环+15%",
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5007 微醺战神 — atking 击退 + 大招 6104 气斩(易伤),lv9 属性补偿(酒仙复刻)
|
||||
5007: {
|
||||
uuid: 5007, name: "微醺战神", path: "hk3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 15, ap: HERO_ROLE_BASE[HRole.Tank].ap + 5, def: HERO_ROLE_BASE[HRole.Tank].def + 10,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 },
|
||||
// 大招:气斩,独立 cd,按英雄等级分档成长
|
||||
6104: {
|
||||
uuid: 6104, lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150 },
|
||||
lv_entries: [
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 150, timed_buff_id: 7002 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 180, bck: 60, timed_buff_id: 7002, buff_value: 20 } },
|
||||
{ lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 220, bck: 80 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6004: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv1, t_num: 3, overrides: { bck: 40 } },
|
||||
],
|
||||
},
|
||||
// card_lv 3:lv9 无光环,改为基础属性+50%
|
||||
ap_bonus: [{ lv: 9, value: 0.5 }],
|
||||
hp_bonus: [{ lv: 9, value: 0.5 }],
|
||||
infos: [
|
||||
"解锁攻击:造成攻击力100%的伤害",
|
||||
"解锁气斩:对周围敌人造成攻击力150%的伤害",
|
||||
"雷霆一击:普攻每3次附加击退40",
|
||||
"醉拳浸染:气斩附加易伤",
|
||||
"酒劲上头:气斩伤害180%,击退60且易伤强化",
|
||||
"—",
|
||||
"醉里乾坤:气斩伤害220%,击退80",
|
||||
"—",
|
||||
"千杯不醉:基础攻击与生命+50%",
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5008 眩晕暴击哥 — atking 暴击 + 大招 6108 开山斧(击晕)+ 暴伤光环(齐天大圣复刻)
|
||||
5008: {
|
||||
uuid: 5008, name: "眩晕暴击哥", path: "hk5", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, role: HRole.Warrior, hp: HERO_ROLE_BASE[HRole.Warrior].hp + 5, ap: HERO_ROLE_BASE[HRole.Warrior].ap + 20, def: HERO_ROLE_BASE[HRole.Warrior].def,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 },
|
||||
// 大招:开山斧,独立 cd,按英雄等级分档成长
|
||||
6108: {
|
||||
uuid: 6108, lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 300 },
|
||||
lv_entries: [
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 300, stun: 20 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 350, stun: 35, hit_count: 8 } },
|
||||
{ lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 400, timed_buff_id: 7004 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6004: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv1, t_num: 3, overrides: { crt: 25 } },
|
||||
],
|
||||
},
|
||||
field: [
|
||||
{ lv: 9, uuids: [{ uuid: 7005, value: 0.25 }] },
|
||||
],
|
||||
infos: [
|
||||
"解锁攻击:造成攻击力100%的伤害",
|
||||
"解锁开山斧:劈向前方敌人造成攻击力300%的伤害",
|
||||
"火眼金睛:普攻每3次暴击强化(暴击+25)",
|
||||
"金箍棒影:开山斧20%概率击晕",
|
||||
"大圣之怒:开山斧击晕35%,8命中且伤害350%",
|
||||
"—",
|
||||
"定海神针:开山斧伤害400%且命中必击晕",
|
||||
"—",
|
||||
"斗战胜意:全队暴伤光环+25%",
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
// 5009 铁壳斧弟 — atked 叠防 + atking 自疗 + 大招 6104 气斩,lv9 属性补偿(斧小王复刻)
|
||||
5009: {
|
||||
uuid: 5009, name: "铁壳斧弟", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, role: HRole.Tank, hp: HERO_ROLE_BASE[HRole.Tank].hp + 10, ap: HERO_ROLE_BASE[HRole.Tank].ap + 5, def: HERO_ROLE_BASE[HRole.Tank].def + 15,
|
||||
skills: {
|
||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow].cd, ccd: 0 },
|
||||
// 大招:气斩,独立 cd,按英雄等级分档成长
|
||||
6104: {
|
||||
uuid: 6104, lv: 1, cd: 8, ccd: 0,
|
||||
overrides: { ap: 150 },
|
||||
lv_entries: [
|
||||
{ lv: 3, s_lv: SkillLv.Lv2, overrides: { ap: 180 } },
|
||||
{ lv: 5, s_lv: SkillLv.Lv3, overrides: { ap: 200 } },
|
||||
{ lv: 7, s_lv: SkillLv.Lv4, overrides: { ap: 220, bck: 40 } },
|
||||
],
|
||||
},
|
||||
},
|
||||
atking: {
|
||||
6302: [
|
||||
{ lv: 5, s_lv: SkillLv.Lv1, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 120 } },
|
||||
],
|
||||
},
|
||||
atked: {
|
||||
// 坚硬皮肤:借 6513 防御爆发底座注入 7023 防御强化(+50%,可无限叠层)
|
||||
6513: [
|
||||
{ lv: 2, s_lv: SkillLv.Lv1, t_num: 2, overrides: { TGroup: TGroup.Self, timed_buff_id: 7023, buff_duration: 10 } },
|
||||
],
|
||||
},
|
||||
// card_lv 3:lv9 无光环,改为基础属性+50%
|
||||
ap_bonus: [{ lv: 9, value: 0.5 }],
|
||||
hp_bonus: [{ lv: 9, value: 0.5 }],
|
||||
infos: [
|
||||
"解锁攻击:造成攻击力100%的伤害",
|
||||
"解锁气斩:对周围敌人造成攻击力150%的伤害",
|
||||
"坚硬皮肤:受击每2次叠加防御强化(持续10秒,可叠层)",
|
||||
"气斩强化:伤害180%",
|
||||
"嗜血战斧:攻击每4次自疗(攻击力120%),气斩伤害200%",
|
||||
"—",
|
||||
"奋力一掷:气斩伤害220%并击退40",
|
||||
"—",
|
||||
"铁壳觉醒:基础攻击与生命+50%",
|
||||
],
|
||||
info: "",
|
||||
},
|
||||
|
||||
|
||||
/*
|
||||
*=============怪物配置列表================
|
||||
* 性能基准:1 级怪物与 1 级英雄(card_lv=1)单体性能持平 ——
|
||||
* 近战怪镜像 5001(hp300/ap22/cd1.20),远程怪镜像 5004(hp160/ap28/cd1.20),
|
||||
* 性能基准:1 级怪物与 1 级英雄单体性能持平 ——
|
||||
* 近战怪基准 hp300/ap22/cd1.20,远程怪基准 hp160/ap28/cd1.20,
|
||||
* 重型/Boss 以更高 hp 换取更低 DPS,承担"墙"与"压场"定位。
|
||||
* 运行时最终属性 = 本表基础值 × RogueConfig.MON_HP_MUL / MON_AP_MUL
|
||||
* (Boss 额外 × BOSS_HP_BONUS_MUL),校准目标:整场战斗双方对砍 ≈ 30s。
|
||||
@@ -925,16 +854,8 @@ export const HeroInfo: Record<number, heroInfo> = {
|
||||
};
|
||||
|
||||
export const HeroList: number[] = [
|
||||
// card_lv=1
|
||||
5001, 5002, 5003, 5004, 5005,
|
||||
// card_lv=2
|
||||
5101, 5102, 5103, 5104, 5105, 5106,
|
||||
// card_lv=3
|
||||
5201, 5202, 5203, 5204, 5205,
|
||||
// card_lv=4
|
||||
5301, 5302, 5303, 5304, 5305, 5306,
|
||||
// card_lv=5
|
||||
5401, 5402, 5403, 5404, 5405,
|
||||
// 几何王国复刻英雄(5001~5009)
|
||||
5001, 5002, 5003, 5004, 5005, 5006, 5007, 5008, 5009,
|
||||
];
|
||||
// @hero-setup:region-end
|
||||
|
||||
@@ -954,51 +875,48 @@ export interface HeroComboInfo {
|
||||
}
|
||||
|
||||
/**
|
||||
* 推荐阵容表。
|
||||
* 推荐阵容表(几何王国复刻版 5001~5009)。
|
||||
* 设计原则:
|
||||
* 1. 铁三角结构:1 前排(坦克/献祭)+ 1 增益(光环/先手)+ 1 主C
|
||||
* 2. 乘区分散:攻击/暴击/暴伤/攻速各占独立乘区,组合优先覆盖不同乘区避免稀释
|
||||
* 3. 发动机冗余:献祭/反击流的发动机依赖前排挨打或死亡,revive 卡(5401/5403/5404)负责重复点火
|
||||
* 1. 铁三角结构:1 前排(坦克)+ 1 增益(光环/先手)+ 1 主C
|
||||
* 2. 乘区分散:攻击/暴击/暴伤各占独立乘区,组合优先覆盖不同乘区避免稀释
|
||||
* 3. 发动机冗余:前排挨打/死亡触发增益,叠甲骑士(5005)回光返照负责续命重复点火
|
||||
*/
|
||||
export const HeroComboSet: Record<number, HeroComboInfo> = {
|
||||
// 8001 暴击爆发流 — 暴击率与暴伤双乘区互不稀释,成型最强
|
||||
8001: {
|
||||
uuid: 8001, name: "暴击爆发流",
|
||||
heroes: [5301, 5302, 5402],
|
||||
desc: "复仇守护者挨打为全队提供暴击率,破灭游侠普攻为队友叠加暴伤,战歌游侠以极速普攻吃满暴击×暴伤双乘区完成收割。",
|
||||
heroes: [5005, 5008, 5002],
|
||||
desc: "叠甲骑士前排抗伤叠甲续命,刀刀暴击的暴击光环与眩晕暴击哥的暴伤光环组成双乘区,双近战暴击爆发收割。",
|
||||
},
|
||||
// 8002 献祭复活流 — revive 让死亡发动机循环点火
|
||||
// 8002 冰雷控制流 — 冰冻+击晕双控场,敌人出不了手
|
||||
8002: {
|
||||
uuid: 8002, name: "献祭复活流",
|
||||
heroes: [5403, 5303, 5102],
|
||||
desc: "凤凰祭司死亡为全队加攻击与护盾,复活后可再次献祭;亡语刺客死亡送出暴击+暴伤双增益,全部灌给主C致命杀手。",
|
||||
low_heroes: [5003, 5103, 5002],
|
||||
uuid: 8002, name: "冰雷控制流",
|
||||
heroes: [5007, 5004, 5001],
|
||||
desc: "微醺战神前排击退压场,冻住不谢冰冻链配合紫电魔女群体闪电击退击晕,击晕光环叠加,全场控制。",
|
||||
},
|
||||
// 8003 铁桶反击流 — 挨打次数越多增益越多,最稳
|
||||
// 8003 铁桶续航流 — 双防御前排+双治疗保血,最稳
|
||||
8003: {
|
||||
uuid: 8003, name: "铁桶反击流",
|
||||
heroes: [5401, 5201, 5405],
|
||||
desc: "双前排持续挨打:怒血勇士为全队永久叠加攻击,不灭战魂自我强化并以复活兜底;圣言诗人治疗+生命光环保证前排挨得起。",
|
||||
uuid: 8003, name: "铁桶续航流",
|
||||
heroes: [5005, 5009, 5006],
|
||||
desc: "叠甲骑士与铁壳斧弟双前排叠甲叠防,光明奶爸治疗+生命光环抬全队血线,专打持久消耗战。",
|
||||
},
|
||||
// 8004 先手速攻流 — 开局 buff 窗口内快速收割,短回合最强
|
||||
// 8004 先手爆发流 — 入场剑气先手+群体闪电跟进,短回合最强
|
||||
8004: {
|
||||
uuid: 8004, name: "先手速攻流",
|
||||
heroes: [5304, 5004, 5002],
|
||||
desc: "战吼术士与破晓先知双重开局战吼直接拉满全队攻击,影袭刺客凭最快攻速与自身攻击滚雪球在增益窗口内结束战斗。",
|
||||
low_heroes: [5004, 5005, 5002],
|
||||
uuid: 8004, name: "先手爆发流",
|
||||
heroes: [5003, 5001, 5008],
|
||||
desc: "格挡反杀入场500%剑气先手压血线,紫电魔女群体闪电击退跟进,眩晕暴击哥开山斧收割残局。",
|
||||
},
|
||||
// 8005 双光环平A流 — 攻击×攻速光环乘算,低配易成型
|
||||
// 8005 破甲推进流 — 易伤放大全队伤害,克制高血Boss
|
||||
8005: {
|
||||
uuid: 8005, name: "双光环平A流",
|
||||
heroes: [5101, 5005, 5105],
|
||||
desc: "战歌法师攻击光环与风怒先知攻速光环互相乘算,不死斗士前排自我回血稳站,全队普攻输出被双光环持续放大。",
|
||||
low_heroes: [5001, 5005, 5105],
|
||||
uuid: 8005, name: "破甲推进流",
|
||||
heroes: [5007, 5006, 5002],
|
||||
desc: "微醺战神气斩易伤放大全队伤害,光明奶爸治疗保前排,刀刀暴击吃满易伤与自身暴击完成推进。",
|
||||
},
|
||||
// 8006 续航消耗流 — 双奶抬血线,克制高血 Boss 的持久战
|
||||
// 8006 光环覆盖流 — 攻击/暴击/暴伤/生命光环全覆盖
|
||||
8006: {
|
||||
uuid: 8006, name: "续航消耗流",
|
||||
heroes: [5101, 5405, 5106],
|
||||
desc: "不死斗士受击回血顶前排,圣言诗人治疗+生命光环抬全队血线,破甲射手以穿透增益磨掉高血 Boss,专打持久战。",
|
||||
uuid: 8006, name: "光环覆盖流",
|
||||
heroes: [5002, 5006, 5001],
|
||||
desc: "刀刀暴击暴击+暴伤双光环、紫电魔女攻击光环、光明奶爸生命光环,四光环全覆盖持续放大全队输出。",
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user